Search found 66 matches

by nico7550
Wed Dec 09, 2015 11:29 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: BASPM Modding - First working mission mod
Replies: 1
Views: 2940

BASPM Modding - First working mission mod

Hi, Here is for you the first working mission mod for BASPM. 3 more missions for the X-15 program: The included files are free from double space. Correct mission order and description for the X-15 Adjust Prestige gain for X-15 missions Add a X-15 speed flight mission Add an X-15 ejection test missio...
by nico7550
Sun Nov 22, 2015 7:15 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: No Part 2 and 3?
Replies: 18
Views: 8225

Re: No Part 2 and 3?

you can also take a look here :
viewtopic.php?f=226&t=53915
by nico7550
Thu Oct 29, 2015 11:50 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Any news on part 2 and part3 plus mod support?
Replies: 9
Views: 4455

Re: Any news on part 2 and part3 plus mod support?

partial modding was working before 1.1, I was able to add mission and mission animation but not the still screen.

After 1.1, it wasn't working anymore... please take a look here :
viewtopic.php?f=226&t=53638

Ignacio, should I do another test ?
by nico7550
Tue Mar 17, 2015 5:39 pm
Forum: News & Announcements
Topic: Space Program Manager is updated to version 1.4.0!
Replies: 19
Views: 14476

Re: Space Program Manager is updated to version 1.4.0!

Hi, I cannot test until next week, so I'm asking, for the the Lunokhod mission, did you use the dedicated audio files I provide last summer ?

Cheers
by nico7550
Sun Jan 11, 2015 10:08 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Ideas for the future of SPM
Replies: 59
Views: 22013

Re: Ideas for the future of SPM

My own list : More interactive control mission Part 1 save game compatibility More never released project (Nerva for example) A mission builder instead of specific mission for each hardware More immersive contents, like historical events, real musics... Dynamic GUI style, the style should evolve acr...
by nico7550
Mon Dec 29, 2014 10:27 am
Forum: Buzz Aldrin's Space Program Manager
Topic: unable to fully load from disc
Replies: 6
Views: 2743

Re: unable to fully load from disc

You can also test the disc using tools like :

VSO Inspector
CDReader
Emsa DiskCheck
Dvdisaster
Nero DiskSpeed
by nico7550
Mon Dec 15, 2014 6:42 pm
Forum: Buzz Aldrin's Space Program Manager : Tech Support
Topic: Can't end season
Replies: 1
Views: 1250

Re: Can't end season

Please give details and upload a save game...
by nico7550
Thu Dec 04, 2014 6:37 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: can i delete this?
Replies: 1
Views: 1609

Re: can i delete this?

Hi,

This is the cache folder for the unity file (not just for BASPM).

It's related to the first loading screen when BASPM load every files.

If you delete them, the game will have to recreate them.

If you have some space trouble, go there : http://www.matrixgames.com/forums/tm.asp?m=3734678

cheers
by nico7550
Tue Nov 25, 2014 6:48 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: How to get the music files?
Replies: 10
Views: 7394

Re: How to get the music files?

Because you don't do what I say...

If I open the file you upload using notepad, I still see all the data before the first word OGG... and you also did something else with the lines, there is carrier return everywhere now !

Restart from the 000002 file...
by nico7550
Tue Nov 25, 2014 6:45 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: SPM and Liftoff
Replies: 7
Views: 4001

Re: SPM and Liftoff

Liftoff was the original board game who inspire BARIS.
BASPM is inspired from BARIS not from Liftoff
by nico7550
Mon Nov 24, 2014 7:33 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: How to get the music files?
Replies: 10
Views: 7394

Re: How to get the music files?

Hi, You are almost done it's great... See the first line, at the beginning, you see "mission_theme_new_soviet", that the real name of the ogg file, as used by the engine. Still in the first line, you can see twice the word "ogg", delete everything before the first ogg and save th...
by nico7550
Mon Nov 17, 2014 8:15 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Are there any plans of opening the game to modders?
Replies: 26
Views: 11247

Re: Are there any plans of opening the game to modders?

Hi, Since patch 1.1, custom missions cannot be schedule, black screen when trying to go to the MC assignment screen. Anyway, it didn't work earlier now :-) main 1.1 output errors are: Cannot find object MissionMed_26-00-03 inside asset bundle MissionConfigurations Cannot find object badges_26_X-15_R...
by nico7550
Mon Nov 17, 2014 7:29 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Future improvement
Replies: 8
Views: 3309

Re: Future improvement

Part 2 and Part 3 are schedule depending of Part 1 success...

If you go to SPM-Windows_Data\Scripts\Text Scripts\General Container\EN and open Programs-DidYouKnow.xml, you can dream a little more...
by nico7550
Sat Nov 15, 2014 10:08 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Fun game, poor interface
Replies: 13
Views: 5163

Re: Fun game, poor interface

Hi, this is a simple question of binding :-) There is no back/previous button on Ithing ? Xiaomaoxin, from my opinion, it's no more time to ask for deep changes, better start to set your list of wishes for part 2 and prepare to fight for them... An old proposal send to the dev team from may 2014, I ...
by nico7550
Fri Nov 14, 2014 9:21 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Are there any plans of opening the game to modders?
Replies: 26
Views: 11247

Re: Are there any plans of opening the game to modders?

Disunity will maybe do it one day... After searching, I found that there is 2 ways to bypass Unity3D files, but it need a lot of coding... so it's better to focus on part 2 and patch 1.2... .Net System IO file Class http://answers.unity3d.com/questions/382650/simple-modding-via-importation-of-text-f...
by nico7550
Fri Nov 14, 2014 8:58 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Astronaut Communication
Replies: 12
Views: 3596

Re: Astronaut Communication

can you take a screenshot of the mission you select ?
by nico7550
Thu Nov 13, 2014 8:27 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Astronaut Communication
Replies: 12
Views: 3596

Re: Astronaut Communication

In the Mercury orbital mission there is no communication between astronaut (John Glenn) stating capsule is turning around-it used to be there now is gone. Same for spacewalk in Gemini. Used to be communication when the astronaut left the capsule-now only the music and sound effects. It's like the c...
by nico7550
Thu Nov 13, 2014 6:29 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Astronaut Communication
Replies: 12
Views: 3596

Re: Astronaut Communication

uncompress the file using 7zip and put the file uncompressed in SPM-Windows_Data\MissionAnimationsMixAndMatchScripts

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