Search found 211 matches

by Steakenglisch
Wed Aug 21, 2024 12:24 pm
Forum: Panzer Corps 2
Topic: Twitch Livestream: PC2 Mod - PanzerCorp1-Grandcampaign
Replies: 0
Views: 533

Twitch Livestream: PC2 Mod - PanzerCorp1-Grandcampaign

Hello everyone, on Sunday 25.08.2024, 17-19 o'clock, I present on Twitch in the LiveStream GRONDEL's PanzerCorp1-Grandcampaign MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2410075863 The stream is in German just like my YouTube channels, but I also answer English chat messages, but my...
by Steakenglisch
Thu Dec 11, 2014 8:35 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Ultramarines
Replies: 10
Views: 4566

Re: Ultramarines

New Game: When i start Act 2 from the Main Menue NO Space Marine Unit has a transport (in the purchase new unit screen) at this time that are the Blood Angels and the Ultra Marines Starting Act 3, there is all fine, the regular Space Marines have the Rhinos and the Terminator and Centurion Units th...
by Steakenglisch
Wed Dec 10, 2014 9:28 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: OFFTOPIC. Hand-made Stompa.
Replies: 16
Views: 6227

Re: OFFTOPIC. Hand-made Stompa.

Cool two Mad Cats ... After a long bunt i own now all the old Modells wich Werke the inspiration for the first battlemechs ... Only the Lage produced resin mechs are missing especially the Atlas :cry: http://i1185.photobucket.com/albums/z346/Lord_Steiner/IMG_20141211_085257_zps7123549d.jpg A Gray De...
by Steakenglisch
Wed Dec 10, 2014 6:31 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Version 1.02 Now available!
Replies: 24
Views: 7203

Re: Version 1.02 Now available!

Juhuuuuuu :-) Thx for the Patch :-)
by Steakenglisch
Wed Dec 10, 2014 5:55 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: 1.02 Patch
Replies: 54
Views: 16372

Re: 1.02 Patch

Yes a Status info would be nice, cause so many players eager waiting for news and for the patch :-)
by Steakenglisch
Wed Dec 10, 2014 5:53 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: OFFTOPIC. Hand-made Stompa.
Replies: 16
Views: 6227

Re: OFFTOPIC. Hand-made Stompa.

Yeah its a real cool scratch build, now you need a good paint by airbrush and it rocks the board :-)
by Steakenglisch
Wed Dec 10, 2014 5:03 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: OFFTOPIC. Hand-made Stompa.
Replies: 16
Views: 6227

Re: OFFTOPIC. Hand-made Stompa.

Kerensky wrote:Awesome! :mrgreen:
Get that contraption painted up and we can have a scale model war old school style!

http://i.imgur.com/Wi4psHh.jpg

P.s. BattleTech will win over Warhammer. :twisted:
Seyla! :-)
by Steakenglisch
Wed Dec 10, 2014 9:56 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Secondary Objectives
Replies: 2
Views: 1704

Re: Secondary Objectives

a reward system for taking this secondary objectives would be great, like in the PzC Grand Campaigns ... maybe here could the reward a veteran infantry unit, even if it is a hive gang with 5 stars :-) ... or a bonus slot ... or when there is a Titan and Superheavie Cap than, maybe you can get anothe...
by Steakenglisch
Wed Dec 10, 2014 9:32 am
Forum: Warhammer® 40,000® Armageddon™
Topic: 1.02 Patch
Replies: 54
Views: 16372

Re: 1.02 Patch

Kerensky wrote:We're still running some tests on all the changes, not sure if today's the day just yet. :?
Seems it was a long Day?
Any news about the patch? I think a lot of us can't await it :-)
by Steakenglisch
Tue Dec 09, 2014 7:35 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: 1.02 Patch
Replies: 54
Views: 16372

Re: 1.02 Patch

Well the holy ordos still interrogates the evil compiler :mrgreen:
by Steakenglisch
Tue Dec 09, 2014 12:47 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Difficulty curve and unit tactical value trouble.
Replies: 74
Views: 18313

Re: Difficulty curve and unit tactical value trouble.

Ah Void Shields... Memories of Final Liberation :-)
But Void Shields would be nice! :-)
by Steakenglisch
Tue Dec 09, 2014 9:28 am
Forum: Warhammer® 40,000® Armageddon™
Topic: The good Discussions
Replies: 3
Views: 1341

The good Discussions

I'am in this forum since the Panzer Corps Beta, and i want to say thank you for this good time and nice chats. I like the polite and resepctfull way of writing in this forum, if you look on other games / forums it's not the standard. Another point i like so much is the chance to have contact with th...
by Steakenglisch
Tue Dec 09, 2014 9:08 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Dreadnaughts vs Venerable Dreadnaught
Replies: 5
Views: 1996

Re: Dreadnaughts vs Venerable Dreadnaught

That is probably too late for tomorrow's deployment. I personally hate doing anything last second, even the most minor change can have serious ramifications if you do something without running at least a few tests. I broke entire scenarios by adding some seemingly harmless units to maps to add more...
by Steakenglisch
Mon Dec 08, 2014 9:17 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Dreadnaughts vs Venerable Dreadnaught
Replies: 5
Views: 1996

Re: Dreadnaughts vs Venerable Dreadnaught

Kerensky wrote:Hmmm... good catch, I'll see about investigating this!
By the way, i noticed that the Salamander Firedrakes can use Rhinos as transport, they are Terminators with Flamers right?
So they also should get the Landraides with the upcoming patch. :-)
by Steakenglisch
Mon Dec 08, 2014 7:52 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: 1.02 Patch
Replies: 54
Views: 16372

Re: 1.02 Patch

Tolien wrote:This is awesome news..

Only wish that Space Marines would be slightly thougher
Yes tougher Space Marines and Flyers (Orks and Imperium) are on my wishlist. :-)
by Steakenglisch
Mon Dec 08, 2014 3:02 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Dreadnaughts vs Venerable Dreadnaught
Replies: 5
Views: 1996

Dreadnaughts vs Venerable Dreadnaught

Why are there only a difference in price and look but no differenceses in stats? Is is a design decission or a bug?
by Steakenglisch
Sat Dec 06, 2014 6:19 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: 1.02 Patch
Replies: 54
Views: 16372

Re: 1.02 Patch

Big Thx for the good work! It's an very good game and after a bit fine tuning it will be an fantastic game! :-)
by Steakenglisch
Wed Dec 03, 2014 12:42 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Casulties
Replies: 20
Views: 6518

Re: Casulties

I hope this point will get some fine tuning, i had some maps with under 100 RP ... in this case Upgrades are often impossible. And a punishment for good playing ... hmmm Whats about getting RP for killing enemy units and capturing Victory Hex to generate RP's during the Map, and an Transfer of the e...
by Steakenglisch
Tue Dec 02, 2014 1:29 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Difficulty curve and unit tactical value trouble.
Replies: 74
Views: 18313

Re: Difficulty curve and unit tactical value trouble.

I dont think that Act 2 is so hard, i use a Mixed Core. I only dislike the xp losses of the space Marine units. The only Way i found to get fast Space Marines with 2 Skulls or more ist buying Space Marine Scouts and upgrade them when they have reached 3 Skulls... after that it is hard to hold this e...
by Steakenglisch
Tue Dec 02, 2014 12:47 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Tactical and Devastor Squads
Replies: 0
Views: 1012

Tactical and Devastor Squads

Questions: 1. Will there be Devastor Squads with Laser or Plasma Guns and the most common with Rocket Launcher? Or Mixed Squads with 2 Weapon Types? 2. In The Table Top the Tactical Squad of 10 Space Marines can be powered up with one (or two?) heavy weapons (if i remember right) is it possible to a...

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