Search found 52 matches
- Tue Jan 03, 2023 11:12 pm
- Forum: Order of Battle : World War II - Scenario Design
- Topic: AI Phased Withdrawals / Delaying Actions
- Replies: 2
- Views: 294
AI Phased Withdrawals / Delaying Actions
I'm kinda new to scenario design in this game, so please bear with me as a newb. Is there a way to set the AI to carry out a series of phased withdrawals or delaying actions? IE for the human player to be on the attack and have the AI slowly give ground, preserving their units? Or is that a behavior...
- Mon Apr 16, 2018 9:22 pm
- Forum: News & Announcements
- Topic: Order of Battle: Sandstorm - A look at the new scenarios
- Replies: 16
- Views: 61661
Re: Order of Battle: Sandstorm - A look at the new scenarios
Sounds great. I'm looking forward to this one!
Am I missing something?AlbertoC wrote:[url=http://slitherine.com/products/product.asp?gid=727] Do you have what it takes to become ...Sun Hero?
- Tue Oct 10, 2017 2:57 am
- Forum: Order of Battle Series
- Topic: Order of Battle: Burma Road - The new units!
- Replies: 31
- Views: 10110
Re: Order of Battle: Burma Road - The new units!
I'm playing Burma Road. I just got to the Race to Rangoon, with Hobart's Funnies unlocked - is it just me or are there no advantages to the Churchill AVRE and the Crocodile over the normal Churchill? No new abilities, no stat bonuses that I can see. What's the deal? Nor did I see the Sherman Crab mi...
- Sun Jun 25, 2017 2:11 pm
- Forum: Afghanistan '11
- Topic: Public Beta 1.1.2 is Available!
- Replies: 3
- Views: 5251
Re: Public Beta 1.1.0 is Available!
Is it possible to join this Beta (and future betas) through Steam?
- Thu May 04, 2017 4:42 pm
- Forum: Unity of Command
- Topic: UNITY OF COMMAND 2
- Replies: 17
- Views: 17947
Re: UNITY OF COMMAND 2
Hey guys, we just posted another update to our blog with details on UoC 2's engine and system requirements.
http://unityofcommand.net/blog/2017/05/ ... rformance/
http://unityofcommand.net/blog/2017/05/ ... rformance/
- Mon Apr 24, 2017 7:26 pm
- Forum: Order of Battle Series
- Topic: Blom and Voss BV 138 - What's the advantage?
- Replies: 2
- Views: 1309
Re: Blom and Voss BV 138 - What's the advantage?
Along the same lines, the larger, second seaplane carrier seems pointless. It has one cargo slot as opposed to two, but the stats are otherwise identical, but it's more expensive.
- Sun Apr 23, 2017 5:58 pm
- Forum: Order of Battle Series
- Topic: Blom and Voss BV 138 - What's the advantage?
- Replies: 2
- Views: 1309
Blom and Voss BV 138 - What's the advantage?
I'm curious - what's the advantage to buying the BV 138 at 40 points versus the Ar 196 at 20 points?
The BV seems to have worse stats and fewer abilities. Is there some unwritten ability I can't see that it can do better?
Thanks.
The BV seems to have worse stats and fewer abilities. Is there some unwritten ability I can't see that it can do better?
Thanks.
- Fri Mar 31, 2017 6:16 pm
- Forum: Afghanistan '11
- Topic: Feature Request - Save Anytime Function
- Replies: 15
- Views: 4408
Re: Feature Request - Save Anytime Function
Something like what other games use as an Ironman mode would be great - the game only saves when you exit the scenario and you can't keep multiple saves. That would prevent save scumming.
- Mon Mar 27, 2017 4:04 pm
- Forum: Afghanistan '11: Tech Support
- Topic: Lakshar Gah Bugged?
- Replies: 3
- Views: 2240
Lakshar Gah Bugged?
I've noticed two odd things in this scenario, which I've tried and failed at a couple of times. 1) After a while, I can't recruit any more Supply Trucks. 2) If after I achieve the "two trucks at FOB" victory condition, then leave and return to my save, the Two Trucks at FOB victory conditi...
- Mon Mar 27, 2017 4:02 pm
- Forum: Afghanistan '11
- Topic: Feature Request - Save Anytime Function
- Replies: 15
- Views: 4408
Re: Feature Request - Save Anytime Function
I second this - reverting to the start of a turn you got most of the way through is annoying. Plus I want more than one save slot, please.
- Thu Mar 16, 2017 3:26 pm
- Forum: Commander - The Great War
- Topic: GreatWar too easy
- Replies: 7
- Views: 3746
Re: GreatWar too easy
I too have noticed the AI - of both sides - tends to abandon the Western Front way too easy and divert their units to, say, Persia. They may let you walk in to the Ruhr and Munich without much opposition, but they'll darn sure take Tabriz! 

- Thu Mar 16, 2017 3:24 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: old Potzblitz thread (discontinued)
- Replies: 997
- Views: 183357
Re: POTZBLITZ mod Update V3.4 (DEC 11th)
I've just started playing this mod (my first for CTGW!) and so far I like it a lot.
I'll be back another day with more specific feedback, but so far I just want to say kudos!
I'll be back another day with more specific feedback, but so far I just want to say kudos!
- Mon Mar 13, 2017 8:42 pm
- Forum: Commander - The Great War: Tech Support
- Topic: Trapped Merchant Convoys
- Replies: 6
- Views: 5330
Re: Trapped Merchant Convoys
Sorry for the double post - this also happened to me in the 1917 campaign.
- Mon Mar 13, 2017 3:41 am
- Forum: Commander - The Great War: Tech Support
- Topic: Trapped Merchant Convoys
- Replies: 6
- Views: 5330
Re: Trapped Merchant Convoys
Sadly your current 1916 game can not be rescued any more due to an error in the 1916 mapfile: the hex above the port is defined as "land" thus blocking access to the North Sea since hexes with neutral ports count as being blocked too. To get the 1916 scenario playable again in the future ...
- Thu Mar 09, 2017 3:21 am
- Forum: Commander - The Great War: Tech Support
- Topic: Trapped Merchant Convoys
- Replies: 6
- Views: 5330
Re: Trapped Merchant Convoys
Yes I am.Robotron wrote:Are you running the latest update which is V1.6.6?
- Tue Mar 07, 2017 4:00 pm
- Forum: Commander - The Great War: Tech Support
- Topic: Trapped Merchant Convoys
- Replies: 6
- Views: 5330
Trapped Merchant Convoys
I'm playing the CP 1916 scenario and once I broke the British blockade, merchant convoys started spawning up by Trondheim. Unfortunately, they can't get past Trondheim. Now I have three of them up there, all unable to move. See the attached screenshot. Is there any way to fix this? Are y'all aware o...
- Wed May 25, 2016 1:03 am
- Forum: Order of Battle Series
- Topic: Aircraft in the Tulagi Scenario
- Replies: 2
- Views: 1385
Re: Aircraft in the Tulagi Scenario
Funny thing is, when I first bought the game, I did notice the Wasp. I tried buying a fighter (with an eye towards the objective of shooting down the recon plane). When that didn't work, I scratched my head and gave up on aircraft in general. I just now replayed it and I can deploy Wildcats and Daun...
- Sat May 07, 2016 1:44 am
- Forum: Order of Battle Series
- Topic: Aircraft in the Tulagi Scenario
- Replies: 2
- Views: 1385
Aircraft in the Tulagi Scenario
One thing has confused me every since I got the US Marines DLC - why does the Tulagi scenario include 6 air command points, but whenever I try to buy anything except float planes, there's no air supply to deploy them? Am I supposed to buy six Kingfishers? Three Catalinas? Is there something I'm miss...
- Tue Apr 05, 2016 10:59 pm
- Forum: Order of Battle Series
- Topic: Impossible steam achivments
- Replies: 1
- Views: 1019
Re: Impossible steam achivments
Hello, do you have any idea how to complete such steam achievements as elite submarine, recon and strategic bomber? Another hard 5-stars achievements at least are reachable in theory,for example you can switch class through upgrade from artillery (which easily can get 5 stars) to anti-tank and then...
- Wed Sep 30, 2015 10:46 pm
- Forum: Battle of the Bulge
- Topic: Bulge on PC Crashing to Desktop
- Replies: 8
- Views: 4005
Re: Bulge on PC Crashing to Desktop
Here is a new Output Log.