Search found 48 matches
- Sat Dec 14, 2019 7:21 pm
- Forum: Field of Glory: Empires
- Topic: So units I like to be added in-game recruitment
- Replies: 2
- Views: 655
Re: So units I like to be added in-game recruitment
Yes Ballistae and Scorpio are for enemy soldiers while catapult me and Oregon are for fortification.
- Fri Dec 13, 2019 10:29 am
- Forum: Field of Glory: Empires
- Topic: So units I like to be added in-game recruitment
- Replies: 2
- Views: 655
So units I like to be added in-game recruitment
A little thing that annoys me that some region unit pools seems incomplete ( you can add the one you see not in-game). Gallic warband and noble Gallic forces while Gauls had good cavalry they were renowned for the ferocity of their infantry . Gaul infantry was used as heavy infantry by Hannibal thei...
- Thu Dec 12, 2019 6:35 pm
- Forum: Field of Glory: Empires
- Topic: Diplomacy Open Beta
- Replies: 16
- Views: 3997
Re: Diplomacy Open Beta
I really like what you are adding to the game and your dedication to it. Pretty awsome work until now. I really like the ambitions you are adding to nation like Armenia. Just I have a proposition to add : adding governors to provinces and loyalty to them and general. In the Ancient world and even un...
- Mon Oct 07, 2019 3:43 am
- Forum: Field of Glory: Empires
- Topic: Collapse of the Successors
- Replies: 3
- Views: 868
Re: Collapse of the Successors
I always thought they need to have a more gradual collapse . It just seem immersion breaking that an empire will dissaper in one turn. I remember a walkthrough where Seuleucid ate half the map then suddenly dissaper after one turn. Collapse should be more gradual
- Mon Sep 23, 2019 12:57 pm
- Forum: Field of Glory: Empires
- Topic: Killer Stacks
- Replies: 22
- Views: 3042
Re: Killer Stacks
So units should have a slow exp attrition to represent the old soldiers retiring and being replaced by new ones.
- Mon Sep 23, 2019 12:54 pm
- Forum: News & Announcements
- Topic: Field of Glory: Empires Update 1.04 Preview
- Replies: 16
- Views: 3559
Re: Field of Glory: Empires Update 1.04 Preview
Very nice featured to add . Just a question I wonder if you have in long term projects nothing you can do in short term but overhaul the map by putting impassable terrain like mountains or river-crossing in certain provinces so players and AI can fortify choke points . Some mountains should only be ...
- Sat Sep 14, 2019 3:17 pm
- Forum: Field of Glory: Empires
- Topic: So for FOGE : any thought about adding others timelines ?
- Replies: 1
- Views: 658
So for FOGE : any thought about adding others timelines ?
So any thought to add other timelines ?
Like early middle ages I like to play the crusader states , Sassanid empire ,. Byzantium or Mongol Horde . Or the Viking age or Attila reign by example.
Like early middle ages I like to play the crusader states , Sassanid empire ,. Byzantium or Mongol Horde . Or the Viking age or Attila reign by example.
- Tue Sep 10, 2019 3:33 am
- Forum: Field of Glory: Empires
- Topic: FOGE : Successful Antagonid playthrought ?how (thanks it worked)
- Replies: 11
- Views: 1885
Re: FOGE : Successful Antagonid playthrought ?how (thanks it worked)
Thanks it work. When you survive the Seuleucid onslaught for first ten turns the game become a lot easier.
- Sat Sep 07, 2019 6:02 am
- Forum: Field of Glory: Empires
- Topic: FOGE : Successful Antagonid playthrought ?how (thanks it worked)
- Replies: 11
- Views: 1885
FOGE : Successful Antagonid playthrought ?how (thanks it worked)
How to manage a successful campaign as the Antagonid ? I know they get historically destroyed but only because Seuleucid had 400 into an elephant with him. So here if Antagonid should have a decent chance. Just one more thing , Antioch shouldn't be more developed and bigger because she was known in ...
- Sat Sep 07, 2019 5:58 am
- Forum: MOD
- Topic: A mod to increase mercenaries for Carthage ?
- Replies: 3
- Views: 980
Re: A mod to increase mercenaries for Carthage ?
And Galatian infantry they also served in Ptolemy and Carthage army.
- Sun Sep 01, 2019 6:08 am
- Forum: Field of Glory: Empires
- Topic: [STRATEGY] Good ways to manage the progression Stable-Glorious->Old-Decadent?
- Replies: 4
- Views: 1080
Re: [STRATEGY] Good ways to manage the progression Stable-Glorious->Old-Decadent?
Me too . I opted to boost cultural building. The monument building is great cheap , take no slot and mass produced.
- Sun Sep 01, 2019 12:44 am
- Forum: Field of Glory: Empires
- Topic: [STRATEGY] Good ways to manage the progression Stable-Glorious->Old-Decadent?
- Replies: 4
- Views: 1080
Re: [STRATEGY] Good ways to manage the progression Stable-Glorious->Old-Decadent?
Yes I keep on going on golden age from time to time. So I went on conquest spree and my ranking actually increased by 20 ranks. So either I had really pushed culture building or other nation are just even doing worst.
- Thu Aug 29, 2019 4:04 am
- Forum: Field of Glory: Empires
- Topic: Is the decadence mechanism need a bit of tweaking?
- Replies: 28
- Views: 4533
Re: Is the decadence mechanism need a bit of tweaking?
Getting large is not one of the reason ? Rome became a massive empire so did Seuleucid, Parthia and Maurya . As I see it now objectives and glorious state is more a punishment then reward. I think decadence should be slow down by a lot , Romans had a centuries of expansion and glory before getting t...
- Thu Aug 29, 2019 1:41 am
- Forum: Field of Glory: Empires
- Topic: Is the decadence mechanism need a bit of tweaking?
- Replies: 28
- Views: 4533
Re: Is the decadence mechanism need a bit of tweaking?
hum. so a bit more complicated then i thought. just a question how important are sanitation builiding ? do they affect unrest on each citizen ?
- Wed Aug 28, 2019 7:00 pm
- Forum: Field of Glory: Empires
- Topic: Is the decadence mechanism need a bit of tweaking?
- Replies: 28
- Views: 4533
Re: Is the decadence mechanism need a bit of tweaking?
Maybe this is a Rome specific issue, but I've been playing a SP game as Epirus and have never had any decadence issues. I'm at about turn 350 and have recently become top of the legacy list and I go from Glorious Empire to Glorious Empire. I've never had a rebellion and I rarely ever get any negati...
- Wed Aug 28, 2019 1:06 pm
- Forum: Field of Glory: Empires
- Topic: Is the decadence mechanism need a bit of tweaking?
- Replies: 28
- Views: 4533
Re: Is the decadence mechanism need a bit of tweaking?
Maybe this is a Rome specific issue, but I've been playing a SP game as Epirus and have never had any decadence issues. I'm at about turn 350 and have recently become top of the legacy list and I go from Glorious Empire to Glorious Empire. I've never had a rebellion and I rarely ever get any negati...
- Wed Aug 28, 2019 1:03 pm
- Forum: Field of Glory: Empires
- Topic: Is the decadence mechanism need a bit of tweaking?
- Replies: 28
- Views: 4533
Re: Is the decadence mechanism need a bit of tweaking?
My Carthage and Seuleucid playthrought was a lot easier but both had option in building that give high level culture like Odeon and temple for Carthage. Rome need a bit more options. I just whish we know how much decadence we get when we conquer a region. In Europa universalis , when you declare war...
- Wed Aug 28, 2019 5:47 am
- Forum: Field of Glory: Empires
- Topic: Is the decadence mechanism need a bit of tweaking?
- Replies: 28
- Views: 4533
Re: Is the decadence mechanism need a bit of tweaking?
Mechanism that show internal political struggle and a loyalty system for generals and governors will give the game more depth.
- Wed Aug 28, 2019 3:39 am
- Forum: Field of Glory: Empires
- Topic: Is the decadence mechanism need a bit of tweaking?
- Replies: 28
- Views: 4533
Is the decadence mechanism need a bit of tweaking?
The progress and decadence system is interesting but I think it need some tweaking because we lack mechanism to control it. It usually becomes out of control when I am glorious nation or in a golden age ( the decadence rate should decrease in that not increase !) . In my play as Rome I was carefully...
- Wed Aug 28, 2019 3:15 am
- Forum: Field of Glory: Empires
- Topic: [SUGGESTION] Auto Shuffle and Build Queues
- Replies: 2
- Views: 619
Re: [SUGGESTION] Auto Shuffle and Build Queues
The RNG builder can be tedious if you want specific. I wanted culture building to control Decandenxe and I only get pleasure house , colloseum and gambling den. It is a intereting concept but sometime annoying.