Search found 91 matches
- Mon Jan 05, 2015 7:20 pm
- Forum: Pandora - First Contact
- Topic: Announcement: Your chance to affect the future of Pandora
- Replies: 38
- Views: 13671
Re: Announcement: Your chance to affect the future of Pandor
So I think that other things are more important. Well if no one is going to bother working on this issue then I may as well remove the game from my hard drive. I'm not about to micromanage unit movement one tile at a time. I find the pathfinding in the game to be horrid in general and just don't wa...
- Sat Jan 03, 2015 5:33 pm
- Forum: Pandora - First Contact
- Topic: Announcement: Your chance to affect the future of Pandora
- Replies: 38
- Views: 13671
Re: Announcement: Your chance to affect the future of Pandor
If you could fix the issue with stack movement, where units within one will decide to head off in different directions, I might be inclined to play this game again. Otherwise it will just take up space on my hard drive and it will be the first game to be removed if I need the room.
- Sun Sep 28, 2014 10:27 pm
- Forum: Pandora - First Contact
- Topic: Espionage [general discusion]
- Replies: 14
- Views: 5498
Re: Espionage [general discusion]
That's not Civilization 4, the Spy unit was never removed.Tac2i wrote:I remember Civilization 4(?) having an on map spy unit and it was eventually removed from the game.
- Sat Sep 27, 2014 10:00 am
- Forum: Pandora - First Contact
- Topic: You still haven't fixed that?
- Replies: 5
- Views: 2615
Re: You still haven't fixed that?
That's exactly what happened to me in my first post on this issue, I had lost a Colonizer because it became separated from it's escort. The only option is to move them one tile at a time when it's apparent that the way is clear, which is far too much micromanagement for me. It just makes the game a ...
- Sat Sep 27, 2014 1:31 am
- Forum: Pandora - First Contact
- Topic: You still haven't fixed that?
- Replies: 5
- Views: 2615
Re: You still haven't fixed that?
I found the thread I mentioned where this was discussed before. Note the date and the response by Void in the third post: http://slitherine.com/forum/viewtopic.php?f=173&t=48065 Sorry guys, but if you can't even keep your own promises then no more money from me. I guess I'll have to wait for Civ...
- Fri Sep 26, 2014 10:06 pm
- Forum: Pandora - First Contact
- Topic: You still haven't fixed that?
- Replies: 5
- Views: 2615
Re: You still haven't fixed that?
Belanos, if it weren't for people like you making constructive and mature posts like this I don't even know where this forum would be! Thank you! I can't tell if you're being sarcastic or what frankly. This was an issue that was brought up maybe 8 months ago, in a post where several people as well ...
- Fri Sep 26, 2014 1:24 am
- Forum: Pandora - First Contact
- Topic: You still haven't fixed that?
- Replies: 5
- Views: 2615
You still haven't fixed that?
Quite some time ago I pointed out a flaw in stack movement, where when a path is blocked a unit will go in one direction and another will take a completely different route. One of the devs, I forget who, mentioned that this was indeed a problem and that it would be looked into. But lo and behold, ju...
- Tue Sep 09, 2014 1:39 am
- Forum: Pandora - First Contact
- Topic: What's up with the updater?
- Replies: 1
- Views: 1446
What's up with the updater?
I just ran the game's updater to see if anything new had been added and it kept failing on me and I wasn't able to connect to the servers. Does anyone have any info on this? Are Proxy's servers down? And if so, is that a permanent situation?
- Sun Apr 06, 2014 6:56 am
- Forum: Pandora : Public Beta
- Topic: terrain raising/lowering
- Replies: 6
- Views: 3123
Re: terrain raising/lowering
Request: allow the amphibious former to be used as a weapon by submerging someone else's coastal land. even without drowning a city, it would drastically change resource collection. I'm not sure if I agree with that. The human player is much more likely to use that ability better than the AI, makin...
- Sun Mar 30, 2014 4:08 pm
- Forum: Pandora : Public Beta
- Topic: Ruins
- Replies: 5
- Views: 4386
Re: Ruins
I personally feel that the number of ruins is just about right. I wouldn't want to have any more than there are now, in fact I wouldn't mind if there were even less. Though not by much.
- Tue Mar 11, 2014 1:38 am
- Forum: Pandora - First Contact
- Topic: Should I Bother To Continue?
- Replies: 19
- Views: 5364
Re: Should I Bother To Continue?
Or you can get yourself a cheap USB mouse.
- Fri Feb 28, 2014 12:21 am
- Forum: Pandora - First Contact
- Topic: Faction Balance Discussion and Feedback
- Replies: 40
- Views: 11483
Re: Faction Balance Discussion and Feedback
There's no such faction in the default game.mainebears wrote:Merc Pharmaceuticals got wiped out early like 50 or so turns into game (50% increase in troop costs and -15% for green troops probably a factor).
- Sun Feb 16, 2014 12:01 am
- Forum: Pandora - First Contact
- Topic: Faction Balance Discussion and Feedback
- Replies: 40
- Views: 11483
Re: Faction Balance Discussion and Feedback
Terra Salvum is certainly the most underperforming faction. That's certainly not been my experience. Until I adjusted their alien aggression values, there were several games that they were the only ones to survive the alien onslaught. They were guaranteed to be at least one of the survivors. And wh...
- Wed Feb 12, 2014 1:59 am
- Forum: Pandora : Modders Corner
- Topic: XML schema files wanted
- Replies: 34
- Views: 10832
Re: XML schema files wanted
Change tier="1" in the /technologies/alienaggression.xml file. That moves the research into the mechanization era or research. Or, you can keep tier="0" but change subtier to "1" or "2" to move it further down the colonization tree while still staying in the ...
- Tue Feb 11, 2014 3:26 pm
- Forum: Pandora : Modders Corner
- Topic: XML schema files wanted
- Replies: 34
- Views: 10832
Re: XML schema files wanted
I'm not sure what that will do, but I'll try it.greatUnknown wrote:
Change the tier to tier="1"
I don't understand what that's supposed to do. If it's instantly created at 32, what difference will the extra cost make?Change the cost to, e.g., cost="128"
- Tue Feb 11, 2014 4:31 am
- Forum: Pandora : Modders Corner
- Topic: XML schema files wanted
- Replies: 34
- Views: 10832
Re: XML schema files wanted
<advancement cost="32" icon="Icons/Advancements/Default" tier="0" producable="0"> Well that would explain the error messages I was getting. I tried to enter "advancement producable="0"" in that line, the way SephiRok explained it. But I do...
- Mon Feb 10, 2014 5:35 am
- Forum: Pandora - First Contact
- Topic: maximum city size
- Replies: 18
- Views: 4989
Re: maximum city size
I also came across that in one of the xml files. I forget which one now.Sammael wrote: While I was messing around looking at all of the files I noticed that under Data > Video > Textures > Resources there was an icon labled 'artist' also I saw some references to 'fist' resource which adds +3 to water.
- Mon Feb 10, 2014 5:27 am
- Forum: Pandora : Modders Corner
- Topic: XML schema files wanted
- Replies: 34
- Views: 10832
Re: XML schema files wanted
but a quick and dirty workaround is to give yourself some extra cash, e.g. <credits add="32"/>, and just buy the advancement on your first move after colonizing. That's not what I'm trying to accomplish. I don't just want a freebie for myself, I want the AI to get it as well. I feel the -...
- Mon Feb 10, 2014 5:08 am
- Forum: Pandora - First Contact
- Topic: Faction Balance Discussion and Feedback
- Replies: 40
- Views: 11483
Re: Faction Balance Discussion and Feedback
Right now, the aliens are a big wildcard because the AI simply is not very good at handling them. I've noticed the AI do exceptionally poorly against aliens I agree. In every game I play, at least 3 of them get wiped out. If they can't be programmed to do better against them, they should at least g...
- Mon Feb 10, 2014 1:22 am
- Forum: Pandora - First Contact
- Topic: Growth discussion
- Replies: 21
- Views: 6415
Re: Growth discussion
I disagree with the fact that food should affect growth at all (except negatively if food is in short supply). Which is the point I was trying to make. If you run out of food completely your entire city starts to dwindle each turn. But even if you still have some sort of surplus, having a deficit i...