Back from holiday and i am looking for new opponents.
I am experienced, can play either side and any version of the mod. I don't play vanilla.
email me if interested at gabriele.bianchini@fastwebnet.it
Search found 66 matches
- Sun Aug 30, 2009 6:14 pm
- Forum: Commander Europe at War : Opponent Finder
- Topic: Lookink for PBEM opponents
- Replies: 0
- Views: 1052
- Sat Jun 06, 2009 10:45 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: BJR Mod - Looking for Play Testers for Potential Updates
- Replies: 64
- Views: 24044
Re: BJR Mod - Looking for Play Testers for Potential Updates
Update package The above update package contains a change log file that lists the files changed and where they go. As always, please backup before copying over any existing files. This update package is incremental and requires that the original BJR mod be in place. See first post in this thread fo...
- Mon Jun 01, 2009 1:22 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: BJR Mod - Looking for Play Testers for Potential Updates
- Replies: 64
- Views: 24044
You are right. i try as well my best to keep manpower in the white...but it's impossible after you start offensive against russia. and once you get in yellow, it's more losses you have due to reduced quality. In land units the effect i think is counterbalanced by terrain, better tech and so it's doa...
- Mon Jun 01, 2009 7:34 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: BJR Mod - Looking for Play Testers for Potential Updates
- Replies: 64
- Views: 24044
yes, putting limits on what type of unit you can build is not the best solution. however the problem exists. Germany is limited by PP and oil so they can't build such huge airforce, and even if they build, they can use just for 2-3 turns and then run out of oil. Believe me, if allies just go for air...
- Sun May 31, 2009 11:16 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: BJR Mod - Looking for Play Testers for Potential Updates
- Replies: 64
- Views: 24044
I would like to explain the reasons for the following changes. 1. Increase the max German manpower from 858 to 1058. 8. Reduce the US production by 8 9. Reduce the max convoy value by 10 for the north Atlantic convoy and 20 for the south Atlantic convoy. 10. Reduce the at start tech in industry for...
- Sat May 30, 2009 11:16 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: The Great BJR mod is now updated to version 1.12!
- Replies: 63
- Views: 30733
1. Change the organization increases as shown above. This will temporarily increase the efficiency gap between Germany and Russia by 4 and encourage the Russian player to invest in general labs to boost his organization tech. 2. Reduce the Russian at start antitank value from 2 to 1 (then it's the ...
- Fri May 29, 2009 7:19 pm
- Forum: Commander Europe at War : AAR's
- Topic: Problems with Barbarossa in BJR; is this game balanced
- Replies: 12
- Views: 5246
In vanilla, axis has advantage. It's harder to beat France, but very easy to knock out russia. The worst tactic russia can do is to defend on the Dnepr: i personally crushed as axis always that line of defence. When i see my opponent defending on dnepr i know i won the game. In BJR mod, it's easier ...
- Sat May 23, 2009 11:54 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: USSR defense in BJR mod, 1942/43
- Replies: 3
- Views: 1678
As i wrote you by email, i think you defended well. The armor on frontline allowed me to make 100P losses to russians (usually 12 steps to armor and 6-8 to air units) without even moving my armors for few turns just with air bombing. But it also delayed my offensive of 5 turns. if you moved out air ...
- Thu May 21, 2009 7:35 pm
- Forum: Commander Europe at War : AAR's
- Topic: AAR - Joe (Axis) vs Ronnie (Allies) w/BJR (Allied Eyes Only)
- Replies: 47
- Views: 27256
- Tue May 19, 2009 10:49 pm
- Forum: Commander Europe at War : AAR's
- Topic: AAR - Joe (Axis) vs Ronnie (Allies) w/BJR (Allied Eyes Only)
- Replies: 47
- Views: 27256
I look forward to seeing the battle of will in Russia coming soon. It's been very interested (and informative) watching you two battle it out so far.[/quote I agree and it proves a good Axis player can still win in the Med even under the Malta supply rule. So it shows that the Malta supply rule doe...
- Sun May 17, 2009 10:03 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: BJR mod - Malta rule
- Replies: 17
- Views: 4892
- Sun May 17, 2009 9:45 am
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Want suggestions to possible future BJR-mod changes
- Replies: 48
- Views: 11674
Another thought talking to 2 players i play with in BJR mod: why there is no restriction rule to allies in africa? in some games you see the allies having in 'late '40 and '41 6-8 infantry, 2 armors, 4 planes...i don't think that historically was that easy for UK to supply such army (at least before...
- Mon May 11, 2009 9:46 pm
- Forum: Commander Europe at War : AAR's
- Topic: AAR: OzHawkeye V MarkClark (no MarkClark allowed)
- Replies: 50
- Views: 19872
well, i would put an infantry in capital and keep armor behind the double line defence, ready to use it to kill a german unit if axis player makes a mistake. i agree that the more time you give france, the more expensive it will be getting to paris. in this game, for sure axis will lose 4-5 turns th...
- Mon May 11, 2009 9:41 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: BJR mod - Malta rule
- Replies: 17
- Views: 4892
Re: BJR mod - Malta rule
in case the germans take spain and gibraltar, does it still apply? historically, malta convoys were coming through gibraltar. There is no rule mentioning what happens when gibraltar is taken by axis. Good point. We developed the Malta supply rule loosely on a similar rule from Avalon Hill's 3rd Rei...
- Sun May 10, 2009 8:39 pm
- Forum: Commander Europe at War : AAR's
- Topic: AAR: OzHawkeye V MarkClark (no MarkClark allowed)
- Replies: 50
- Views: 19872
- Sun May 10, 2009 12:55 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: Want suggestions to possible future BJR-mod changes
- Replies: 48
- Views: 11674
some suggestiongs about changes (if possible): 1) why not lifting the rule of max 2 air attacks towards naval targets (not subs) not in port? while it's true that no air attack completely destroyed a land unit, there were plenty of cases of ships sunk by air. 2) is it possible to have a defensive bo...
- Sun May 10, 2009 12:47 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: BJR mod - Malta rule
- Replies: 17
- Views: 4892
BJR mod - Malta rule
in case the germans take spain and gibraltar, does it still apply?
historically, malta convoys were coming through gibraltar. There is no rule mentioning what happens when gibraltar is taken by axis.
historically, malta convoys were coming through gibraltar. There is no rule mentioning what happens when gibraltar is taken by axis.
- Sat May 09, 2009 9:32 pm
- Forum: Commander Europe at War : AAR's
- Topic: AAR: OzHawkeye V MarkClark (no MarkClark allowed)
- Replies: 50
- Views: 19872
- Sat May 09, 2009 1:08 pm
- Forum: Commander Europe at War : AAR's
- Topic: World at War AAR-MrPlow vs. jjdenver (No jjdenver allowed)
- Replies: 235
- Views: 63949
Well, personally i was thinking this game to be won by allies after germany lost so many troops and PP in sealion. My idea was that russia would have taken the initiative earlier. I still don't understand how russia didn't manage to beat the germans: in BJR mod it happens almost always and in this g...
- Tue May 05, 2009 9:39 pm
- Forum: Commander Europe at War : Opponent Finder
- Topic: GREAT LIST of CEAW Online Opponents (updated 28th May, 2009)
- Replies: 74
- Views: 53619
Name: Gabriele Bianchini (Male) Forum ID: raffo80 Location: Italy, genoa Email Address : gabriele.bianchini@fastwebnet.it Play PBeM Games : Yes Play TCPIP Games : No Vanilla CEAW : Yes BJR Mod CEAW : Yes Side Prefrence (Allies/Axis) : no preference No. of Games Completed (Including with AI) : 10+ Cu...