Search found 52 matches

by JLChamberlain
Tue Jan 03, 2023 11:12 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: AI Phased Withdrawals / Delaying Actions
Replies: 2
Views: 294

AI Phased Withdrawals / Delaying Actions

I'm kinda new to scenario design in this game, so please bear with me as a newb. Is there a way to set the AI to carry out a series of phased withdrawals or delaying actions? IE for the human player to be on the attack and have the AI slowly give ground, preserving their units? Or is that a behavior...
by JLChamberlain
Mon Apr 16, 2018 9:22 pm
Forum: News & Announcements
Topic: Order of Battle: Sandstorm - A look at the new scenarios
Replies: 16
Views: 61661

Re: Order of Battle: Sandstorm - A look at the new scenarios

Sounds great. I'm looking forward to this one!
AlbertoC wrote:[url=http://slitherine.com/products/product.asp?gid=727] Do you have what it takes to become ...Sun Hero?
Am I missing something?
by JLChamberlain
Tue Oct 10, 2017 2:57 am
Forum: Order of Battle Series
Topic: Order of Battle: Burma Road - The new units!
Replies: 31
Views: 10110

Re: Order of Battle: Burma Road - The new units!

I'm playing Burma Road. I just got to the Race to Rangoon, with Hobart's Funnies unlocked - is it just me or are there no advantages to the Churchill AVRE and the Crocodile over the normal Churchill? No new abilities, no stat bonuses that I can see. What's the deal? Nor did I see the Sherman Crab mi...
by JLChamberlain
Sun Jun 25, 2017 2:11 pm
Forum: Afghanistan '11
Topic: Public Beta 1.1.2 is Available!
Replies: 3
Views: 5251

Re: Public Beta 1.1.0 is Available!

Is it possible to join this Beta (and future betas) through Steam?
by JLChamberlain
Thu May 04, 2017 4:42 pm
Forum: Unity of Command
Topic: UNITY OF COMMAND 2
Replies: 17
Views: 17947

Re: UNITY OF COMMAND 2

Hey guys, we just posted another update to our blog with details on UoC 2's engine and system requirements.
http://unityofcommand.net/blog/2017/05/ ... rformance/
by JLChamberlain
Mon Apr 24, 2017 7:26 pm
Forum: Order of Battle Series
Topic: Blom and Voss BV 138 - What's the advantage?
Replies: 2
Views: 1309

Re: Blom and Voss BV 138 - What's the advantage?

Along the same lines, the larger, second seaplane carrier seems pointless. It has one cargo slot as opposed to two, but the stats are otherwise identical, but it's more expensive.
by JLChamberlain
Sun Apr 23, 2017 5:58 pm
Forum: Order of Battle Series
Topic: Blom and Voss BV 138 - What's the advantage?
Replies: 2
Views: 1309

Blom and Voss BV 138 - What's the advantage?

I'm curious - what's the advantage to buying the BV 138 at 40 points versus the Ar 196 at 20 points?
The BV seems to have worse stats and fewer abilities. Is there some unwritten ability I can't see that it can do better?

Thanks.
by JLChamberlain
Fri Mar 31, 2017 6:16 pm
Forum: Afghanistan '11
Topic: Feature Request - Save Anytime Function
Replies: 15
Views: 4408

Re: Feature Request - Save Anytime Function

Something like what other games use as an Ironman mode would be great - the game only saves when you exit the scenario and you can't keep multiple saves. That would prevent save scumming.
by JLChamberlain
Mon Mar 27, 2017 4:04 pm
Forum: Afghanistan '11: Tech Support
Topic: Lakshar Gah Bugged?
Replies: 3
Views: 2240

Lakshar Gah Bugged?

I've noticed two odd things in this scenario, which I've tried and failed at a couple of times. 1) After a while, I can't recruit any more Supply Trucks. 2) If after I achieve the "two trucks at FOB" victory condition, then leave and return to my save, the Two Trucks at FOB victory conditi...
by JLChamberlain
Mon Mar 27, 2017 4:02 pm
Forum: Afghanistan '11
Topic: Feature Request - Save Anytime Function
Replies: 15
Views: 4408

Re: Feature Request - Save Anytime Function

I second this - reverting to the start of a turn you got most of the way through is annoying. Plus I want more than one save slot, please.
by JLChamberlain
Thu Mar 16, 2017 3:26 pm
Forum: Commander - The Great War
Topic: GreatWar too easy
Replies: 7
Views: 3746

Re: GreatWar too easy

I too have noticed the AI - of both sides - tends to abandon the Western Front way too easy and divert their units to, say, Persia. They may let you walk in to the Ruhr and Munich without much opposition, but they'll darn sure take Tabriz! :roll:
by JLChamberlain
Thu Mar 16, 2017 3:24 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: old Potzblitz thread (discontinued)
Replies: 997
Views: 183357

Re: POTZBLITZ mod Update V3.4 (DEC 11th)

I've just started playing this mod (my first for CTGW!) and so far I like it a lot.

I'll be back another day with more specific feedback, but so far I just want to say kudos!
by JLChamberlain
Mon Mar 13, 2017 8:42 pm
Forum: Commander - The Great War: Tech Support
Topic: Trapped Merchant Convoys
Replies: 6
Views: 5330

Re: Trapped Merchant Convoys

Sorry for the double post - this also happened to me in the 1917 campaign.
by JLChamberlain
Mon Mar 13, 2017 3:41 am
Forum: Commander - The Great War: Tech Support
Topic: Trapped Merchant Convoys
Replies: 6
Views: 5330

Re: Trapped Merchant Convoys

Sadly your current 1916 game can not be rescued any more due to an error in the 1916 mapfile: the hex above the port is defined as "land" thus blocking access to the North Sea since hexes with neutral ports count as being blocked too. To get the 1916 scenario playable again in the future ...
by JLChamberlain
Thu Mar 09, 2017 3:21 am
Forum: Commander - The Great War: Tech Support
Topic: Trapped Merchant Convoys
Replies: 6
Views: 5330

Re: Trapped Merchant Convoys

Robotron wrote:Are you running the latest update which is V1.6.6?
Yes I am.
by JLChamberlain
Tue Mar 07, 2017 4:00 pm
Forum: Commander - The Great War: Tech Support
Topic: Trapped Merchant Convoys
Replies: 6
Views: 5330

Trapped Merchant Convoys

I'm playing the CP 1916 scenario and once I broke the British blockade, merchant convoys started spawning up by Trondheim. Unfortunately, they can't get past Trondheim. Now I have three of them up there, all unable to move. See the attached screenshot. Is there any way to fix this? Are y'all aware o...
by JLChamberlain
Wed May 25, 2016 1:03 am
Forum: Order of Battle Series
Topic: Aircraft in the Tulagi Scenario
Replies: 2
Views: 1385

Re: Aircraft in the Tulagi Scenario

Funny thing is, when I first bought the game, I did notice the Wasp. I tried buying a fighter (with an eye towards the objective of shooting down the recon plane). When that didn't work, I scratched my head and gave up on aircraft in general. I just now replayed it and I can deploy Wildcats and Daun...
by JLChamberlain
Sat May 07, 2016 1:44 am
Forum: Order of Battle Series
Topic: Aircraft in the Tulagi Scenario
Replies: 2
Views: 1385

Aircraft in the Tulagi Scenario

One thing has confused me every since I got the US Marines DLC - why does the Tulagi scenario include 6 air command points, but whenever I try to buy anything except float planes, there's no air supply to deploy them? Am I supposed to buy six Kingfishers? Three Catalinas? Is there something I'm miss...
by JLChamberlain
Tue Apr 05, 2016 10:59 pm
Forum: Order of Battle Series
Topic: Impossible steam achivments
Replies: 1
Views: 1019

Re: Impossible steam achivments

Hello, do you have any idea how to complete such steam achievements as elite submarine, recon and strategic bomber? Another hard 5-stars achievements at least are reachable in theory,for example you can switch class through upgrade from artillery (which easily can get 5 stars) to anti-tank and then...
by JLChamberlain
Wed Sep 30, 2015 10:46 pm
Forum: Battle of the Bulge
Topic: Bulge on PC Crashing to Desktop
Replies: 8
Views: 4005

Re: Bulge on PC Crashing to Desktop

Here is a new Output Log.

Go to advanced search