Search found 8 matches

by anlag
Fri Dec 08, 2023 11:25 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Why didn't the AI spend more prestige pts?
Replies: 2
Views: 1067

Re: Why didn't the AI spend more prestige pts?

Old thread, but the only one I found addressing an issue I've had in several scenarios, that the AI doesn't use its resources to any great effect. For instance, I created a defence scenario for two human players in co-op with an AI in the attacking role. I set the AI to 100 aggressiveness on level 4...
by anlag
Wed Nov 15, 2023 8:18 pm
Forum: Panzer Corps 2 Scenario Design
Topic: Import Units.csv or whole mod to editor? Mod dir on Linux?
Replies: 3
Views: 838

Re: Import Units.csv or whole mod to editor? Mod dir on Linux?

Ah, excellent. Thanks both of you! So the PC2 documents folder is here: ~/.local/share/Steam/steamapps/compatdata/1072040/pfx/drive_c/users/steamuser/Documents/My Games/Panzer Corps 2 Scenarios, Saves and Mods once I create it, among other things. Possibly that number after "compatdata" mi...
by anlag
Wed Nov 15, 2023 12:13 am
Forum: Panzer Corps 2 Scenario Design
Topic: Import Units.csv or whole mod to editor? Mod dir on Linux?
Replies: 3
Views: 838

Import Units.csv or whole mod to editor? Mod dir on Linux?

I'm interested in using the editor to create some additional co-op scenarios, initially for personal use but who knows. I had a couple of questions I can't quite work out. I'd like to create some Finland scenarios. I noticed the base game does not have any Finnish units. I found the extensive PC1 Gr...
by anlag
Sat Jul 25, 2009 8:30 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: BJR-mod future changes on the to-do list
Replies: 6
Views: 2608

I'll say it again, this is a great mod and it means a big life for an already good game. Big props, well done. Having just finished a game vs the AI with the 1.05 version where I wanted to test things out, I noticed a couple of things that could be tweaked, if the possibility exists in the code. For...
by anlag
Mon Jul 20, 2009 11:06 pm
Forum: Commander Europe at War : Opponent Finder
Topic: If you want to be beaten, try me, vanilla game
Replies: 14
Views: 4919

Also, we're in alpha testing of BJR Mod version 2.00, which eliminates ALL house rules. All "former" house rules are implemented within the CEaW game engine. I'm exceptionally pleased to hear that. While I've only just installed and started playing the mod, it seems to me you've done an e...
by anlag
Sat Apr 11, 2009 11:40 pm
Forum: Commander - Europe at War : Tech Support
Topic: Linux/Ubuntu 8.10
Replies: 4
Views: 816

Thought I would chip in here as well. I've managed to get MH CEAW Gold running under Ubuntu 8.10 Intrepid Ibex as well, using Wine and the Java that comes bundled with the game (meaning I can have whatever, if any, Java version installed on my system -- read: the newest one ;-)). The only limitation...
by anlag
Mon Mar 02, 2009 11:24 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: CEAW Gold Announced - oh and the PSP & DS version too!
Replies: 10
Views: 4021

Thanks a lot for the reply. I think there's a word missing or so making the sentence a little hard to understand, but if I get you correctly: -Gold will be compatible with original CEAW version 1.07, or whatever it may be called under a new name. -The Mac version will only be compatible with Gold an...
by anlag
Mon Mar 02, 2009 7:35 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: CEAW Gold Announced - oh and the PSP & DS version too!
Replies: 10
Views: 4021

Together with a friend, I've been looking to buy CEAW and get some PBEM rounds going. Went on Amazon today and saw the Gold edition. Looks dandy, just two questions that I don't see a reply to yet: a) will it be possible to play multiplayer (PBEM) games where one player uses the Gold edition, and th...

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