Search found 134 matches
- Wed Apr 22, 2015 4:29 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Updating v1.12 to GS 3.1
- Replies: 6
- Views: 2939
Re: Updating v1.12 to GS 3.1
I bought the game from slitherine originally (in 2009). Then when I got a new computer, I just zipped all the vanilla game files and transferred them to the new computer. I'm so confused right now. This page (http://www.slitherine.com/ceaw_gs3) says I need CEAW v2.1 to install GS 3.1? Will it not wo...
- Wed Apr 22, 2015 4:01 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Updating v1.12 to GS 3.1
- Replies: 6
- Views: 2939
Updating v1.12 to GS 3.1
How do I update my vanilla v1.12 to the GS 3.1 mod? All I can find is this website from Matrix: http://www.matrixgames.com/products/344/downloads/ But the download is an installer that requires my cd key. I bought the game 6 years ago so I don't remember my key, and it seems very strange that I need...
- Tue Apr 21, 2015 7:50 pm
- Forum: Commander Europe at War : Opponent Finder
- Topic: Haven't played in ~5 years. Looking for a couple GS games.
- Replies: 2
- Views: 1692
Haven't played in ~5 years. Looking for a couple GS games.
Refresh my memory. Is GS 3.1 the descendant of the mod Ronnie et al cooked up back in 08? Is it still the preferred version? Anyways, I haven't played in a while and would like to start a couple non-rushed PBEM games. I am a grad student working on my dissertation, so if you don't hear from me for a...
- Fri Mar 15, 2013 10:16 pm
- Forum: Scourge of War Gettysburg
- Topic: Too Many Trees!
- Replies: 2
- Views: 5780
Too Many Trees!
I love the game, but I'm having issues keeping track of my forces when they enter the woods. I'm sure part of this is by design, but is there any way to cut down on tree density by maybe 30-50% ? I just want to be able to see where my units are.
- Fri Sep 24, 2010 4:01 pm
- Forum: Commander Europe at War : AAR's
- Topic: PeterJFrigate (PJF) vs. AI: Saving Poland (Game Over)
- Replies: 25
- Views: 5601
- Mon Sep 20, 2010 9:14 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Some disagreement with the Commander Grand Strategy
- Replies: 64
- Views: 8310
Maybe I haven't been paying attention enough, but I don't ever recall seeing a GS AAR where the Axis player successfully conquered Iraq. I've seen it in the BJR mod, but GS made it a lot harder. I made a very serious effort in my game against Joe to make it to Iraq, but was overwhelmed near Damascus...
- Sat Sep 18, 2010 7:06 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Some disagreement with the Commander Grand Strategy
- Replies: 64
- Views: 8310
I definitely think that the games feel a lot more scripted in the GS mod. It's like the same thing happens every time. And if you, as the Axis, deviate at all from a set time line of events then your Barbarossa really suffers and you have no chance against the Russians. It seems like in their quest ...
- Fri Sep 17, 2010 4:36 pm
- Forum: Commander Europe at War : AAR's
- Topic: pinkpanzer(axis vs AI(allied)
- Replies: 25
- Views: 5485
- Tue Sep 07, 2010 3:26 pm
- Forum: Commander Europe at War : AAR's
- Topic: Blood, toil, tears and sweat - The war is over!
- Replies: 160
- Views: 24351
I think you have a very strong position in the east, and I actually called this game for you as soon as Barbarossa started. But I am a little concerned about your lack of urgency in planning for the liberation of England. England should have been your number 1 priority the moment the USA entered the...
- Tue Aug 31, 2010 3:24 pm
- Forum: Commander Europe at War : AAR's
- Topic: Defending the Reich - the war is over
- Replies: 224
- Views: 30357
I think this AAR is a prime example of the worst-case scenario for the Axis involving Sealion. I've seen Sealion attempted numerous times in AAR's, by my opponents, and I've even done it a couple times myself. It almost never fails. The problem that you run into isn't being thrown back into the Engl...
- Tue Aug 31, 2010 2:55 pm
- Forum: Commander Europe at War : AAR's
- Topic: Blood, toil, tears and sweat - The war is over!
- Replies: 160
- Views: 24351
- Sat Aug 21, 2010 6:10 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: What happened to the Azores?
- Replies: 3
- Views: 1012
Azores becames american base either on some specific turn in 1943 (don't remember exact date), or when Axis DoW Portugalia. By the way, Frank, did you got my mail with turns? I sent it sort of week ago, and got no response. Cheers. Nope I guess I didn't. I thought you forfeit, or am I thinking of a...
- Fri Aug 20, 2010 3:28 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: What happened to the Azores?
- Replies: 3
- Views: 1012
What happened to the Azores?
I'm playing a GS game right now and the Americans have just joined the fray. Yet I am still not able to utilize the Azores air base because it belongs to Portugal. Did yall make a change I don't know about?
- Thu Aug 12, 2010 8:55 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: For those who love counters!
- Replies: 39
- Views: 6523
I love it! I'm one of those weirdos who just cant adjust to using the unit pictures like everyone does on the AAR section. I agree they look kinda cool. But it can get confusing with all the plane pictures changing all the time, and the naval units are hard to distinguish from one another at first g...
- Thu Aug 12, 2010 8:45 pm
- Forum: Commander - The Great War
- Topic: Commander: The Great War in the making - Dev Diary Episode 2
- Replies: 6
- Views: 2294
- Wed Aug 04, 2010 12:39 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Five more things
- Replies: 24
- Views: 3707
- Fri Jul 30, 2010 5:06 pm
- Forum: Commander Europe at War : AAR's
- Topic: World War: AAR Plaid VS Supermax (No plaid allowed)
- Replies: 95
- Views: 15999
- Mon Jul 26, 2010 9:57 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Five more things
- Replies: 24
- Views: 3707
The point about the predictable convoys is a good one. I am playing a game against Leridano right now where I had a convoy start at 100 points and I gave it a full escort. My opponent, however, is holding it up with just one sub, since he knows exactly where the convoy will go. Each turn, the convo...
- Mon Jul 26, 2010 2:20 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Five more things
- Replies: 24
- Views: 3707
The point about the predictable convoys is a good one. I am playing a game against Leridano right now where I had a convoy start at 100 points and I gave it a full escort. My opponent, however, is holding it up with just one sub, since he knows exactly where the convoy will go. Each turn, the convoy...
- Tue Jul 20, 2010 7:09 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Attacking North America
- Replies: 2
- Views: 860