Search found 14 matches

by HerpInYourDerp
Sun May 15, 2016 5:22 pm
Forum: Polaris Sector
Topic: Post 103c Patch news?
Replies: 14
Views: 4805

Re: Post 103c Patch news?

Stellaris doesn't have tactical combat, not in the typical microing sense PS has anyway, nor is it 3D either. That should have been obvious from any gameplay video. There are also glaring holes in the 'tactics' available in PS to use, such as fleet formations, reinforcement support, multiple fleet e...
by HerpInYourDerp
Sat May 14, 2016 10:21 pm
Forum: Polaris Sector
Topic: Post 103c Patch news?
Replies: 14
Views: 4805

Re: Post 103c Patch news?

'Tactical combat' is incredibly overrated and a misnomer. What's tactical about a space game where combat is completely 2D?
by HerpInYourDerp
Fri May 06, 2016 1:11 am
Forum: Polaris Sector
Topic: deposit/stockpile
Replies: 11
Views: 3523

Re: deposit/stockpile

Silos needed.

Silos needed.

Silos needed.

Silos needed.

Silos needed.

Silos needed.


:lol:
by HerpInYourDerp
Thu May 05, 2016 4:19 pm
Forum: Polaris Sector
Topic: deposit/stockpile
Replies: 11
Views: 3523

Re: deposit/stockpile

More likely just to force you to stop hoarding & spend it.
by HerpInYourDerp
Thu May 05, 2016 1:50 am
Forum: Polaris Sector
Topic: deposit/stockpile
Replies: 11
Views: 3523

Re: deposit/stockpile

The stockpile cap is a multiple of your total mines for that resource.
by HerpInYourDerp
Tue Apr 19, 2016 5:21 pm
Forum: Polaris Sector
Topic: Basic (not complex)Things Needed IMO
Replies: 17
Views: 7159

Re: Basic (not complex)Things Needed IMO

A serious overhaul of how the container loading/unloading process works. ATM, it's like a minimum of 5 clicks just to disassemble, load up, ship and reassemble a single object.
God forbid if I need to move more than one item, especially something split into dozens of boxes like a battle platform.
by HerpInYourDerp
Fri Apr 15, 2016 2:02 am
Forum: Polaris Sector
Topic: How does the Training Center work?
Replies: 5
Views: 3396

How does the Training Center work?

I've never really noticed any difference to ships built on a world with one of these and looking inside its bldinfo, the "Property bpGivesExperience=1.0" line doesn't exactly explain much either as to what it does. Gives each ship built +1 exp? Gives ships idling in orbit +1 exp/<time>? Th...
by HerpInYourDerp
Fri Apr 08, 2016 9:33 pm
Forum: Modders Corner
Topic: Revealing the map
Replies: 2
Views: 5078

Re: Revealing the map

Thanks.
by HerpInYourDerp
Thu Apr 07, 2016 6:38 pm
Forum: Modders Corner
Topic: Revealing the map
Replies: 2
Views: 5078

Revealing the map

Is there a way to view the complete layout of the galaxy without having to explore the scenario in-game first? I can't work out what the flag to mark a system explored in the .scn is, or if there's even one in the first place, and giving myself a colony in each system with planets (replacing "N...
by HerpInYourDerp
Sun Apr 03, 2016 7:20 pm
Forum: Polaris Sector
Topic: How can I stop an upgrade?
Replies: 8
Views: 1702

Re: How can I stop an upgrade?

That doesn't really make sense tbh. The game's build mechanic only works on "single tasks", so anything queued should just be idle in an idle/untouched state. If anything, it's active construction should be forced to only complete/pause/scrap.
by HerpInYourDerp
Sun Apr 03, 2016 3:10 pm
Forum: Polaris Sector
Topic: Sandbox-type Editing?
Replies: 5
Views: 1531

Re: Sandbox-type Editing?

http://i.imgur.com/9w1CZ4l.jpg?1 That's what I meant by attribute modifier costs & starting techs. There's no mention of how to change the point costs (ie. -5/-2|4/8 for upkeep, -3-1|2/4 for pop growth, etc.) and I still can't find any mention of where I can change the optional starting techs (...
by HerpInYourDerp
Sun Apr 03, 2016 3:52 am
Forum: Polaris Sector
Topic: Sandbox-type Editing?
Replies: 5
Views: 1531

Re: Sandbox-type Editing?

The link Ufnv posts is dead and there's no other mention of where I can find the "mod-kit" or the ".a files"/uncompiled rtq files.
by HerpInYourDerp
Sat Apr 02, 2016 7:09 pm
Forum: Polaris Sector
Topic: Sandbox-type Editing?
Replies: 5
Views: 1531

Sandbox-type Editing?

How do I edit things no. of planets at start, selectable starting techs, attribute modifier costs, etc.? I'm not a 'modder', I don't care about adding models or new units and stuff like that. I just want to play around with the game in the 'sandbox' setting. I've seen posts saying you can edit the s...

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