Search found 66 matches
- Wed Dec 09, 2015 11:29 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: BASPM Modding - First working mission mod
- Replies: 1
- Views: 2940
BASPM Modding - First working mission mod
Hi, Here is for you the first working mission mod for BASPM. 3 more missions for the X-15 program: The included files are free from double space. Correct mission order and description for the X-15 Adjust Prestige gain for X-15 missions Add a X-15 speed flight mission Add an X-15 ejection test missio...
- Sun Nov 22, 2015 7:17 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: SPM is looking for volunteers to get modding support started
- Replies: 6
- Views: 5476
Re: SPM is looking for volunteers to get modding support sta
For sure I want to be part of it !!!!
- Sun Nov 22, 2015 7:15 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: No Part 2 and 3?
- Replies: 18
- Views: 8225
Re: No Part 2 and 3?
you can also take a look here :
viewtopic.php?f=226&t=53915
viewtopic.php?f=226&t=53915
- Thu Oct 29, 2015 11:50 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Any news on part 2 and part3 plus mod support?
- Replies: 9
- Views: 4455
Re: Any news on part 2 and part3 plus mod support?
partial modding was working before 1.1, I was able to add mission and mission animation but not the still screen.
After 1.1, it wasn't working anymore... please take a look here :
viewtopic.php?f=226&t=53638
Ignacio, should I do another test ?
After 1.1, it wasn't working anymore... please take a look here :
viewtopic.php?f=226&t=53638
Ignacio, should I do another test ?
- Tue Mar 17, 2015 5:39 pm
- Forum: News & Announcements
- Topic: Space Program Manager is updated to version 1.4.0!
- Replies: 19
- Views: 14476
Re: Space Program Manager is updated to version 1.4.0!
Hi, I cannot test until next week, so I'm asking, for the the Lunokhod mission, did you use the dedicated audio files I provide last summer ?
Cheers
Cheers
- Sun Jan 11, 2015 10:08 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Ideas for the future of SPM
- Replies: 59
- Views: 22013
Re: Ideas for the future of SPM
My own list : More interactive control mission Part 1 save game compatibility More never released project (Nerva for example) A mission builder instead of specific mission for each hardware More immersive contents, like historical events, real musics... Dynamic GUI style, the style should evolve acr...
- Mon Dec 29, 2014 10:27 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: unable to fully load from disc
- Replies: 6
- Views: 2743
Re: unable to fully load from disc
You can also test the disc using tools like :
VSO Inspector
CDReader
Emsa DiskCheck
Dvdisaster
Nero DiskSpeed
VSO Inspector
CDReader
Emsa DiskCheck
Dvdisaster
Nero DiskSpeed
- Mon Dec 15, 2014 6:42 pm
- Forum: Buzz Aldrin's Space Program Manager : Tech Support
- Topic: Can't end season
- Replies: 1
- Views: 1250
Re: Can't end season
Please give details and upload a save game...
- Thu Dec 04, 2014 6:37 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: can i delete this?
- Replies: 1
- Views: 1609
Re: can i delete this?
Hi,
This is the cache folder for the unity file (not just for BASPM).
It's related to the first loading screen when BASPM load every files.
If you delete them, the game will have to recreate them.
If you have some space trouble, go there : http://www.matrixgames.com/forums/tm.asp?m=3734678
cheers
This is the cache folder for the unity file (not just for BASPM).
It's related to the first loading screen when BASPM load every files.
If you delete them, the game will have to recreate them.
If you have some space trouble, go there : http://www.matrixgames.com/forums/tm.asp?m=3734678
cheers
- Tue Nov 25, 2014 6:48 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: How to get the music files?
- Replies: 10
- Views: 7394
Re: How to get the music files?
Because you don't do what I say...
If I open the file you upload using notepad, I still see all the data before the first word OGG... and you also did something else with the lines, there is carrier return everywhere now !
Restart from the 000002 file...
If I open the file you upload using notepad, I still see all the data before the first word OGG... and you also did something else with the lines, there is carrier return everywhere now !
Restart from the 000002 file...
- Tue Nov 25, 2014 6:45 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: SPM and Liftoff
- Replies: 7
- Views: 4001
Re: SPM and Liftoff
Liftoff was the original board game who inspire BARIS.
BASPM is inspired from BARIS not from Liftoff
BASPM is inspired from BARIS not from Liftoff
- Mon Nov 24, 2014 7:33 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: How to get the music files?
- Replies: 10
- Views: 7394
Re: How to get the music files?
Hi, You are almost done it's great... See the first line, at the beginning, you see "mission_theme_new_soviet", that the real name of the ogg file, as used by the engine. Still in the first line, you can see twice the word "ogg", delete everything before the first ogg and save th...
- Tue Nov 18, 2014 12:21 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Future improvement
- Replies: 8
- Views: 3309
- Mon Nov 17, 2014 8:15 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Are there any plans of opening the game to modders?
- Replies: 26
- Views: 11247
Re: Are there any plans of opening the game to modders?
Hi, Since patch 1.1, custom missions cannot be schedule, black screen when trying to go to the MC assignment screen. Anyway, it didn't work earlier now :-) main 1.1 output errors are: Cannot find object MissionMed_26-00-03 inside asset bundle MissionConfigurations Cannot find object badges_26_X-15_R...
- Mon Nov 17, 2014 7:29 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Future improvement
- Replies: 8
- Views: 3309
Re: Future improvement
Part 2 and Part 3 are schedule depending of Part 1 success...
If you go to SPM-Windows_Data\Scripts\Text Scripts\General Container\EN and open Programs-DidYouKnow.xml, you can dream a little more...
If you go to SPM-Windows_Data\Scripts\Text Scripts\General Container\EN and open Programs-DidYouKnow.xml, you can dream a little more...
- Sat Nov 15, 2014 10:08 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Fun game, poor interface
- Replies: 13
- Views: 5163
Re: Fun game, poor interface
Hi, this is a simple question of binding :-) There is no back/previous button on Ithing ? Xiaomaoxin, from my opinion, it's no more time to ask for deep changes, better start to set your list of wishes for part 2 and prepare to fight for them... An old proposal send to the dev team from may 2014, I ...
- Fri Nov 14, 2014 9:21 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Are there any plans of opening the game to modders?
- Replies: 26
- Views: 11247
Re: Are there any plans of opening the game to modders?
Disunity will maybe do it one day... After searching, I found that there is 2 ways to bypass Unity3D files, but it need a lot of coding... so it's better to focus on part 2 and patch 1.2... .Net System IO file Class http://answers.unity3d.com/questions/382650/simple-modding-via-importation-of-text-f...
- Fri Nov 14, 2014 8:58 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Astronaut Communication
- Replies: 12
- Views: 3596
Re: Astronaut Communication
can you take a screenshot of the mission you select ?
- Thu Nov 13, 2014 8:27 pm
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Astronaut Communication
- Replies: 12
- Views: 3596
Re: Astronaut Communication
In the Mercury orbital mission there is no communication between astronaut (John Glenn) stating capsule is turning around-it used to be there now is gone. Same for spacewalk in Gemini. Used to be communication when the astronaut left the capsule-now only the music and sound effects. It's like the c...
- Thu Nov 13, 2014 6:29 am
- Forum: Buzz Aldrin's Space Program Manager
- Topic: Astronaut Communication
- Replies: 12
- Views: 3596
Re: Astronaut Communication
uncompress the file using 7zip and put the file uncompressed in SPM-Windows_Data\MissionAnimationsMixAndMatchScripts