Search found 21 matches
- Thu Oct 06, 2011 12:26 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: russian partisans suggestion
- Replies: 10
- Views: 1943
If you really want to do Partisans right the best way is, imo, to magnify their proliferation in reverse ratio to the fortunes of the invading power. Their appearance tended to increase in France, for example, following Allied successes and Axis reversals. Their was more subversive activity in 44-45...
- Thu Jun 09, 2011 9:02 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Thoughts as Axis
- Replies: 9
- Views: 2070
I suggest that the Germs should be compelled to garrison the Russian front pre-Barbarossa at the risk of some kind of penalty. For example, at the expense of free Soviet movement within their borders or an earlier DOW option particularly in Human vs Human matches. One assumes this is abstracted now ...
- Thu Jun 09, 2011 1:52 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Thoughts as Axis
- Replies: 9
- Views: 2070
- Wed Jun 08, 2011 7:42 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Thoughts as Axis
- Replies: 9
- Views: 2070
Yes, played around with the Barbarossa scenario and the Russians ARE tough. It seems to me that their morale ratings are a bit inflated for 1941, more like at '43-44 levels. Their Northern and Central fronts should essentially vaporize the first few months. Against an equal opp, the Axis should play...
- Tue Jun 07, 2011 1:55 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: PBEM cheating fixed for GS 2.0?
- Replies: 7
- Views: 1602
- Thu Aug 26, 2010 6:02 pm
- Forum: Battle Academy
- Topic: Upcoming Update and Multiplayer Games
- Replies: 23
- Views: 3412
- Mon Aug 23, 2010 3:53 pm
- Forum: Battle Academy
- Topic: Reviews
- Replies: 10
- Views: 2702
The Out of 8 reviewer was the one who gave CMSF an 8/8 on release. Though much improved now it was a buggy mess at that time. So don't take him too seriously. I agree with his point about the MP experience, however; often there's no sense much of the time in attacking. The forces are equal and the m...
- Sun Aug 22, 2010 7:21 pm
- Forum: Battle Academy
- Topic: Needed Additions to the Game
- Replies: 44
- Views: 7744
- Fri Aug 20, 2010 12:27 am
- Forum: Battle Academy
- Topic: Wish List (for next significant update)
- Replies: 26
- Views: 5563
Hard to post a wish list as it sounds like you are complaining about a great game Flail tank would be nice. Better yet, Rhino tanks which where used to bust German hedgerow defences. If there existed a simulation of hedgerow battles in BA, in fact, the hedges are now just barriers. Your typical gro...
- Thu Aug 19, 2010 8:11 pm
- Forum: Battle Academy
- Topic: Opfire again.
- Replies: 29
- Views: 4246
- Wed Aug 18, 2010 8:30 pm
- Forum: Battle Academy
- Topic: Wish List (for next significant update)
- Replies: 26
- Views: 5563
About the only thing i would seriously like to enhance is the ability for fan created multiplayer scenarios to be uploaded somewhere where they can easily be accessed by all. I would doubt this is too difficult to do, and would involve little actual coding changes to the program, mostly just supply...
- Wed Aug 18, 2010 12:39 pm
- Forum: Battle Academy
- Topic: Wish List (for next significant update)
- Replies: 26
- Views: 5563
Re: Wish List (for next significant update)
1-You can chance in the suads.csv file, the "type" value from "artillery" to "infantry", so that they can be moved! Right. But there's no walking animation, looks creepy. 2- Open "data" folder and "terrain" txt. file, chance the "COVERVALUE0&qu...
- Tue Aug 17, 2010 9:26 pm
- Forum: Battle Academy
- Topic: Wish List (for next significant update)
- Replies: 26
- Views: 5563
- Tue Aug 17, 2010 9:02 pm
- Forum: Battle Academy
- Topic: Wish List (for next significant update)
- Replies: 26
- Views: 5563
Wish List (for next significant update)
OK, I'll get his started. In order of desirability, off the top of my head. 1- Some movement capability- and animations- for MG and Mortar teams. Small arty pieces, like 37m, can be moved one square. 2- Additional protection for inf inside buildings and pillboxes. 3- 6 soldiers per German squad,7 fo...
- Fri Aug 13, 2010 7:16 pm
- Forum: Battle Academy
- Topic: Scale in BA
- Replies: 1
- Views: 703
Scale in BA
One assumes the the five pixel troopers represent a 9-12 man squad. The size of the average map measures, say, 6 miles square? But the range of the heavy guns seems conservative. For example, that of German 88 given clear LOS should basically extend the entire length. With a decent chance to score a...
- Thu Aug 12, 2010 2:07 pm
- Forum: Battle Academy
- Topic: Review finished
- Replies: 8
- Views: 1944
- Thu Aug 12, 2010 1:57 pm
- Forum: Battle Academy
- Topic: Infantry casualties
- Replies: 5
- Views: 1478
Re: realistic and experienced!
I was more thinking of situations in which two adjacent inf squads, or inf next to an mg team, in stone buildings can shred each other's men rather quickly. I'd expect severe suppression, followed by an assault.jomni wrote:pomakli wrote: Anyway just pointing out that infantry can be very instrumental in battle.
- Thu Aug 12, 2010 3:35 am
- Forum: Battle Academy
- Topic: Needed Additions to the Game
- Replies: 44
- Views: 7744
- Thu Aug 12, 2010 12:52 am
- Forum: Battle Academy
- Topic: Review finished
- Replies: 8
- Views: 1944
- Wed Aug 11, 2010 6:15 pm
- Forum: Battle Academy
- Topic: Infantry casualties
- Replies: 5
- Views: 1478
Infantry casualties
Does anyone get the impression that there are a bit too many infantry kills and not enough suppression? Maybe this is due to mostly playing the desert maps with less cover, but my grunts tend to get decimated over the course of a battle giving them less a weight as a combat arm. Even a winning battl...