Search found 14 matches
- Sun May 15, 2016 5:22 pm
- Forum: Polaris Sector
- Topic: Post 103c Patch news?
- Replies: 14
- Views: 4805
Re: Post 103c Patch news?
Stellaris doesn't have tactical combat, not in the typical microing sense PS has anyway, nor is it 3D either. That should have been obvious from any gameplay video. There are also glaring holes in the 'tactics' available in PS to use, such as fleet formations, reinforcement support, multiple fleet e...
- Sat May 14, 2016 10:21 pm
- Forum: Polaris Sector
- Topic: Post 103c Patch news?
- Replies: 14
- Views: 4805
Re: Post 103c Patch news?
'Tactical combat' is incredibly overrated and a misnomer. What's tactical about a space game where combat is completely 2D?
- Wed May 11, 2016 5:18 pm
- Forum: Polaris Sector
- Topic: Doggone Urgans!
- Replies: 15
- Views: 5575
- Fri May 06, 2016 1:11 am
- Forum: Polaris Sector
- Topic: deposit/stockpile
- Replies: 11
- Views: 3523
Re: deposit/stockpile
Silos needed.
Silos needed.
Silos needed.
Silos needed.
Silos needed.
Silos needed.

Silos needed.
Silos needed.
Silos needed.
Silos needed.
Silos needed.

- Thu May 05, 2016 4:19 pm
- Forum: Polaris Sector
- Topic: deposit/stockpile
- Replies: 11
- Views: 3523
Re: deposit/stockpile
More likely just to force you to stop hoarding & spend it.
- Thu May 05, 2016 1:50 am
- Forum: Polaris Sector
- Topic: deposit/stockpile
- Replies: 11
- Views: 3523
Re: deposit/stockpile
The stockpile cap is a multiple of your total mines for that resource.
- Tue Apr 19, 2016 5:21 pm
- Forum: Polaris Sector
- Topic: Basic (not complex)Things Needed IMO
- Replies: 17
- Views: 7159
Re: Basic (not complex)Things Needed IMO
A serious overhaul of how the container loading/unloading process works. ATM, it's like a minimum of 5 clicks just to disassemble, load up, ship and reassemble a single object.
God forbid if I need to move more than one item, especially something split into dozens of boxes like a battle platform.
God forbid if I need to move more than one item, especially something split into dozens of boxes like a battle platform.
- Fri Apr 15, 2016 2:02 am
- Forum: Polaris Sector
- Topic: How does the Training Center work?
- Replies: 5
- Views: 3396
How does the Training Center work?
I've never really noticed any difference to ships built on a world with one of these and looking inside its bldinfo, the "Property bpGivesExperience=1.0" line doesn't exactly explain much either as to what it does. Gives each ship built +1 exp? Gives ships idling in orbit +1 exp/<time>? Th...
- Fri Apr 08, 2016 9:33 pm
- Forum: Modders Corner
- Topic: Revealing the map
- Replies: 2
- Views: 5078
Re: Revealing the map
Thanks.
- Thu Apr 07, 2016 6:38 pm
- Forum: Modders Corner
- Topic: Revealing the map
- Replies: 2
- Views: 5078
Revealing the map
Is there a way to view the complete layout of the galaxy without having to explore the scenario in-game first? I can't work out what the flag to mark a system explored in the .scn is, or if there's even one in the first place, and giving myself a colony in each system with planets (replacing "N...
- Sun Apr 03, 2016 7:20 pm
- Forum: Polaris Sector
- Topic: How can I stop an upgrade?
- Replies: 8
- Views: 1702
Re: How can I stop an upgrade?
That doesn't really make sense tbh. The game's build mechanic only works on "single tasks", so anything queued should just be idle in an idle/untouched state. If anything, it's active construction should be forced to only complete/pause/scrap.
- Sun Apr 03, 2016 3:10 pm
- Forum: Polaris Sector
- Topic: Sandbox-type Editing?
- Replies: 5
- Views: 1531
Re: Sandbox-type Editing?
http://i.imgur.com/9w1CZ4l.jpg?1 That's what I meant by attribute modifier costs & starting techs. There's no mention of how to change the point costs (ie. -5/-2|4/8 for upkeep, -3-1|2/4 for pop growth, etc.) and I still can't find any mention of where I can change the optional starting techs (...
- Sun Apr 03, 2016 3:52 am
- Forum: Polaris Sector
- Topic: Sandbox-type Editing?
- Replies: 5
- Views: 1531
Re: Sandbox-type Editing?
The link Ufnv posts is dead and there's no other mention of where I can find the "mod-kit" or the ".a files"/uncompiled rtq files.
- Sat Apr 02, 2016 7:09 pm
- Forum: Polaris Sector
- Topic: Sandbox-type Editing?
- Replies: 5
- Views: 1531
Sandbox-type Editing?
How do I edit things no. of planets at start, selectable starting techs, attribute modifier costs, etc.? I'm not a 'modder', I don't care about adding models or new units and stuff like that. I just want to play around with the game in the 'sandbox' setting. I've seen posts saying you can edit the s...