Search found 11 matches
- Wed Mar 19, 2025 2:03 pm
- Forum: Field of Glory II: Medieval
- Topic: Evolution Of Knight Armour
- Replies: 6
- Views: 918
Re: Evolution Of Knight Armour
I was thinking in terms of the look of the models, and the armour ratings of the units Just one example look at the relief of the battle of Legnano 1176. The Knights look closer to the earlier knights. They have kite shields, older helmets and seem to be not wearing full chainmail. But in the game t...
- Wed Mar 19, 2025 1:48 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: More Modding Questions
- Replies: 24
- Views: 1335
Re: More Modding Questions
Thank you so much Richard, you have constantly been helpful. The game is so great to be so moddable.
- Sat Mar 15, 2025 2:59 pm
- Forum: Field of Glory II: Medieval
- Topic: Evolution Of Knight Armour
- Replies: 6
- Views: 918
Evolution Of Knight Armour
After reading several books on armour, I have come to the conclusion that
1050-1179
1180-1329
Is a better fit than the games
1050-1154
1155-1319
What do others Think I am I right or Wrong?
1050-1179
1180-1329
Is a better fit than the games
1050-1154
1155-1319
What do others Think I am I right or Wrong?
- Sat Mar 15, 2025 2:54 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: More Modding Questions
- Replies: 24
- Views: 1335
Re: More Modding Questions
How do I increase armour protection against ranged weapons?
- Tue Mar 11, 2025 1:17 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: More Modding Questions
- Replies: 24
- Views: 1335
Re: More Modding Questions
Well if bigger brains like you and others can't work it out, then I have no chance. Is it possible to change daylight in a custom battle, So the daylight changes from dusk to dawn as the battle progresses? Here is a cheeky question. Are the team going to create a future field of glory II game set in...
- Tue Mar 11, 2025 12:55 pm
- Forum: Field of Glory II: Medieval
- Topic: Army List Questions
- Replies: 2
- Views: 579
Re: Army List Questions
This is what I found different to the game army list Field Of Glory tabletop wargame army list Wars Of The Roses English Northern border defensive spearmen poor Free Canton Free Canton knight heavy foot Later Polish Knights 1/2 or ALL Hussite No diffrence in units between the fations of Hussites DBM...
- Sat Mar 08, 2025 11:42 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: More Modding Questions
- Replies: 24
- Views: 1335
Re: More Modding Questions
Thank you for so much for your help and taking your time to answer my questions. I have come up with more questions to nag you with. How do I decrease the chances of the AI using flank march or to make the flank march units appear more quickly? How do I shorten the time cavalry pursue routed units? ...
- Tue Mar 04, 2025 12:32 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: More Modding Questions
- Replies: 24
- Views: 1335
More Modding Questions
How do I mod the game to lessen the chances for the general to die in battle? I want to make melees to last longer by making all units more resilient in melee and/or making the units inflict less casualties in melee. How can I do this please? How can I mod the game so units fragment less or lose coh...
- Tue Mar 04, 2025 12:15 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: How to Tweak Ranged Units
- Replies: 2
- Views: 429
Re: How to Tweak Ranged Units
Thank you for the reply. I tired to work it out for myself but i couldn't work it out.
- Fri Feb 28, 2025 12:16 pm
- Forum: Field of Glory II: Medieval
- Topic: Army List Questions
- Replies: 2
- Views: 579
Army List Questions
Looking through the army list has given me questions. The late Sweden army list has scandinavian foot, a mixed unit of halberdiers and crossbowmen. Did separate units of halberdiers or massed crossbowmen not exist in the late medieval Sweden army? The late Polish army list have a mixed unit of knigh...
- Wed Feb 26, 2025 1:32 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: How to Tweak Ranged Units
- Replies: 2
- Views: 429
How to Tweak Ranged Units
Is it possible to increase ammunition limit from 5 turns to something longer, like for example 10 turns.
How do I also increase casualties caused by ranged units, especially for the artillery.
How do I also increase casualties caused by ranged units, especially for the artillery.