Search found 21 matches

by childress
Thu Oct 06, 2011 12:26 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: russian partisans suggestion
Replies: 10
Views: 1943

If you really want to do Partisans right the best way is, imo, to magnify their proliferation in reverse ratio to the fortunes of the invading power. Their appearance tended to increase in France, for example, following Allied successes and Axis reversals. Their was more subversive activity in 44-45...
by childress
Thu Jun 09, 2011 9:02 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Thoughts as Axis
Replies: 9
Views: 2070

I suggest that the Germs should be compelled to garrison the Russian front pre-Barbarossa at the risk of some kind of penalty. For example, at the expense of free Soviet movement within their borders or an earlier DOW option particularly in Human vs Human matches. One assumes this is abstracted now ...
by childress
Thu Jun 09, 2011 1:52 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Thoughts as Axis
Replies: 9
Views: 2070

After Germany and the USSR partition Poland do the Germans leave the new border with Russia ungarrisoned with no penalty? IOW, from what one gathers from the manual, Russia's entry into the war is not hastened by the absence of German forces on their frontier.
by childress
Wed Jun 08, 2011 7:42 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Thoughts as Axis
Replies: 9
Views: 2070

Yes, played around with the Barbarossa scenario and the Russians ARE tough. It seems to me that their morale ratings are a bit inflated for 1941, more like at '43-44 levels. Their Northern and Central fronts should essentially vaporize the first few months. Against an equal opp, the Axis should play...
by childress
Tue Jun 07, 2011 1:55 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: PBEM cheating fixed for GS 2.0?
Replies: 7
Views: 1602

If the Axis player initiates a PBEM what is there to prevent him from storing up a library of successful opening moves? If so, shouldn't the Allied side initiate by default?
by childress
Thu Aug 26, 2010 6:02 pm
Forum: Battle Academy
Topic: Upcoming Update and Multiplayer Games
Replies: 23
Views: 3412

Clear them out. The current MP battle format is, for want of a better word, curious. And the opfire enhancements are important.
by childress
Mon Aug 23, 2010 3:53 pm
Forum: Battle Academy
Topic: Reviews
Replies: 10
Views: 2702

The Out of 8 reviewer was the one who gave CMSF an 8/8 on release. Though much improved now it was a buggy mess at that time. So don't take him too seriously. I agree with his point about the MP experience, however; often there's no sense much of the time in attacking. The forces are equal and the m...
by childress
Sun Aug 22, 2010 7:21 pm
Forum: Battle Academy
Topic: Needed Additions to the Game
Replies: 44
Views: 7744

Should mortars really be able to bombard from within buildings? :) Also you can unload artillery into buildings, very problematical maneuver in the heat of a battle.
by childress
Fri Aug 20, 2010 12:27 am
Forum: Battle Academy
Topic: Wish List (for next significant update)
Replies: 26
Views: 5563

Hard to post a wish list as it sounds like you are complaining about a great game Flail tank would be nice. Better yet, Rhino tanks which where used to bust German hedgerow defences. If there existed a simulation of hedgerow battles in BA, in fact, the hedges are now just barriers. Your typical gro...
by childress
Thu Aug 19, 2010 8:11 pm
Forum: Battle Academy
Topic: Opfire again.
Replies: 29
Views: 4246

I'm really digging the game, but I need to likely concur, the idea a stationary tank with Op fire available is being hosed by a shoot and scoot tactic makes Op Fire seem pointless if it accomplished nothing. So called Shoot&Scoot was common practice in WW2, especially by the Allies who were oft...
by childress
Wed Aug 18, 2010 8:30 pm
Forum: Battle Academy
Topic: Wish List (for next significant update)
Replies: 26
Views: 5563

About the only thing i would seriously like to enhance is the ability for fan created multiplayer scenarios to be uploaded somewhere where they can easily be accessed by all. I would doubt this is too difficult to do, and would involve little actual coding changes to the program, mostly just supply...
by childress
Wed Aug 18, 2010 12:39 pm
Forum: Battle Academy
Topic: Wish List (for next significant update)
Replies: 26
Views: 5563

Re: Wish List (for next significant update)

1-You can chance in the suads.csv file, the "type" value from "artillery" to "infantry", so that they can be moved! Right. But there's no walking animation, looks creepy. 2- Open "data" folder and "terrain" txt. file, chance the "COVERVALUE0&qu...
by childress
Tue Aug 17, 2010 9:26 pm
Forum: Battle Academy
Topic: Wish List (for next significant update)
Replies: 26
Views: 5563

Giving the Allies an extra man would be fine, but what do the Germans get in return?
A bit less fire power. US squads were bigger, twelve men versus nine. This had an impact on tactics and presents a little better graphically in my opinion. Not sure about the size of the British squads.
by childress
Tue Aug 17, 2010 9:02 pm
Forum: Battle Academy
Topic: Wish List (for next significant update)
Replies: 26
Views: 5563

Wish List (for next significant update)

OK, I'll get his started. In order of desirability, off the top of my head. 1- Some movement capability- and animations- for MG and Mortar teams. Small arty pieces, like 37m, can be moved one square. 2- Additional protection for inf inside buildings and pillboxes. 3- 6 soldiers per German squad,7 fo...
by childress
Fri Aug 13, 2010 7:16 pm
Forum: Battle Academy
Topic: Scale in BA
Replies: 1
Views: 703

Scale in BA

One assumes the the five pixel troopers represent a 9-12 man squad. The size of the average map measures, say, 6 miles square? But the range of the heavy guns seems conservative. For example, that of German 88 given clear LOS should basically extend the entire length. With a decent chance to score a...
by childress
Thu Aug 12, 2010 2:07 pm
Forum: Battle Academy
Topic: Review finished
Replies: 8
Views: 1944

pipfromslitherine wrote:We found that it was too 'empty' when we didn't tell you whether your artillery etc had any effect - not quite entirely realistic to be sure, just one of those gamey decisions.
Interesting. And it makes perfect sense. In a Zen kind of way. :wink:
by childress
Thu Aug 12, 2010 1:57 pm
Forum: Battle Academy
Topic: Infantry casualties
Replies: 5
Views: 1478

Re: realistic and experienced!

jomni wrote:
pomakli wrote: Anyway just pointing out that infantry can be very instrumental in battle.
I was more thinking of situations in which two adjacent inf squads, or inf next to an mg team, in stone buildings can shred each other's men rather quickly. I'd expect severe suppression, followed by an assault.
by childress
Thu Aug 12, 2010 3:35 am
Forum: Battle Academy
Topic: Needed Additions to the Game
Replies: 44
Views: 7744

If the MG and Mortar teams can't run, at least they should walk (Move).
by childress
Thu Aug 12, 2010 12:52 am
Forum: Battle Academy
Topic: Review finished
Replies: 8
Views: 1944

The Fog of War could be a little more thoroughgoing. When you shell a position without LOS, like an urban area, the game informs you of casualties, retreats and suppressions. The unit details are not provided however.
by childress
Wed Aug 11, 2010 6:15 pm
Forum: Battle Academy
Topic: Infantry casualties
Replies: 5
Views: 1478

Infantry casualties

Does anyone get the impression that there are a bit too many infantry kills and not enough suppression? Maybe this is due to mostly playing the desert maps with less cover, but my grunts tend to get decimated over the course of a battle giving them less a weight as a combat arm. Even a winning battl...

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