Hi everyone, we're releasing a new update for Caster of Magic for Windows, bringing the game to version 1.03.00.
We hope you'll like the new update. Please let us know what you think.
Changelog:
Bug fixes, gameplay, general
• Reverted 1.2.1 feature : "-The combat pathfinder will treat tiles as if they had a movement cost at most equal to the moves remaining on the unit.", as it made the displayed movement cost of tiles incorrect and caused crashes under some circumstances.
• Fixed 1.2.1 bug : When the human player casts Clairvoyance, the game crashes.
• The AI will no longer cast Darkness when Eternal Night is already in effect.
• When the player tries to cast Darkness while Eternal Night is already in effect, a warning will be given.
• Adjusted the score value of some score modifiers.
o Sandbox Mode : 40%->50%.
o Smart Familiar : 80%->92%.
o Targeting Aid : 90%->94%.
o Everything Nice : 60%->75%.
o Easy Lairs : 75%->90%.
o Undeveloped Start : 70->100%.
o No Trading : 110%->125%.
o Monsters Gone Wild : 135%->130%.
• The AI will no longer cast the Invisibility spell in combat while they have Mass Invisibility in effect
• The AI will now consider already invisible units as invalid targets for the Invisibility spell
• Fixed bug : When a player's fortress city was conquered while the Summoning Circle was in the city, the circle was not moved to another city.
• Heroes will gain +1 ranged attack per level if they have a missile ranged attack.
• Increased the base ranged attack strength of some heroes :
o Orc Archer : 7->10
o Ranger : 9->11
o Dervish : 8->9
• Capacity hero ability can now appear on any ranged hero, it's no longer limited to magical ranged units.
• Added new hero ability : Powershot. Adds +1 missile ranged per level. Same as Arcane Power but for bow users.
• Added unit status icon for the Frozen status.
• Removed "Cached Terrain" from the settings menu and added it to Modding.INI.
• Added "Show Fog of War" setting. When enabled, tiles outside the vision range of your units and cities will be darker.
• Zombies now have a 20% base chance to defend instead of a 10% penalty applied over the 30% default.
This means everything is unchanged but the effect is no longer hardcoded and can be adjusted in the UNITS.INI file.
However when loading saves from the previous versions, zombies already created before the update will have more defend chance than intended. It's recommended to update after finishing your ongoing game.
• When no unit is selected, the map view can be scrolled by the arrow keys or numpad 2/4/6/8 keys.
• Fixed bug : The Resurrection spell summoned heroes to the Fortress city instead of to the Summoning Circle.
• Increased the AI priority boost for targeting ranged units with combat attacks by 50%.
• When the AI is targeting web, targets with ranged attack strength gain bonus priority, and targets with higher melee or immolation get reduced priority.
• Fixed tax rate being inaccurate in tax.ini
• Fixed "Wall Bonus" being displayed in battles where no city wall is present.
• Fixed bug : Hero level dialog and zombie/undead raising dialog are displayed at the same time.
• When the AI's units cast a spell that has a slider cost, the unit will always use the maximal slider possible. (Unlike the wizard, the unit might get killed in battle so saving MP is not a good idea.)
• Fixed bug : Roots of Genesis produced 0.5 power per Forest tile instead of the intended 1/tile.
• Casting Wraith Form in combat will now cancel the Frozen status on the targeted unit immediately.
• The "Race to the Unknown" setting now also halves the research cost of Plane Shift
Modding
• In UNITS.INI, "Spellability" and "Spellcharges" fields are now available to add any spell with any number of charges to any unit, instead of being limited to the few spells already used by other units.
• Added AI buying priority to Buildings.INI
• The strength of node countering effect is now in Modding.INI
• Settler production costs are now in Races.INI
• Ranged attack distance To Hit penalty can now be changed in Modding.INI
• To Defend penalty applied by Mystic Surge is now in Modding.INI
• Amount of defense bonus granted by City Walls is now in Modding.INI
• Poison save modifier is now in Modding.INI
• Doom damage percentage ratio is now in Modding.INI
• Amount of minimal damage dealt by Supernatural units can now be changed in Modding.INI
• Amount of damage reduction granted by Blur and/or Invisibility is now in Modding.INI
• Amount of damage and healing done by the Bloodsucker ability is now in Modding.INI
• Necromancy ability budget is now in Modding.INI
• Experience gained by killing enemy units in battle is now adjustable in Modding.INI
• Minimal casting skill required to raise supernatural units as undead is now adjustable in Modding.INI
• The maximal building destruction percentage after combat is now adjustable in Modding.INI
• The condition for gaining additional Fame after battle can now be adjusted in Modding.INI
• Amount of MP drained by Mana Leak can be changed in Modding.INI
• The effect Immolation has on Web duration can now be changed in Modding.INI
• Fixed bug : Terror did not use the save penalty defined in Spells.INI and was still hardcoded
• The amount of combat healing done by Herb Mastery can now be changed in Modding.INI
• Fixed bug : Gate of Hades did not use the save penalty defined in Spells.INI and was still hardcoded
• The amount of experience needed for each unit or hero level is now adjustable in Modding.INI
• The total amount of road building required for completion can now be changed in Modding.INI
• The road building speed of each terrain type is now in Modding.INI
• The summoning budget of Pandora's Box is now in Modding.INI
• The amount subtracted in the formula for various treaty request rolls is now in Modding.INI
• The amount of spell trade value modifier for unavailable or already listed spells is now in Modding.INI
• The amount of power generated by each Volcano can now be changed in Modding.INI
• The amount of power generated by each Forest by Roots of Genesis can now be changed in Modding.INI
• The amount of base power generated by nodes can now be changed in Modding.INI
• The amount of extra node power from Guardian Spirits can now be changed in Modding.INI
• The amount of extra node power from Planetary Mastery can now be changed in Modding.INI
• The amount of power generated by Primal Force can now be changed in Modding.INI
• The amount of power generated by Sanctify can now be changed in Modding.INI
• The amount of gold generated by Noble heroes can now be changed in Modding.INI
• The amount of research bonus given by Sage Mastery can now be changed in Modding.INI
• The amount of EXP gained from the Enlightenment spell can now be changed in Modding.INI
• The maximal books that can be owned by finding new books in treasure is now in Modding.INI
• The first turn when heroes, items and mercenaries can be offered for hire is now in Modding.INI
• The base cost of each type of item is now in Modding.INI
• The first turn when raiders or rampaging monsters can appear can be changed in Modding.INI
• Fixed bug : The maximal starting retort and available wizard picks options had no effect when generating a random custom wizard.
• Effect of Runemaster and Chaneller on rolling the preferred spell type can now be changed in Modding.INI
• The chance for Earthquake to kill units or destroy buildings can now be changed in Modding.INI
• The upkeep cost for Time Stop can now be changed in Modding.INI
• All retort and book effects that reduce the RP cost of spells can be changed in Modding.INI
• The amount of dispel resistance granted by various retorts and spells can be changed in Modding.INI
• Retort, book and spell effects that reduce the casting cost of spells can be changed in Modding.INI
• The amount of damage and building destruction done by Magic Vortex can now be changed in Modding.INI
• The chance of Raise Volcano destroying buildings can be changed in Modding.INI
• Added the save penalty of Great Unsummoning and Final Wave to Spells.INI
• The amount of cooldown in turns for Spell Binding can now be changed in Modding.INI
• The amount of hp healed by various healing spells can now be changed in Modding.INI
• The strength of Counter Magic can now be changed in Modding.INI
• The amount of bonus resistance granted by Bless, Resist Elements and Resist Magic can be changed in Modding.INI
• The amount of bonus defense granted by Bless, Resist Elements, Weapon Immunity, Large Shield and Elemental Armor can be changed in Modding.INI
• The amount of To Hit penalty granted by the Terror spell can be changed in Modding.INI
• The amount of each type of attack bonus granted by Flame Blade can be changed in Modding.INI
• The amount and type of HP bonus granted by Lionheart can be changed in Modding.INI
• The amount of HP bonus granted by Endurance can be changed in Modding.INI
• The amount of movement penalty given by Entangle can be changed in Modding.INI
• The upkeep cost of global, unit and city enchantments is now in Upkeep.INI
• The "Spelltypegroup" field is now in Spells.INI. This determines what type a spell is internally (such as summoning or unit enchantment, etc) and should not be changed except when adding a new spell.
• The "Casting Location" field is now in Spells.INI. This determines which spells can be used in combat and which are for overland.
• The number of spells to load from Spells.INI can now be changed in Modding.INI
• Added support for new overland summoning spells.
• Base AI priority for each overland summon is now in the CustomPriority field in Spells.INI.
• The ID of the summoned unit for summoning spells is now in Spells.INI
• Added support for new combat damage dealing spells.
• For direct damage spells, it is now possible to make the damage irrecoverable or undead raising damage in Spells.INI.
• It is now possible to change which spell the AI prefers to use Spell Blast against in Spells.INI
Caster of Magic for Windows - v1.03.00 Update
Master of Magic is a classic, one of the most popular strategy games of the 90s. It is a 4X fantasy strategy game that allows you to play as an extremely powerful wizard, leading your troops and overcoming your magical opponents.
Return to “Master of Magic Classic”
Jump to
- Announcements & General Discussion
- ↳ News & Announcements
- ↳ General Discussion
- ↳ Game Ideas
- ↳ Archive
- ↳ Slitherine/Matrix Press Event 2012 - The Home of Wargamers
- ↳ Blogs
- ↳ Deadliest Warrior on Spike TV
- ↳ Military Art
- ↳ Shenandoah General Discussion Forum
- ↳ Shenandoah Studio Website
- ↳ Gettysburg: The Tide Turns
- ↳ Gettysburg: The Tide Turns - Technical Support
- ↳ Gettysburg: The Tide Turns - After Action Reports (AAR)
- ↳ Battle of the Bulge
- ↳ Battle of the Bulge: Tech Support
- ↳ Drive On Moscow
- ↳ Drive on Moscow iPad
- ↳ Desert Fox: The Battle of El Alamein
- Regional
- ↳ Español
- Coming Soon
- ↳ Field of Glory: Kingdoms
- ↳ ICBM: Escalation
- ↳ ICBM: Escalation Tech Support
- ↳ Ancient Arenas: Chariots
- ↳ Scramble: Battle of Britain
- ↳ Broken Arrow
- Latest Releases
- ↳ Headquarters World War II
- ↳ Panzer Corps 2
- ↳ Panzer Corps 2: Tech Support
- ↳ Panzer Corps 2 Scenario Design
- ↳ Panzer Corps 2: Multiplayer & Tournaments
- ↳ Panzer Corps 2 AARs
- ↳ Terminator: Dark Fate – Defiance
- ↳ Stargate: Timekeepers
- ↳ Stargate: Timekeepers - Tech Support
- ↳ Starship Troopers - Terran Command
- ↳ Master of Magic
- ↳ Field of Glory II
- ↳ Field of Glory II: Tech Support
- ↳ Field of Glory II: Scenario Design
- ↳ Field of Glory II: Modding
- ↳ Field of Glory II: After Action Reports
- ↳ Field of Glory II: Tournaments & Leagues
- ↳ Field of Glory II Digital League
- ↳ Knock-out Tournament
- ↳ Field of Glory II: The Divisional Championships
- ↳ FOG II World Team Championship
- ↳ Archive
- ↳ Field of Glory II: Frequently Asked Questions
- ↳ The FOGII Beta Archives
- ↳ Field of Glory II 1.5.15 Public Beta
- ↳ Field of Glory II 1.5.20 Public Beta
- ↳ Field of Glory II 1.5.22 Public Beta
- ↳ Field of Glory II - 1.5.24 Open Beta
- ↳ Field of Glory II - 1.5.26 Open Beta
- ↳ Field of Glory II - 1.5.27 Open Beta
- ↳ Field of Glory II - 1.5.29 Open Beta
- ↳ Field of Glory II - 1.5.31 Open Beta
- ↳ Field of Glory II - Open Beta 1.5.33
- ↳ Field of Glory II - Open Beta 1.5.37
- ↳ Field of Glory II Open Beta v.1.5.39
- ↳ Warhammer 40,000: Battlesector
- ↳ Planetary Supremacy
- ↳ Warhammer 40,000: Gladius - Relics of War
- ↳ Warhammer 40,000: Gladius - Relics of War: Tech Support
- ↳ Warhammer 40,000: Gladius - Relics of War: Modding
- ↳ Warhammer 40,000: Gladius - Relics of War: Suggestions
- ↳ Master of Magic Classic
- ↳ Master of Magic: Tech Support
- ↳ Caster of Magic
- ↳ Field of Glory II: Medieval
- ↳ Field of Glory II: Medieval Tech Support
- ↳ Field of Glory II: Medieval - Scenario Design
- ↳ Field of Glory II: Medieval - Modding
- ↳ Field of Glory II: Medieval - After Action Reports
- ↳ Field of Glory II: Medieval - Tournaments & Leagues
- ↳ Field of Glory II: Medieval - Frequently Asked Questions
- ↳ Field of Glory II: Medieval Beta Archives
- ↳ Field of Glory II: Medieval - Open Beta v.1.5.7
- ↳ Field of Glory II: Medieval - Open Beta
- ↳ Order of Battle Series
- ↳ Order of Battle : World War II - Tech Support
- ↳ Order of Battle Bug Submissions
- ↳ Order of Battle : World War II - AAR
- ↳ Order of Battle : World War II - Scenario Design
- ↳ Order of Battle : World War II - Multiplayer
- ↳ Multiplayer Beta
- ↳ Fantasy General II - Invasion
- ↳ Fantasy General II - Invasion: Tech Support
- ↳ Content Editor
- ↳ Fantasy General II - Beta Archive
- ↳ ICBM
- ↳ ICBM:Tech Support
- ↳ ICBM:Features you would like to see
- ↳ Stirring Abyss
- ↳ Battlestar Galactica Deadlock
- ↳ Battlestar Galactica Deadlock: Tech Support
- ↳ Shadow Empire
- ↳ Field of Glory: Empires
- ↳ Dev Diaries
- ↳ Field of Glory: Empires - Tech Support
- ↳ MOD
- ↳ AAR
- ↳ Field of Glory: Empires Beta Archive
- ↳ FOG Empires Open Beta v.1.3.5
- ↳ Diplomacy Open Beta
- ↳ Command: Modern Operations
- ↳ Astra Exodus
- ↳ Tech Support
- ↳ Afghanistan '11
- ↳ Afghanistan '11: Tech Support
- ↳ Strategic Command WWI
- ↳ Armored Brigade
- ↳ WarPlan
- ↳ Close Combat: The Bloody First
- ↳ Empires Apart
- ↳ Empires Apart PBEM
- ↳ Strategic Command WWII: World at War
- ↳ Aggressors: Ancient Rome
- ↳ Aggressors: Tech Support
- ↳ Aggressors Modding
- ↳ Aggressors AARs
- ↳ Warhammer 40,000: Sanctus Reach
- ↳ Sanctus Reach After Action Reports (AAR)
- ↳ Sanctus Reach Mods and Scenario Design
- ↳ Sanctus Reach Opponents Wanted
- ↳ Sanctus Reach Tech Support
- ↳ March to Glory
- ↳ Tech Support: March to Glory
- ↳ The Operational Art of War IV
- ↳ Check Your 6!
- ↳ Check Your 6!: Tech Support
- ↳ Polaris Sector
- ↳ Tech Support
- ↳ Modders Corner
- ↳ Mare Nostrvm
- ↳ Gettysburg: The Tide Turns
- ↳ Warhammer® 40,000® Armageddon™
- ↳ Warhammer AAR
- ↳ Tech Support
- ↳ Mods and Scenario Design
- ↳ Warhammer Open Beta
- ↳ Carrier Deck
- ↳ Carrier Deck: Tech Support
- ↳ Panzer Corps
- ↳ Panzer Corps Open Beta
- ↳ Panzer Corps Mac Open Beta
- ↳ Panzer Corps : Tech Support
- ↳ Panzer Corps : AAR's
- ↳ Panzer Corps : Scenario Design
- ↳ Panzer Corps 2
- ↳ Close Combat Series
- ↳ Close Combat : Tech Support
- ↳ Close Combat - Gateway to Caen
- ↳ Close Combat - Gateway to Caen : Tech Support
- ↳ Close Combat - Gateway to Caen - Match Making Forum
- ↳ Close Combat - Panthers in the Fog
- ↳ Close Combat - Match Making Forum
- ↳ Close Combat - Panthers in the Fog: Tech Support
- Classic Games A-Z
- ↳ Airstrike Eagles of WWII
- ↳ Airstrike : Tech Support
- ↳ Alea Jacta Est Series
- ↳ Alea Jacta Est Series : Tech Support
- ↳ Battle Academy
- ↳ Battle Academy : Open Beta
- ↳ Battle Academy : Tech Support
- ↳ Battle Academy : Modders Corner
- ↳ Battle of the Scheldt Beta
- ↳ Battle Academy : Scenario Design
- ↳ Battle Academy : Tournaments & Leagues
- ↳ Battle Academy 2 – Eastern Front
- ↳ Tech Support
- ↳ Battle Academy 2: Modders Corner
- ↳ Battle Academy 2: Scenario Design
- ↳ Battle Academy 2: Tournaments & Leagues
- ↳ Battle Academy 2: AAR
- ↳ Battle of the Bulge
- ↳ Buzz Aldrin's Space Program Manager
- ↳ Buzz Aldrin's Space Program Manager : Tech Support
- ↳ Buzz Aldrin's Space Program Manager : Early Access Beta Forum
- ↳ Campaign Series: Middle East 1948 - 1985
- ↳ Chariots of War
- ↳ Civil War II
- ↳ Civil War II : Tech Support
- ↳ Civil War II : AAR's
- ↳ Command - Modern Air/Naval Operations
- ↳ Commander - Napoleon at War
- ↳ Commander - Napoleon at War : Tech Support
- ↳ Commander - The Great War
- ↳ Commander - The Great War: Tech Support
- ↳ Commander The Great War AAR's
- ↳ Commander the Great War : Mods & Scenario Design
- ↳ Commander the Great War : Opponent Finder
- ↳ Conflict of Heroes
- ↳ Conflict of Heroes : Tech Support
- ↳ Conflict of Heroes : AAR's
- ↳ Match making forum
- ↳ Conquest!
- ↳ Conquest! : Tech Support
- ↳ Decisive Campaigns Series
- ↳ Distant Worlds Series
- ↳ Drive on Moscow
- ↳ Drums of War
- ↳ Drums of War : Tech Support
- ↳ Egypt - Engineering an Empire
- ↳ Egypt - Engineering an Empire : Tech Support
- ↳ España: 1936
- ↳ Fantasy Kommander – Eukarion Wars
- ↳ Fantasy Kommander – Eukarion Wars : Tech Support
- ↳ Field of Glory Digital
- ↳ Field of Glory : Tech Support
- ↳ Field of Glory : Scenario Design
- ↳ Field of Glory : Leagues & Tournaments & Seeking Opponents
- ↳ The FOG Digital League
- ↳ The Slitherine Trophy
- ↳ Field of Glory: League of Extraordinary Gentleman
- ↳ Field of Glory : AAR's
- ↳ FoG PC Beta
- ↳ Old Beta Test
- ↳ Bug Reports
- ↳ Field of Glory Campaigns
- ↳ Flashpoint campaigns: Red Storm
- ↳ Frontline Series
- ↳ Frontline Road to Moscow
- ↳ Frontline: Road to Moscow Tech Support
- ↳ Frontline: Road to Moscow Beta
- ↳ PC Beta
- ↳ Android Beta
- ↳ iOS Beta
- ↳ Frontline: The Longest Day
- ↳ Tech Support
- ↳ Gary Grigsby's War in the East
- ↳ Gary Grigsby's War in the East : Tech Support
- ↳ Gary Grigsby’s War in the West
- ↳ Germany at War: Barbarossa 1941
- ↳ Germany at War: Barbarossa 1941 : Tech Support
- ↳ Germany at War: Barbarossa 1941 : AAR's
- ↳ Hannibal: Rome and Carthage
- ↳ Hannibal: Rome and Carthage - Tech Support
- ↳ Hell
- ↳ Tech Support
- ↳ Heroes of Normandie
- ↳ Tech Support
- ↳ Mods and Scenario Design
- ↳ HISTORY™ Great Battles Medieval
- ↳ HISTORY™ Great Battles Medieval : Tech Support
- ↳ HISTORY™ Great Battles Medieval : Modding
- ↳ HISTORY®: Legends of War
- ↳ Tech Support
- ↳ Last Days of Old Earth
- ↳ Tech Support
- ↳ Legion & Legion Gold
- ↳ Legion and Legion Gold: Tech Support
- ↳ Legion Arena & CoM
- ↳ Legions of Steel
- ↳ Tech Support
- ↳ Lock 'n Load: Heroes of Stalingrad
- ↳ Lock 'n Load: Heroes of Stalingrad - Tech Support
- ↳ Magnifico - Da Vinci’s Art of War
- ↳ Tech Support
- ↳ MILITARY HISTORY™ Commander - Europe at War : General Discussion
- ↳ Commander - Europe at War : Tech Support
- ↳ Commander - Europe at War : Modders Corner
- ↳ Commander Europe at War : AAR's
- ↳ Commander Europe at War : Opponent Finder
- ↳ Commander Europe at War : GS Open Beta
- ↳ Napoleon's Campaigns
- ↳ Pandora - First Contact
- ↳ Pandora : Public Beta
- ↳ Pandora : Tech Support
- ↳ Pandora : Modders Corner
- ↳ Pike & Shot
- ↳ Tech Support
- ↳ Scenario Design
- ↳ After Action Reports
- ↳ Modders Corner
- ↳ Opponents Wanted
- ↳ Pike & Shot : Tournaments & Leagues
- ↳ Piercing Fortress Europa
- ↳ Pride of Nations
- ↳ QVADRIGA
- ↳ QVADRIGA : Tech Support
- ↳ Ravenmark: Scourge of Estellion
- ↳ Tech Support
- ↳ Revolution Under Siege Gold
- ↳ Rise of Prussia Gold
- ↳ Sengoku Jidai: Shadow of the Shogun
- ↳ Tech Support
- ↳ Scenario Design
- ↳ Modders Corner
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Sengoku Jidai: Tournaments & Leagues
- ↳ Scourge of War Gettysburg
- ↳ Scourge of War Series : Tech Support
- ↳ Scourge of War: Waterloo
- ↳ Sovereignty
- ↳ Sovereignty: Tech Support
- ↳ Sovereignty: AAR
- ↳ Sovereignty: Modders Corner
- ↳ Spartan & Gates of Troy
- ↳ Star Hammer
- ↳ Star Hammer: Tech Support
- ↳ Star Hammer: Scenario Design
- ↳ Strategic Command: WWII War in Europe
- ↳ Strategic War in Europe
- ↳ Tech Support
- ↳ Team Assault
- ↳ Match making forum
- ↳ Team Assault : Tech Support
- ↳ THE HISTORY CHANNEL™ Great Battles of Rome
- ↳ THE HISTORY CHANNEL Great Battles of Rome : Tech Support
- ↳ Thirty Years' War
- ↳ Tigers on the Hunt
- ↳ Time of Fury
- ↳ Time of Fury AAR's
- ↳ Time of Fury : Tech Support
- ↳ Time of Fury : Scenario Design & Modding
- ↳ Time of Fury : Open Beta
- ↳ To End All Wars
- ↳ Tech Support
- ↳ Unity of Command
- ↳ Victory and Glory
- ↳ Vietnam '65
- ↳ Vietnam '65 - Tech Support
- ↳ Wars of Napoleon
- Online Ordering & Support
- ↳ Online Ordering & Support
- ↳ Site Feedback
- ↳ Invitation system support
- Tabletop Wargaming
- ↳ Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- ↳ Rules Questions
- ↳ Scenarios, AAR's, Lists, Modelling and more
- ↳ Historical Scenarios
- ↳ Field of Glory AAR's
- ↳ Army Design
- ↳ Modelling
- ↳ Player Designed Lists
- ↳ Tournaments & Opponents
- ↳ Tournaments
- ↳ Opponent Finder
- ↳ Foreign Language Forums
- ↳ French Speaking Forum
- ↳ Spanish Speaking Forum
- ↳ Italian Speaking Forum
- ↳ German Speaking Forum
- ↳ Tech Support
- ↳ Field of Glory 3.0 Beta
- ↳ Marketplace
- ↳ Field of Glory : Napoleonic Era 1792-1815 : General Discussion
- ↳ Rules Questions
- ↳ Campaigns
- ↳ Scenarios, AAR's, Lists, Modelling and more
- ↳ Historical Scenarios, Maps, and Orders of Battle (OOB)
- ↳ FoGN After Action Reports (AAR)
- ↳ Army Design
- ↳ Player Designed Lists and Adaptions
- ↳ Modelling/Gallery/Uniforms Questions
- ↳ Tournaments, Demos & Opponents
- ↳ FoGN Community: Opponent Finder, Clubs, Blogs, etc.
- ↳ Foreign Language Forums
- ↳ French Speaking Forum
- ↳ Spanish Speaking Forum
- ↳ Italian Speaking Forum
- ↳ German Speaking Forum
- ↳ Marketplace
- ↳ Field of Glory : Renaissance Wars : General Discussion
- ↳ Historical Scenarios
- ↳ Rules Questions
- ↳ After Action Reports (AAR's)
- ↳ Tournaments
- ↳ Army Design
- ↳ Player Designed Lists
- ↳ Modelling
- ↳ Campaigns
- ↳ Opponent Finder
- ↳ FOGR Update
- ↳ Marketplace
- ↳ Field of Glory : Swords & Sorcery : General Discussion
- ↳ Marketplace
- ↳ Flashpoint campaigns: Red Storm : Tech Support
- ↳ HISTORY™ Ice Road Truckers
- ↳ HISTORY™ Great Empires: Rome
- ↳ HORRIBLE HISTORIES™ Ruthless Romans
- ↳ The Tudors
- ↳ Command - Modern Air/Naval Operations : AAR's
- ↳ Command - Modern Air/Naval Operations : Tech Support
- ↳ Tech Support
- ↳ España: 1936 : Tech Support
- ↳ Piercing Fortress Europa: Tech Support
- ↳ Tech Support
- ↳ FoGR Lists
- Archive
- ↳ Gary Grisby’s World at War iPad