Search found 11 matches

by Mav01
Wed Mar 19, 2025 2:03 pm
Forum: Field of Glory II: Medieval
Topic: Evolution Of Knight Armour
Replies: 6
Views: 918

Re: Evolution Of Knight Armour

I was thinking in terms of the look of the models, and the armour ratings of the units Just one example look at the relief of the battle of Legnano 1176. The Knights look closer to the earlier knights. They have kite shields, older helmets and seem to be not wearing full chainmail. But in the game t...
by Mav01
Wed Mar 19, 2025 1:48 pm
Forum: Field of Glory II: Medieval - Modding
Topic: More Modding Questions
Replies: 24
Views: 1335

Re: More Modding Questions

Thank you so much Richard, you have constantly been helpful. The game is so great to be so moddable.
by Mav01
Sat Mar 15, 2025 2:59 pm
Forum: Field of Glory II: Medieval
Topic: Evolution Of Knight Armour
Replies: 6
Views: 918

Evolution Of Knight Armour

After reading several books on armour, I have come to the conclusion that

1050-1179
1180-1329

Is a better fit than the games

1050-1154
1155-1319

What do others Think I am I right or Wrong?
by Mav01
Sat Mar 15, 2025 2:54 pm
Forum: Field of Glory II: Medieval - Modding
Topic: More Modding Questions
Replies: 24
Views: 1335

Re: More Modding Questions

How do I increase armour protection against ranged weapons?
by Mav01
Tue Mar 11, 2025 1:17 pm
Forum: Field of Glory II: Medieval - Modding
Topic: More Modding Questions
Replies: 24
Views: 1335

Re: More Modding Questions

Well if bigger brains like you and others can't work it out, then I have no chance. Is it possible to change daylight in a custom battle, So the daylight changes from dusk to dawn as the battle progresses? Here is a cheeky question. Are the team going to create a future field of glory II game set in...
by Mav01
Tue Mar 11, 2025 12:55 pm
Forum: Field of Glory II: Medieval
Topic: Army List Questions
Replies: 2
Views: 579

Re: Army List Questions

This is what I found different to the game army list Field Of Glory tabletop wargame army list Wars Of The Roses English Northern border defensive spearmen poor Free Canton Free Canton knight heavy foot Later Polish Knights 1/2 or ALL Hussite No diffrence in units between the fations of Hussites DBM...
by Mav01
Sat Mar 08, 2025 11:42 am
Forum: Field of Glory II: Medieval - Modding
Topic: More Modding Questions
Replies: 24
Views: 1335

Re: More Modding Questions

Thank you for so much for your help and taking your time to answer my questions. I have come up with more questions to nag you with. How do I decrease the chances of the AI using flank march or to make the flank march units appear more quickly? How do I shorten the time cavalry pursue routed units? ...
by Mav01
Tue Mar 04, 2025 12:32 pm
Forum: Field of Glory II: Medieval - Modding
Topic: More Modding Questions
Replies: 24
Views: 1335

More Modding Questions

How do I mod the game to lessen the chances for the general to die in battle? I want to make melees to last longer by making all units more resilient in melee and/or making the units inflict less casualties in melee. How can I do this please? How can I mod the game so units fragment less or lose coh...
by Mav01
Tue Mar 04, 2025 12:15 pm
Forum: Field of Glory II: Medieval - Modding
Topic: How to Tweak Ranged Units
Replies: 2
Views: 429

Re: How to Tweak Ranged Units

Thank you for the reply. I tired to work it out for myself but i couldn't work it out.
by Mav01
Fri Feb 28, 2025 12:16 pm
Forum: Field of Glory II: Medieval
Topic: Army List Questions
Replies: 2
Views: 579

Army List Questions

Looking through the army list has given me questions. The late Sweden army list has scandinavian foot, a mixed unit of halberdiers and crossbowmen. Did separate units of halberdiers or massed crossbowmen not exist in the late medieval Sweden army? The late Polish army list have a mixed unit of knigh...
by Mav01
Wed Feb 26, 2025 1:32 pm
Forum: Field of Glory II: Medieval - Modding
Topic: How to Tweak Ranged Units
Replies: 2
Views: 429

How to Tweak Ranged Units

Is it possible to increase ammunition limit from 5 turns to something longer, like for example 10 turns.
How do I also increase casualties caused by ranged units, especially for the artillery.

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