Search found 29 matches
- Mon Jan 27, 2025 9:07 pm
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: Game wont launch
- Replies: 3
- Views: 1224
Re: Game wont launch
It's been a while. Are there any plans to resolve this?
- Sat Jan 11, 2025 9:03 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: Game wont launch
- Replies: 3
- Views: 1224
Game wont launch
Game wont launch. Tries to connect to Steam and then fails
- Tue Dec 24, 2024 3:45 am
- Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
- Topic: Warhammer 40,000: Gladius - Relics of War Patch 1.15.01
- Replies: 2
- Views: 447
Re: Warhammer 40,000: Gladius - Relics of War Patch 1.15.01
I am having the same issue
- Tue Dec 22, 2020 7:04 am
- Forum: Astra Exodus
- Topic: Cant travel to systems on left edge of map
- Replies: 0
- Views: 1837
Cant travel to systems on left edge of map
The tooltip box for the fleet covers the left edge of map and cant be moved. Thus it is not possible for a ship to travel to any systems along the edge of the map. How do I get around this?
- Tue Mar 14, 2017 4:27 am
- Forum: Sanctus Reach Tech Support
- Topic: Invulnerability bug is back
- Replies: 0
- Views: 915
Invulnerability bug is back
Skirmish game. Attacked a group of Skorcha nobz. Had them down to 1 unit with 60 hp. Move a landspeeder to 2 hexes away and took 2 clear shots at it. No damage at all. Then moved bolter marines to 3 hexes. took 2 more shots for no damage. Ignored them and came back and killed them next turn when inv...
- Mon Mar 13, 2017 10:15 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Beta gameplay changes
- Replies: 0
- Views: 1045
Beta gameplay changes
1. I really like the new movement rules for the fast attack units. They feel much more like flyers and scouting cavalry. 2. I really dislike the shortened turn limits on the skirmish maps in the campaigns. The skirmishes were the only place to try out new tactics and mess around with different unit ...
- Mon Mar 13, 2017 10:10 am
- Forum: Sanctus Reach Tech Support
- Topic: Bugs
- Replies: 0
- Views: 911
Bugs
1. In many cases hills don't appear to be blocking line of sight. Infantry units (bolters and gretchins) are able to fire completely through them without any issue. 2. long range fire accuracy guess is wildly inaccurate. Shooting at near to a units max range doesn't appear to have the predicted accu...
- Sun Mar 05, 2017 7:26 am
- Forum: Sanctus Reach Tech Support
- Topic: Bugs: Game not loading and locking up
- Replies: 2
- Views: 1409
Re: Bugs: Game not loading and locking up
Found issue. Problem is not the game. it was a corrupted .dll file
- Thu Mar 02, 2017 7:43 am
- Forum: Sanctus Reach Tech Support
- Topic: Bugs: Game not loading and locking up
- Replies: 2
- Views: 1409
Bugs: Game not loading and locking up
I am playing the latest steam version and the game is having issues loading. many times it is sticking on the load screens with the red bar and wont complete the load. I have also run into issues with it locking up during opponents turn. cntrl-alt-del is necessary to get out of that.
- Wed Feb 08, 2017 9:34 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Force Selection in Patch v1.0.10 feedback
- Replies: 29
- Views: 7132
Re: Force Selection in Patch v1.0.10 feedback
I am going to have to agree that the current force selection mechanics in skirmish mode are a major negative. If for AI balance reasons you don't want to give the players the ability to choose any combination of units, then the least one could do would be to publish the characteristics of each army ...
- Thu Feb 02, 2017 10:03 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Bug: Gretchen track team
- Replies: 2
- Views: 1220
Re: Bug: Gretchen track team
No. I was rocking along. waiting for the scenario to end. There were only a couple of orcs left alive and then out of left field the gretchin track team enters play. Heads down the right sideline around the trees and then loops up to capture the communications array in one 16 square move. I wasnt pa...
- Thu Feb 02, 2017 6:40 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Bug: Metalstorm frag ammo not working.
- Replies: 2
- Views: 1276
Re: Bug: Metalstorm frag ammo not working.
Odds of it being a random occurrence in this incidence are low. I took 5 separate shots on the two gretchin squads only only hit one unit at a time. Could be random, but low percentage chance of that being true.
- Thu Feb 02, 2017 6:38 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Bug: meltagun levelled up and did not receive an ability
- Replies: 15
- Views: 6132
Re: Bug: meltagun levelled up and did not receive an abilit
No they didn't die. They showed as level 2 without any abilities. Later when they leveled up to 3 they did get one ability but never got the ability for level 2.
- Thu Feb 02, 2017 8:49 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Bug: meltagun levelled up and did not receive an ability
- Replies: 15
- Views: 6132
Bug: meltagun levelled up and did not receive an ability
Stormclaw campaign.
- Thu Feb 02, 2017 8:24 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Bug: Metalstorm frag ammo not working.
- Replies: 2
- Views: 1276
Bug: Metalstorm frag ammo not working.
Swiftclaw squadron leveled up and got metalstorm frag ammo which is supposed to hit all units in a squad at reduced power. I have since shot 2 gretchin squads and I am clearly only shooting one gretchin at a time. Update: I closed the game and reloaded. Metalstorm is now working. Slaughters gretchin
- Thu Feb 02, 2017 7:53 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Bug: Ork Shoota invisibility fields dont work
- Replies: 0
- Views: 830
Bug: Ork Shoota invisibility fields dont work
Stormclaw campaign. First skirmish. the Ork Shoota boys bought an invisibility field from Acme (proud purveyor of quality products to Wiley Coyote). Although I could clearly see them when they shot me, I could not see them after I moved 1 unit next to them and 2 other bolter squads 1 square away. Un...
- Thu Feb 02, 2017 7:21 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Bug: Gretchen track team
- Replies: 2
- Views: 1220
Bug: Gretchen track team
In the first stormclaw scenario the Gretchen track team made an appearance. Using their awesome Gretchen speed and open field running ability they moved a total of 16 squares in one turn, weaving through my entire army and recaptured the communications array. They were one of the Gretchins that spaw...
- Wed Jan 25, 2017 10:00 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Poll: What DLC do you want first?
- Replies: 63
- Views: 24141
Re: Poll: What DLC do you want first?
Eldar and Imperial Guard
- Fri Jan 20, 2017 5:10 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Yes, this game has Hotseat mode!!!
- Replies: 13
- Views: 6505
Re: Yes, this game has Hotseat mode!!!
Tried playing the hotseat mode. It is incredibly clunky, slow and prone to lags and locking up. Tried three games and we couldn't finish any. Extremely frustrating. A regular on computer client hotseat is much more preferable.
- Thu Jul 14, 2016 4:37 am
- Forum: Field of Glory Digital
- Topic: New version a big step backwards
- Replies: 1
- Views: 1286
New version a big step backwards
The graphics on the new version are significantly poorer than the old version. In addition, I cant seem to get the game out of a letterbox format. The army selection screens have less info and aren't as well designed. Frankly, this feels like a beta. I don't see anything that is an improvement over ...