Search found 291 matches
- Sun Aug 24, 2008 6:21 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Multiplayer (Hseat, PBEM, TcpIP) opponent seeking plus guide
- Replies: 109
- Views: 93203
- Sun Aug 24, 2008 6:20 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Multiplayer (Hseat, PBEM, TcpIP) opponent seeking plus guide
- Replies: 109
- Views: 93203
- Sat Aug 23, 2008 4:10 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Multiplayer (Hseat, PBEM, TcpIP) opponent seeking plus guide
- Replies: 109
- Views: 93203
Possum - look me up on windows live messenger - add me vypuero@netscape.net - I am online most of times when at home - we can try a game
- Wed Aug 13, 2008 12:46 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Any Point to Sealion?
- Replies: 40
- Views: 14801
Hopefully I didn't give the impression I was scoffing at the possibility of a Russian invasion - I was not - just did not think the rule was necessary as it was stated. Then again you guys made a lot of changes. I rather like the idea of requiring garrisons of some kind, but really most of the house...
- Sun Aug 10, 2008 1:09 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Commanders and how they work
- Replies: 16
- Views: 6720
use Manstein! He is well worth the money he gives every unit within 8 hexes +16 maximum efficiency. You can get some very effective germans that way. Plus they recover faster. On top of it he gives the +1 attack - but never stick him in harms way - use him when you have enough units to protect his f...
- Sun Aug 10, 2008 1:06 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Grand Strategy
- Replies: 2
- Views: 1817
I generally play as Axis with moderate allied advantage - I can win that - it is quite hard with maximum advantage to the allies. That is how I would balance the game for you to keep it a challenge with the ai. The only major flaw left in the ai is that it doesn't do much to defend north africa, and...
- Sun Aug 10, 2008 12:57 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Any Point to Sealion?
- Replies: 40
- Views: 14801
I am not sure I agree with that house rule BUT - you can most certainly take the UK if you want to in the normal game - the question is how much will it cost and how long will it take? If it is too hard, you won't win against Russia. So I don't think any special rules are needed. This means the UK s...
- Sat Aug 02, 2008 7:31 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Switzerland in 1939 Scenario is Pro Axis!? Mistake!?
- Replies: 3
- Views: 1526
That is the reason for both - you can change it if you want. Also Persia being neutral prevents allies from creating a way to send western allied troops through to russia. I don't think it would matter too much though to change it. It is not easy getting troops moved through there the movement is ve...
- Thu May 15, 2008 7:53 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Naval transit-West Africa
- Replies: 12
- Views: 4165
- Mon Mar 24, 2008 1:04 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Unwanted side effect from garrisons not being transportable
- Replies: 21
- Views: 7467
- Wed Feb 13, 2008 9:39 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Suggestion for future unit types
- Replies: 30
- Views: 12046
Have you guys attempted to invade the UK by focusing the Axis 100% on it, building up massive air? It works most of the time even vs a person. Seems like taking Rome would be hard, at least assuming the Axis has some air power available, and you would need the unit already adjacent to Rome or it cou...
- Wed Feb 13, 2008 9:24 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Fantastic game!
- Replies: 6
- Views: 2626
1 - Production increases are represented by the industry tech, which may also be higher in the new patch. 2 - Manpower additions were added already to Germany reflecting the numbers of axis allied volunteers. 3 - Air can pretty easily be moved into the Med directly by flying, though it may take a co...
- Sun Jan 13, 2008 6:21 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Vypuero's Historic Mod
- Replies: 16
- Views: 6870
- Mon Jan 07, 2008 11:45 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Vypuero's Historic Mod
- Replies: 16
- Views: 6870
The Finns never even helped attack Leningrad, truthfully - they just wanted the territory back that the Russians stole from them (which they lost again after Russia won the war). So a case could be made to make them more restrictive, if anything, but I opted for the 3rd reich rules. PS - only normal...
- Thu Dec 27, 2007 6:23 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Problems loading saved TCP/IP games
- Replies: 2
- Views: 1509
- Sun Dec 16, 2007 12:08 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: A New "old school wargame" graphic mod
- Replies: 4
- Views: 2863
- Fri Dec 14, 2007 2:12 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Improving AA defence in cities
- Replies: 9
- Views: 3034
- Fri Dec 14, 2007 2:12 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Research
- Replies: 24
- Views: 8450
- Thu Dec 13, 2007 8:38 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Research
- Replies: 24
- Views: 8450
- Wed Dec 12, 2007 9:40 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Research
- Replies: 24
- Views: 8450