Dreadnaughts vs Venerable Dreadnaught

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Steakenglisch
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Dreadnaughts vs Venerable Dreadnaught

Post by Steakenglisch »

Why are there only a difference in price and look but no differenceses in stats? Is is a design decission or a bug?
Dragoon.
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Re: Dreadnaughts vs Venerable Dreadnaught

Post by Dragoon. »

Steakenglisch wrote:Why are there only a difference in price and look but no differenceses in stats? Is is a design decission or a bug?
Considering what Venerable Dreadnaughts are I guess it's missing the command trait as opposed to default Dreadnaught.
Kerensky
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Re: Dreadnaughts vs Venerable Dreadnaught

Post by Kerensky »

Hmmm... good catch, I'll see about investigating this!
Steakenglisch
Sergeant - 7.5 cm FK 16 nA
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Re: Dreadnaughts vs Venerable Dreadnaught

Post by Steakenglisch »

Kerensky wrote:Hmmm... good catch, I'll see about investigating this!
By the way, i noticed that the Salamander Firedrakes can use Rhinos as transport, they are Terminators with Flamers right?
So they also should get the Landraides with the upcoming patch. :-)
Kerensky
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Re: Dreadnaughts vs Venerable Dreadnaught

Post by Kerensky »

That is probably too late for tomorrow's deployment. I personally hate doing anything last second, even the most minor change can have serious ramifications if you do something without running at least a few tests. I broke entire scenarios by adding some seemingly harmless units to maps to add more lore and 'fluff' to them (they ended up causes serious trigger malfunctions because of their configuration). That kind of mistake going live is extremely damaging because it can't wait for 'fix it next patch'. Anything that serious requires an immediate hotfix which is a headache to re-build and a nightmare to distribute.

We have another patch scheduled before this year is out, so I'll make a note! :)
Steakenglisch
Sergeant - 7.5 cm FK 16 nA
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Re: Dreadnaughts vs Venerable Dreadnaught

Post by Steakenglisch »

Kerensky wrote:That is probably too late for tomorrow's deployment. I personally hate doing anything last second, even the most minor change can have serious ramifications if you do something without running at least a few tests. I broke entire scenarios by adding some seemingly harmless units to maps to add more lore and 'fluff' to them (they ended up causes serious trigger malfunctions because of their configuration). That kind of mistake going live is extremely damaging because it can't wait for 'fix it next patch'. Anything that serious requires an immediate hotfix which is a headache to re-build and a nightmare to distribute.

We have another patch scheduled before this year is out, so I'll make a note! :)
Hi Kerensky, thx for the reply :-) it's not urgent, it's only important that you know the issues and fix it, if it takes time for testing it is a good used time! :wink:
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