Search found 53 matches

by greatUnknown
Wed May 21, 2014 5:52 pm
Forum: Pandora - First Contact
Topic: Forbid y-axis wrap please
Replies: 8
Views: 2266

Re: Forbid y-axis wrap please

As long as it remains an option, I agree
by greatUnknown
Thu May 15, 2014 2:01 am
Forum: Pandora : Tech Support
Topic: Screwed the pooch...
Replies: 2
Views: 983

Re: Screwed the pooch...

Check if you have pandoraserver.exe in your directory. Be sure it's the .exe, because you should have two pandoraserver files, one the .exe, the other a debug file. In my case, pandoraserver.exe kept disappearing and the game wouldn't start. Tracked it down to norton anti-virus, which was calling pa...
by greatUnknown
Fri Apr 11, 2014 4:56 pm
Forum: Pandora - First Contact
Topic: Improving Morale/Habitat?
Replies: 3
Views: 1391

Re: Improving Morale/Habitat?

If you have already researched all the habitat enhancements, which increase you maximum population, try using your former to build suburbs - each one gives you an extra population slot. How large are you populations at this point? A drastic "solution" is to click the "raze" button on the left side o...
by greatUnknown
Thu Apr 10, 2014 6:16 pm
Forum: Pandora - First Contact
Topic: Improving Morale/Habitat?
Replies: 3
Views: 1391

Re: Improving Morale/Habitat?

The number of farmers and miners you can have is limited by the number of food and mineral icons you have in your surrounding territory. You can increase this by building forests, farms, and mines. In the middle and end games, you may be better off by cultivating fungus if you have the advancement "...
by greatUnknown
Thu Apr 10, 2014 6:06 pm
Forum: Pandora - First Contact
Topic: New colonies
Replies: 5
Views: 1159

Re: New colonies

Move the colonizer to the desired location, either by normal movement or by dropping it with a drop pod. On the next available move, note in the options window lower left an icon which looks almost like a bar graph - this is the build-city icon. Click this, or just use the keyboard short-cut B, and ...
by greatUnknown
Wed Apr 09, 2014 1:12 am
Forum: Pandora : Tech Support
Topic: Naval transport not being added
Replies: 8
Views: 2327

Re: Naval transport not being added

Not quite. After producing the advancement, you simply drive your ground unit - including captured aliens - into the water. The unit itself changes to a water transport. On the other side, it reconverts into the original unit. One of the major pitfalls is that you can have a unit of power 150, but w...
by greatUnknown
Sun Apr 06, 2014 2:26 pm
Forum: Pandora : Tech Support
Topic: Naval transport not being added
Replies: 8
Views: 2327

Re: Naval transport not being added

As for all advancements, after you research it, you still have to have one of your cities produce it.
Then it becomes universally available to you.
by greatUnknown
Thu Apr 03, 2014 12:40 am
Forum: Pandora : Public Beta
Topic: terrain raising/lowering
Replies: 6
Views: 2241

Re: terrain raising/lowering

Way to go.

Request: allow the amphibious former to be used as a weapon by submerging someone else's coastal land.
even without drowning a city, it would drastically change resource collection.
by greatUnknown
Sun Mar 30, 2014 9:40 pm
Forum: Pandora : Public Beta
Topic: terrain raising/lowering
Replies: 6
Views: 2241

terrain raising/lowering

:( In this version, only seems to work locally - convert a plain into a mountain and vice versa. In SMAC, this affected surrounding tiles, so by raising a coastline tile, you could ultimately convert the adjacent sea tile to a land tile. Obviously, this would require keeping track of the depth of th...
by greatUnknown
Thu Mar 06, 2014 1:02 pm
Forum: Pandora : Tech Support
Topic: color of caption in operations window
Replies: 5
Views: 1508

Re: color of caption in operations window

Thank you. That makes sense. OTOH, even if they are different color, they should be more visible.
by greatUnknown
Thu Mar 06, 2014 12:37 am
Forum: Pandora : Tech Support
Topic: color of caption in operations window
Replies: 5
Views: 1508

Re: color of caption in operations window

mrowka wrote:As for drop pods they are grey becouse you dont have any
Tested that; it's not the reason. See the attached [trimmed] screenshot.
Pandora015 trim.jpg
Pandora015 trim.jpg (26.54 KiB) Viewed 1477 times
Note that there are 2 drop pods available - if you can see it. Nevertheless, the line is grayed out.
by greatUnknown
Tue Mar 04, 2014 12:21 am
Forum: Pandora : Modders Corner
Topic: Arming a Former
Replies: 5
Views: 1550

Re: Arming a Former

Just used workshop to create a trooper armed with a graviton laser; looks quite impressive
On the other hand, a trooper armed the heavy-turret flak cannon looks a little overdone but
extremely intimidating.

Have not used them in combat yet.
by greatUnknown
Mon Mar 03, 2014 11:36 pm
Forum: Pandora : Modders Corner
Topic: Arming a Former
Replies: 5
Views: 1550

Re: Arming a Former

Thank you blackarchon. Although I might use something a little heavier.

And try to mount a graviton laser or anti-aircraft on my troopers.
by greatUnknown
Mon Mar 03, 2014 11:26 pm
Forum: Pandora : Tech Support
Topic: apparent problem with drop pods
Replies: 2
Views: 1064

Re: apparent problem with drop pods

thank you for the suggestion. I'll pay attention to that.
by greatUnknown
Mon Mar 03, 2014 7:18 pm
Forum: Pandora : Modders Corner
Topic: Arming a Former
Replies: 5
Views: 1550

Arming a Former

Have long discovered that formers can be given armor, but I wanted to mount a weapon on them also, for defense . The simplest solution would be to stack a trooper with the former, but the path-finding algorithms lead to the well-known problem of the stack occasionally separating into separate paths....
by greatUnknown
Tue Feb 18, 2014 6:47 pm
Forum: Pandora : Tech Support
Topic: apparent problem with drop pods
Replies: 2
Views: 1064

apparent problem with drop pods

Twice in this game [1.2.0] out of many uses of drop pods I ran into the following problem: I would select a colonizer and precentor trooper with the ctrl key and drop-pod them to some location. Usually, they would arrive simultaneously, which is what has always happened until now. But twice in this ...
by greatUnknown
Tue Feb 11, 2014 11:15 pm
Forum: Pandora - First Contact
Topic: several feature requests
Replies: 0
Views: 465

several feature requests

A. In the production screen, instead of just clicking on the R and L arrows by the city name, the following two options: 1) a kbd option such as right-arrow and left-arrow 2) a kbd option that would only scan through cities without current production, e.g., ctrl-right and ctrl-left otherwise, the on...
by greatUnknown
Tue Feb 11, 2014 3:48 pm
Forum: Pandora : Modders Corner
Topic: XML schema files wanted
Replies: 34
Views: 7813

Re: XML schema files wanted

Sorry; was still asleep when I wrote that. Change tier="1" in the /technologies/alienaggression.xml file. That moves the research into the mechanization era or research. Or, you can keep tier="0" but change subtier to "1" or "2" to move it further down the colonization tree while still staying in th...
by greatUnknown
Tue Feb 11, 2014 2:59 pm
Forum: Pandora : Modders Corner
Topic: XML schema files wanted
Replies: 34
Views: 7813

Re: XML schema files wanted

Wouldn't want Vivian to have to settle, would we now. Several suggestions: Change the tier to tier="1" [yes, you can assign a technology to a faction regardless of tier] Change the cost to, e.g., cost="128" [That's actually brutal; maybe 64 would be better. Also, given the tendency to stinginess in ...
by greatUnknown
Mon Feb 10, 2014 5:44 pm
Forum: Pandora : Modders Corner
Topic: XML schema files wanted
Replies: 34
Views: 7813

Re: XML schema files wanted

re: Belanos This is how I did it in the transport advancement: modify the second line in .../world/advancements/transport.xml to <advancement cost="32" icon="Icons/Advancements/Default" tier="0" producable="0"> [BTW, it should be producible, but it works, so let's not quibble about the spelling; the...

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