Search found 190 matches
- Thu Jul 04, 2019 10:13 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: v1.2.7 0 - linux - crash on loading savegame
- Replies: 8
- Views: 2255
Re: v1.2.7 0 - linux - crash on loading savegame
This indicates you ran out of video memory, could you please send me the save (support@proxy-studios.com) along with the complete log and your hardware specifications.
- Mon Aug 13, 2018 10:22 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: Crash to deskto desktop - bad allocation
- Replies: 8
- Views: 4484
Re: Crash to deskto desktop - bad allocation
Thank you very much, this will be fixed with the next update.
- Sat Jul 28, 2018 3:12 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: [Bug] Always considered ready
- Replies: 1
- Views: 1474
Re: [Bug] Always considered ready
Thank you, this will be fixed with the next update on Monday.
As a temporary workaround the host should be able to press quick-save (F5) followed by quick-load (F9) during the match.
As a temporary workaround the host should be able to press quick-save (F5) followed by quick-load (F9) during the match.
- Tue Oct 14, 2014 4:35 pm
- Forum: Pandora - First Contact
- Topic: Eclipse of Nashira = Terrible.
- Replies: 39
- Views: 19280
Re: Eclipse of Nashira = Terrible.
Alright guys, these are our planned changes: - Only agents (and units with a detection device, will be added) can see, block and attack other agents. - Agent movement is reduced to 2. - To infiltrate a city, you first have to kill all agents or units with detection stationed there. - Agents no longe...
- Tue Oct 14, 2014 12:46 am
- Forum: Pandora - First Contact
- Topic: Eclipse of Nashira = Terrible.
- Replies: 39
- Views: 19280
Re: Eclipse of Nashira = Terrible.
I'll, very politely, suggest that this might be the crux of the problem. You're (dev) looking at it from a MP perspective where your design appears to work pretty well. However there is a disconnect with the espionage system when it comes to the Single Player experience. It's a bit hard to admit, b...
- Thu Oct 09, 2014 3:20 pm
- Forum: Pandora - First Contact
- Topic: Eclipse of Nashira = Terrible.
- Replies: 39
- Views: 19280
Re: Eclipse of Nashira = Terrible.
Hi Apheirox, out of curiosity, do you have a save game for when this 24k steal happened, and if yes could you please send it to info@proxy-studios.com? If there are players who build up so much cash we indeed have to cap the maximum amount stolen / sabotaged. From my played / observed multiplayer ma...
- Thu Oct 02, 2014 4:02 pm
- Forum: Pandora - First Contact
- Topic: Eclipse of Nashira = Terrible.
- Replies: 39
- Views: 19280
- Thu Oct 02, 2014 3:16 pm
- Forum: Pandora - First Contact
- Topic: Eclipse of Nashira = Terrible.
- Replies: 39
- Views: 19280
Re: Eclipse of Nashira = Terrible.
Hi Apheirox, while it saddens me to hear this feedback I'll go ahead and defend our work since I firmly stand behind our design decisions: 1. From a conceptional point of view espionage is about navigating a unit behind enemy lines and avoiding obstacles. It adds a new playstyle to the game and yes,...
- Mon Sep 22, 2014 1:36 pm
- Forum: Pandora : Tech Support
- Topic: Panopticon cities bug
- Replies: 1
- Views: 1019
Re: Panopticon cities bug
Thank you, will be fixed with the next update.
- Mon Sep 22, 2014 1:35 pm
- Forum: Pandora : Tech Support
- Topic: Nashira pathfinding glitches
- Replies: 1
- Views: 1036
Re: Nashira pathfinding glitches
Thank you, will be fixed with the next update.
- Mon Sep 22, 2014 1:34 pm
- Forum: Pandora : Tech Support
- Topic: Nashira terrain lowering bug
- Replies: 2
- Views: 1274
Re: Nashira terrain lowering bug
Thank you, those are important bugs and will be fixed with the next update.
- Thu Jul 17, 2014 6:50 pm
- Forum: Pandora : Public Beta
- Topic: How to Partake in the Public Beta?
- Replies: 11
- Views: 7138
Re: How to Partake in the Public Beta?
Hi Xilmi, we're currently looking into how to best update the Steam beta version. Since there will happen quite a few updates over the next weeks and I want our Steam players to participate, the update publishing process should be nice and easy.
- Wed Jul 09, 2014 2:02 pm
- Forum: Pandora : Tech Support
- Topic: Performance Issues in later game
- Replies: 21
- Views: 7221
Re: Performance Issues in later game
The server processes the turn, that is AI planning, resource calculation, research and production, unit healing etc., and finally executes the set orders for all units and operations. When game objects change the data is sent out to the client(s), and especially in late game processing all the data ...
- Tue Jul 08, 2014 6:20 pm
- Forum: Pandora : Tech Support
- Topic: Performance Issues in later game
- Replies: 21
- Views: 7221
Re: Performance Issues in later game
Alright, there should be some noticeable improvements with the next beta update. The server now waits for clients to finish turn processing before moving on to the execution of unit and operation orders.
- Mon Jul 07, 2014 12:14 pm
- Forum: Pandora - First Contact
- Topic: Let's Play to showcase my AI-Mod
- Replies: 14
- Views: 4483
Re: Let's Play to showcase my AI-Mod
Hi Xilmi, Thanks a bunch! It's apparent that in the base game the total tier (that is, tier and subtier) don't have enough impact on the score (it currently ranges up to 0.1 from absolute lowest to highest tech). I'll publish a smaller update in a day or two that will fix it and make the tier impact...
- Fri Jul 04, 2014 10:57 pm
- Forum: Pandora : Tech Support
- Topic: Performance Issues in later game
- Replies: 21
- Views: 7221
Re: Performance Issues in later game
Hi dmantione, thank you, in the log m0nk3n posted there is no delay for the 'Game saved.'. Could you please send your save to pandora@proxy-studios.com.
- Wed Jul 02, 2014 3:57 pm
- Forum: Pandora - First Contact
- Topic: What's next?
- Replies: 117
- Views: 36777
Re: What's next?
Hello, there will be an announcement in the near future!
- Wed Jul 02, 2014 3:47 pm
- Forum: Pandora : Tech Support
- Topic: Performance Issues in later game
- Replies: 21
- Views: 7221
Re: Performance Issues in later game
Thanks! According to the log file turn processing takes under a second, what's your framerate (can be displayed via Alt+F1)?
- Wed Jun 25, 2014 12:59 pm
- Forum: Pandora : Tech Support
- Topic: Performance Issues in later game
- Replies: 21
- Views: 7221
Re: Performance Issues in later game
Hello m0nk3n,
Yes I have, turns finish for me in 2 - 3 seconds. What are your hardware specs? Also, do you per chance have a log file of one of the laggy games? Since we time stamp with seconds we might see what takes so long.
Yes I have, turns finish for me in 2 - 3 seconds. What are your hardware specs? Also, do you per chance have a log file of one of the laggy games? Since we time stamp with seconds we might see what takes so long.
- Tue Jun 17, 2014 11:42 am
- Forum: Pandora : Tech Support
- Topic: Performance Issues in later game
- Replies: 21
- Views: 7221
Re: Performance Issues in later game
In that case please email your saves to pandora@proxy-studios.com.