Admiral's Alternate Arsenal (3A) The Prodigal Son :D

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Erik2
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by Erik2 »

I like mods, but I need WW2 mods to be combatible with the standard game. That is, playing an official scenario should work without quirks.
If the mod adds units, fine. But a scenario using ie new units must be played within the mod. That means the mod should/must be updated with new game versions.

Special mods like the Spanish and Korean are different beasts as they are made for a specific situation.
But I guess they should be updated to work with new game versions as well.
terminator
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by terminator »

Making scenarios or campaigns incorporating new units is more complicated than simply making a mod compatible with the latest game update usable for any official or usermade scenarios or campaigns :idea:
Admiral_Horthy
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by Admiral_Horthy »

Well... that's a understandable concern, however AAA is exactly a mod that is fully compatible with the stock game. I did not remove anything, I just added more I though were missing.
Even in graphics, I decided to modify stock units and use stock textures - not because of I could not make better given the given free time - but exactly because I want them to blend in the stock game. Like if they were stock units from the start. That's another story that they are not needed...

I make AAA compatible with current OOB, then the scenario or campaign based on AAA will be also compatible... or at least I think so, maybe I'm wrong
Erik2
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by Erik2 »

terminator wrote: Wed Jan 13, 2021 4:24 pm Making scenarios or campaigns incorporating new units is more complicated than simply making a mod compatible with the latest game update usable for any official or usermade scenarios or campaigns :idea:
Yep, I know a game update means updating the modded units.csv-file etc.
Not trivial work (for me anyway :D ).
kondi754
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by kondi754 »

CR.32 for main (but controlled by AI in OoB) faction

Fiat CR.32 Chirri ' Italian fighter in Chinese service.These planes fought against the Japanese's during the strikes against Shanghai in 1938.
cr.32 china.jpg
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jagularbob
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New units

Post by jagularbob »

Is it also possible to create units from a complete other era? Something like Ancient Roman units? and incorporate them in the game myself? And of course create my own scenario's with them?
jagularbob
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by jagularbob »

Hi,
I'm a long time fan of this game and want to try to lift it to another level.
I want to create new units from other era's (like ancient romans or civil war units for example). Now I know how to make them since I'm a graphic designer, but I can't find an easy explanation on how to implement new units to the game.
I'm sure there is somewhere a guide on how to do this, but I can't find it.
Another issue I have is that I'm not sure how to implement the new units, which are already available.

I would appreciate an answer since I think with my ideas we can turn this game into one of the best games.
Admiral_Horthy
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by Admiral_Horthy »

Hi,
Unfortunately, we can only export vehicles, and objects that does not include animations. Infantry and cavalry therefore is out of the picture(

Technically we can create infantry, chariot... etc - but they will be standing like chess figures.

Creating new unit is not so difficult, you need to create a new mod, and there you can handle everything. I think there's a tutorial on the exporter script for 3DS Max in the sticky section.

You may ask details of course... there are dozens of minor annoying details to keep in mind
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by jagularbob »

Do you mean with animations,the tiny movements each unit makes? If so I don't mind that too much. I was only wondering if I can add a let's say Union or Confederate soldier. I realize it will take some of the charm away from the game, but still.
What I really would like is to create a campaign spanning several ages. Now I realize this will be a huge effort, but since I currently have nothing else to do...
I will try to find the post on 3DS Max.
And about those annoying details... Having worked with Photoshop for 20 years now, I'm used to them :wink:
I'm sure I will run into questions. Any idea who to ask them or in what thread?
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by Erik2 »

A good place to start your mod would be taking a look at teh official Battle of Britain mod, available from the Crate.
This mod has a few new units (well, new at the time) and you should be able to see how these are organised.
It will download into your My Games...Mods folder.
bob.jpg
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jagularbob
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by jagularbob »

Thanks.

I will take a look at the files.
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by uzbek2012 »

It is a pity that there is no mod Pacific General for such a game I would play )
Image
https://www.gog.com/game/pacific_general
https://panzergeneraldownload.com/pacific-general.html
jagularbob
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by jagularbob »

There are some Pacific mods available
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by uzbek2012 »

jagularbob wrote: Tue Feb 02, 2021 8:20 pm There are some Pacific mods available

I know that there are mods I even played some of them but I would like this )
http://web.archive.org/web/200509210720 ... acFlow.jpg
ImageImage
http://www.alternatewars.com/Games/PacG ... eneral.htm
http://hartmann.valka.cz/panzergeneral/pacpg/
jagularbob
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by jagularbob »

Maybe the developers will listen to you. After all, they already included some Pacific campaigns. The main issue is that you always need to buy them seperately. :cry:
uzbek2012
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by uzbek2012 »

jagularbob wrote: Tue Feb 02, 2021 8:39 pm Maybe the developers will listen to you. After all, they already included some Pacific campaigns. The main issue is that you always need to buy them seperately. :cry:

Image
Why not buy it if they do everything beautifully and transfer it from the old game and add new chips and fitches )
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by jagularbob »

It's a company and they need the money. But I'm learning right now on how to make scenario's and campaigns so maybe I will surprise you... but it might take some time, since I only started with it yesterday
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by GabeKnight »

jagularbob wrote: Mon Feb 01, 2021 7:42 pm Now I know how to make them since I'm a graphic designer, but I can't find an easy explanation on how to implement new units to the game.
I'm sure there is somewhere a guide on how to do this, but I can't find it.
:arrow: Guide: Adding new 3D units
uzbek2012
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by uzbek2012 »

jagularbob wrote: Tue Feb 02, 2021 9:19 pm It's a company and they need the money. But I'm learning right now on how to make scenario's and campaigns so maybe I will surprise you... but it might take some time, since I only started with it yesterday
Good luck and creative success ! May the muse never leave you )
https://www.tapatalk.com/groups/thearmo ... eneral-f3/
:arrow:
https://steamcommunity.com/app/312450/guides/
https://steamcommunity.com/app/312450#scrollTop=600
Admiral_Horthy
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Re: Admiral's Alternate Arsenal (3A) VOTE! CR.32 colors!

Post by Admiral_Horthy »

jagularbob wrote: Tue Feb 02, 2021 9:19 pm But I'm learning right now on how to make scenario's and campaigns so maybe I will surprise you... but it might take some time, since I only started with it yesterday
I was thinking about your idea, and it can be done. Not in the form stock OOB is, but like a board game with static "chess" figures.

I can help with implementing graphics, combat concept and with game engine related stuff (simulating ancient combat, etc) I might also require help with graphics and modeling as Im not an expert in that.
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