Search found 25 matches

by fiskog
Thu Oct 03, 2013 3:05 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: convoy suicide
Replies: 15
Views: 3895

Re: convoy suicide

The easiest fix would be to constrain the starting hexes for the northbound convoy to those that are not an even multiple of convoy moves from Brest.
by fiskog
Mon Feb 01, 2010 11:02 pm
Forum: Commander - Europe at War : Tech Support
Topic: Grand Strategy - Says Java.exe missing
Replies: 9
Views: 1722

Removing settings.txt causrs the program not to start! Can the setting file be edited?
by fiskog
Mon Feb 01, 2010 7:22 pm
Forum: Commander - Europe at War : Tech Support
Topic: Grand Strategy - Says Java.exe missing
Replies: 9
Views: 1722

Thanx

Thanks,

That did the trick. One issue remains. GS appears to have two levels of zoom where 1.12 had three levels. This may be due to me clicking the wrong box for graphic quality that came up at first launch. I tried uninstall/reinstall but that question was not asked again. Any suggestions?
by fiskog
Mon Feb 01, 2010 3:29 pm
Forum: Commander - Europe at War : Tech Support
Topic: Grand Strategy - Says Java.exe missing
Replies: 9
Views: 1722

Thanks

Thanks for the pointers so far. The origional Matrix install was at: C:\Matrix Games\Commander Europe At War I installed GS there. Then I got a message that it was searching for java.exe. I located java.exe at C:\i386 and pointed to it. Now when the program starts a DOS window pops up for a second a...
by fiskog
Sun Jan 31, 2010 11:10 pm
Forum: Commander - Europe at War : Tech Support
Topic: Grand Strategy - Says Java.exe missing
Replies: 9
Views: 1722

you need to locate the install folder for that on your PC before running the installer

How is that done? I have a Matrix origional installation patched to 1.12.
by fiskog
Thu Jan 21, 2010 7:23 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Playing Axis against the AI - Max difficulty (ideas ?)
Replies: 12
Views: 2329

Playing the allies against max dificulty Axis AI

This can be tough if you place some restrictions on the western allies.

1. No more than one MOT and 2 INF to support France before it falls.

2. No invasion of Italy, Germany, or conquered France, Belgium, or Holland.

You win if the Axis is driven out of Russia and lose if Russia falls.
by fiskog
Thu Jan 21, 2010 7:06 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: GS for Matrix Install
Replies: 0
Views: 503

GS for Matrix Install

Is there a description somewhere for what needs to be done to install GS on a machine with the Matrix version patched to v1.12?
by fiskog
Tue Jan 19, 2010 4:56 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Playing Axis against the AI - Max difficulty (ideas ?)
Replies: 12
Views: 2329

That is really tough. The one game where the AI lost involved starting Barb in mid-1940. Take down Poland FAST. Take down Holland. and position to then take out Belg in one turn. Drive straight to Paris and then spend to rail the army east. Do most fighting in Poland. Don't enter Russia with the min...
by fiskog
Wed Sep 30, 2009 7:15 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Research - a BJR Mod Suggestion
Replies: 2
Views: 1299

Production

One little UI tweak I would like to see is that the last selected build for a given country is the default choice when reentering that country's screen at a later time. So for example if building a destroyer for the UK and then changing to the USSR the selected build would be an armor or corp or wha...
by fiskog
Mon May 18, 2009 2:38 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: WWII Historical References
Replies: 32
Views: 12169

Sealion Analysis

Sealion Analysis. This is pretty harsh.

http://www.philm.demon.co.uk/Miscellaneous/Sealion.htm

Sealion Analysis
by fiskog
Mon May 11, 2009 4:36 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Want suggestions to possible future BJR-mod changes
Replies: 48
Views: 11683

So we need a simple rule that would ensure all countries experience the challenges they faced in the real war. Launching an invasion should not be easy and something you do on impulse. The good thing about linking the number of amphs to the tech level in surface ships is that you then have a chance...
by fiskog
Mon May 04, 2009 3:12 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: German Strategy During Russian Winter
Replies: 14
Views: 4018

leridano wrote:
julyderek wrote:How long does the Russian Winter penalty apply ?
five turns but you can modify it from general.txt file

The effectiveness penalty hits on only the first turn of winter. Movement penalty is all five turns.
by fiskog
Sun May 03, 2009 2:34 am
Forum: Commander Europe at War : AAR's
Topic: World at War AAR-MrPlow vs. jjdenver (No jjdenver allowed)
Replies: 235
Views: 63951

Tech levels

How do the tech levels stack up?
by fiskog
Fri May 01, 2009 9:16 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Want suggestions to possible future BJR-mod changes
Replies: 48
Views: 11683

Re: Suggestions

2. Put some effectiveness penalty on Axis units that enter the Russian winter on turns after the winter starts. Personally, I can't think of a situation where I've been impacted by this. Do you have a specific example where this has had a significant impact on game?[/quote] Its gamey to see the axi...
by fiskog
Fri May 01, 2009 2:24 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Want suggestions to possible future BJR-mod changes
Replies: 48
Views: 11683

Suggestions

1. Limit a country's embarked ground units to that country's number of surface naval units. Or maybe 1.5X with fractions round up. Or Maybe 1.5 for US, UK, and Germany, and 0.5 for Italy and Russia. In this way building a fleet would build AMPH capacity. There was no way that Germany or Russia could...
by fiskog
Tue Apr 28, 2009 7:30 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Ships "occupying" enemy port
Replies: 11
Views: 3947

This was the UK AI attacking its own (UK) convoy in a German port.
by fiskog
Tue Apr 28, 2009 7:12 pm
Forum: Commander Europe at War : AAR's
Topic: World at War AAR-MrPlow vs. jjdenver (No jjdenver allowed)
Replies: 235
Views: 63951

Portugal

Have you considered taking Portugal? It falls easily to two good ground units, three BB's and available CV's. A TAC or two will make it quicker. Basing a STRAT in Lisbon can hit subs in the Atlantic. Once taken, you can take Spain in two or three turns tops with three ARM, three MECH and some air. T...
by fiskog
Tue Apr 28, 2009 6:54 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Ships "occupying" enemy port
Replies: 11
Views: 3947

Re: Super odd AI issue

As a related note on this, I invaded the UK and had captured Liverpool but not London. A UK convoy sailed into Liverpool harbor and stopped! IIRC, UK still had one hex next to the port. Thats odd enough. However, on the following turn UK CV units attacked the convoy and were intercepted by German f...
by fiskog
Tue Apr 28, 2009 12:58 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Ships "occupying" enemy port
Replies: 11
Views: 3947

Super odd AI issue

As a related note on this, I invaded the UK and had captured Liverpool but not London. A UK convoy sailed into Liverpool harbor and stopped! IIRC, UK still had one hex next to the port. Thats odd enough. However, on the following turn UK CV units attacked the convoy and were intercepted by German fi...
by fiskog
Wed Apr 15, 2009 1:21 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: CEAW 2 wishlist
Replies: 63
Views: 19648

Wish list items

1. Make entrenching probabilistic. Supply status divided by 4 should be about right. So at supply state 5 a unit always entrenches with a 25% chance for two levels. At supply state 1 there would be only a 25% chance. After all, entrenchments require supply. 2. Require supply state 3 or better to upg...

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