So... why does the AI take so much time thinking about its moves in naval maps? Even with very basic commands, every AI side is thinking about how to advance in open sea, with no enemy units in sight, for a full minute.
Is the pathfinding making too many calculations? Is the map just too big (i wanted some space to maneuver multiple groups so it's 100x80)? Too many AI Groups (16)? Too many units (around 70)?
Naval Battles and AI turn lenght
Moderators: The Artistocrats, Order of Battle Moderators
-
- Sergeant Major - Armoured Train
- Posts: 593
- Joined: Sun Feb 10, 2019 11:10 am
Re: Naval Battles and AI turn lenght
Either there are too many teams or units with the same hex to achieve. I'm currently trying to solve this issue in the land version. Have you tried using the 'defend hex' combination instead of 'capture hex'?
-
- Sergeant Major - SdKfz 234/2 8Rad
- Posts: 637
- Joined: Mon Jun 27, 2022 10:10 pm
Re: Naval Battles and AI turn lenght
It would be good if took up the Russian-Japanese War of 1904-1905 (Alas, there are very few games for this war) Although I have no right to impose , perhaps has own plans )
https://ru.wikipedia.org/wiki/Русско-японская_война
https://nws-software.com/products/steam ... panese-war
https://www.strategium.ru/forum/topic/9 ... nt-3821453
https://btgv.ru/history/rare/japanese-a ... 05-part-6/
http://n-g-d.org/models/index.htm
https://en.topwar.ru/28006-russko-yapon ... nosti.html
https://steamcommunity.com/sharedfiles/ ... =893901967
https://www.slitherine.com/game/war-pla ... -1922-1930
https://www.strategium.ru/forum/topic/7 ... ar-at-sea/
https://mynickname.com/id73473
-
- Sergeant Major - Armoured Train
- Posts: 593
- Joined: Sun Feb 10, 2019 11:10 am
Re: Naval Battles and AI turn lenght
Land battles don't have this problem and I'm sure it's not a same hex target so I'm stumped. Maybe the "naval seek and destroy" makes the AI go wild with pathfinding.
Re: Naval Battles and AI turn lenght
I assure You that such a problem occurs in land battles under specific conditions. Unfortunately, I don't have much experience with naval battles. In land battles, the issue is resolved through a combination of other tasks rather than 'go to hex.' In too difficult terrain or tight passageways, and with numerous units, it often leads to AI endless thing.