FOG2 Ancients 1.6.15 update is now available - changelog

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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rbodleyscott
Field of Glory 2
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FOG2 Ancients 1.6.15 update is now available - changelog

Post by rbodleyscott »

The v1.6.15 update has been released.

STEAM and GOG builds should update automatically.

Standalone build will require you to run an updater. If the "Check for Updates" button does not work for you, you can download the updater here:

https://ftp.matrixgames.com/pub/FieldOf ... 1.6.15.zip

Changelog:

Version 1.6.15

• MP Allow Restarts option:
  • o There is now an option in the MP challenge setup screen to “Allow Restarts” in Ranked custom battle challenges.
    o This is to facilitate the use of the Slitherine Elo ranking system in player-run tournaments that allow either player to reroll the map at the start of the game if they deem it unsuitable. Mechanically, this entails one player conceding the game and then the challenge being set up again.
    o If the “Allow Restarts” option is set, concessions will be ignored for Elo ranking purposes if they occur in either player’s first 2 turns. After the first two turns, the conceding player will be considered the loser for Elo purposes.
    o Explanatory tooltips added to checkboxes in MP New Challenge setup screen.
• New Army Lists:
  • o Meroitic 280 BC – 400 AD
    o Axumite 100-970 AD
    o Beja 250-849 AD
    o Beja 850-1049 AD
    o Blemmye 298-499 AD
    o Blemmye 500-550 AD
    o Nobatae 298-499 AD
    o Nobatae 500-550 AD
    o Christian Nubian 550-1049 AD
• Other list changes:
  • o Kardakes Hoplites added to Achaemenid Persian 419-329 BC list.
    o Irregular Foot added to Seleucid 300-206 BC list.
    o Tweaks to Indian (Rajput) and Ghaznavid lists.
• Points Costs:
  • o ‘Abid al-shira and Pseudocomitatenses cost reduced to 39.
• Many thanks to Paul Adaway for all the new units/textures.
Richard Bodley Scott

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MarkShot
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Re: FOG2 Ancients 1.6.15 update is now available - changelog

Post by MarkShot »

Thank you, Richard, the long term support is very appreciated.

Also, appreciated is engine improvements, because if one has purchased the engine; and not having to buy DLC to get engine improvements. Yes, I do own all that you have produced, but still the principle of not selling the fixes/functionality updates to a game is important principle to me. Players do really know developer passion and game quality as indicated by the stellar performance of Manor Lord on Steam vs AAA studios.
Schweetness101
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Re: FOG2 Ancients 1.6.15 update is now available - changelog

Post by Schweetness101 »

rbodleyscott wrote: Mon Apr 29, 2024 11:39 am ...
• Other list changes:
  • o Kardakes Hoplites added to Achaemenid Persian 419-329 BC list.
very minor point, but I wonder if the Kardakes Hoplites will be added to the existing historical battles like Issos?
My Mods:
Ancient Greek https://www.slitherine.com/forum/viewtopic.php?p=977908#p977908
Dark Ages Britain https://www.slitherine.com/forum/viewtopic.php?t=106417
Anarchy (Medieval) https://www.slitherine.com/forum/viewtopic.php?p=987488#p987488
rbodleyscott
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Re: FOG2 Ancients 1.6.15 update is now available - changelog

Post by rbodleyscott »

Schweetness101 wrote: Fri May 03, 2024 6:46 pm
rbodleyscott wrote: Mon Apr 29, 2024 11:39 am ...
• Other list changes:
  • o Kardakes Hoplites added to Achaemenid Persian 419-329 BC list.
very minor point, but I wonder if the Kardakes Hoplites will be added to the existing historical battles like Issos?
Unlikely because it would require rebalancing.
Richard Bodley Scott

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SuitedQueens
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Re: FOG2 Ancients 1.6.15 update is now available - changelog

Post by SuitedQueens »

Map restarts, elo system and dice rerolls are very tempting indeed. Great work on encouraging competitive side of the game. I believe all external cheating exploits were figured out and weeded out as well. I do remember games where my general was dying on the first two for one melee phase (increased odds) after not very logical RNG altering moves by opponnent. Now the system sends the messages on suspicious amount of reloads which I tested myself.
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