Search found 31 matches

by Ubberdorc
Fri Mar 17, 2023 8:21 pm
Forum: Modders Corner
Topic: New 3D unit models mod (ver. 0.5 updated 2023-12-18)
Replies: 21
Views: 4684

Re: New 3D unit models mod (ver. 0.4 updated 2022-5-19)

This is great! Any chance you could make a trebuchet model for personal mod? Just stick a trebuchet with a crew? I Don't even care if its animated as long as I can associate a sound with it. I used a map object and the crew from I believe the dismounted dragoon horse holders but I would rather have ...
by Ubberdorc
Sat Dec 28, 2019 10:33 pm
Forum: Scenario Design
Topic: random reinforcements?
Replies: 5
Views: 2538

Re: random reinforcements?

Thank you for the help, I will give them A try!
by Ubberdorc
Tue Dec 17, 2019 8:38 pm
Forum: Modders Corner
Topic: questions ViewFlags and MoraleState in squad file
Replies: 1
Views: 1097

questions ViewFlags and MoraleState in squad file

First off - I am sorry if these questions have been answered previously - I try to read all the modding posts but there are answers all over the place and in threads unrelated to the original post in the threads and it is hard to remember where I had seen the information before. In the Squads file d...
by Ubberdorc
Mon Dec 16, 2019 2:04 pm
Forum: Modders Corner
Topic: General Mod
Replies: 81
Views: 26951

Re: General Mod

WoW great job!
by Ubberdorc
Sun Dec 15, 2019 1:02 am
Forum: Modders Corner
Topic: LOS in tiles/10 (so 50 means 5 tiles)
Replies: 8
Views: 1973

Re: LOS in tiles/10 (so 50 means 5 tiles)

Nice thank you!
by Ubberdorc
Sun Dec 15, 2019 1:00 am
Forum: Pike & Shot
Topic: My letter to Santa Claus
Replies: 87
Views: 18280

Re: My letter to Santa Claus

Good Ideas - I would like a multiplayer Campaign system that interlink the battles. Even if the current map campaign system was multiplayer would be enough for me.

Ability to export and import models to enable easier modding for total conversions.
by Ubberdorc
Sat Dec 14, 2019 4:27 pm
Forum: Modders Corner
Topic: LOS in tiles/10 (so 50 means 5 tiles)
Replies: 8
Views: 1973

Re: LOS in tiles/10 (so 50 means 5 tiles)

Yeah Forests work real well - I was just hoping to have a good ambush unit.

Athos1660 wrote: Sat Dec 14, 2019 3:51 pm
Ubberdorc wrote: Sat Dec 14, 2019 3:43 pm Is there anything that makes a unit hard to see?
Obstacles and terrain ?
by Ubberdorc
Sat Dec 14, 2019 3:43 pm
Forum: Modders Corner
Topic: LOS in tiles/10 (so 50 means 5 tiles)
Replies: 8
Views: 1973

Re: LOS in tiles/10 (so 50 means 5 tiles)

Thank you. I was hoping it was the other way around like the scenario design PDF said. Is there anything that makes a unit hard to see? 4.9 LOS 200 Divide by 10 to get number of tiles away that unit can be seen. 4.10 CoverLOS 20 Divide by 10 to get number of tiles away that unit can be seen when und...
by Ubberdorc
Thu Dec 12, 2019 3:55 pm
Forum: Modders Corner
Topic: LOS in tiles/10 (so 50 means 5 tiles)
Replies: 8
Views: 1973

LOS in tiles/10 (so 50 means 5 tiles)

In the Squads file what do these do?

LOS in tiles/10 (so 50 means 5 tiles)
LOS to infantry in cover/10

Are they representative of how far the unit can see (like I got my binoculars out looking - scouting distance)
or
How far the unit itself can be seen (like I am hiding - stealth)
by Ubberdorc
Wed Dec 11, 2019 3:07 am
Forum: Scenario Design
Topic: random reinforcements?
Replies: 5
Views: 2538

random reinforcements?

Is it possible to set up random reinforcements?
So instead of reinforcements showing up on turn 5 they would show up between turn 4 and turn 10?
by Ubberdorc
Mon Dec 09, 2019 10:10 pm
Forum: Scenario Design
Topic: I need to understand these things to make a scenario...
Replies: 161
Views: 48426

Re: I need to understand these things to make a scenario...

Thank you for all the questions and answers in this thread - so much good information here!
by Ubberdorc
Wed Dec 04, 2019 8:35 pm
Forum: Pike & Shot
Topic: Elephants
Replies: 24
Views: 5109

Re: Elephants

any chance for a screen shot?
by Ubberdorc
Mon Dec 02, 2019 2:39 pm
Forum: Modders Corner
Topic: General Mod
Replies: 81
Views: 26951

Re: General Mod

I played around with the skirmish mode and it is pretty cool! I have a couple of questions: 1. Some units had black directional arrows - what does that signify? 2. Is it possible to control which units get a general in the scenario editor? 3. Do commander abilities "stack" meaning if a Maj...
by Ubberdorc
Mon Dec 02, 2019 2:28 pm
Forum: Modders Corner
Topic: Big Infantry Units
Replies: 22
Views: 4144

Re: Big Infantry Units

I agree with the above postings and that what I was going to try. Skirmish mode pulls from the army list which texture folder to pull from and it uses the name of the asset file to decide what texture is used in the "army texture folder'. Scenario editor pulls from the default texture listed in...
by Ubberdorc
Mon Dec 02, 2019 1:17 am
Forum: Modders Corner
Topic: Big Infantry Units
Replies: 22
Views: 4144

Re: Big Infantry Units

I might be able to help this week. I have a theory I will try.
by Ubberdorc
Sat Nov 23, 2019 3:20 am
Forum: Modders Corner
Topic: Clones
Replies: 8
Views: 3381

Re: Clones

I was able to get this method to work using Notepad++ I know this is a dead thread but it might be useful for others. If you are careful to keep the texture names exactly the same size, you can actually edit the binary files too if you wish. The texture names are stored very early in the file data a...
by Ubberdorc
Thu Nov 21, 2019 6:38 pm
Forum: Modders Corner
Topic: textures/skins - cloned asset file
Replies: 6
Views: 1582

Re: textures/skins - cloned asset file

"For the detailed info, please, see the manual p. 20.2.2."

which manual?
by Ubberdorc
Thu Nov 21, 2019 3:35 pm
Forum: Modders Corner
Topic: textures/skins - cloned asset file
Replies: 6
Views: 1582

Re: textures/skins - cloned asset file

I reread your response so maybe I need two different campaign folders one for historical and one for skirmish. In the Skirmish one, I leave everything as is. For Campaign/Historical I create or use different folders for each set and assign via editor. Example a folder "textures1" , "t...
by Ubberdorc
Thu Nov 21, 2019 3:18 pm
Forum: Modders Corner
Topic: textures/skins - cloned asset file
Replies: 6
Views: 1582

Re: textures/skins - cloned asset file

Thanks for the reply Cronos! PSCAMP\CAMPAIGNS\(Your Module name)\Data\Battle\UnitTextures\ <----this is how I did it I had 2 different texture folders one for the "Castleton" and one for the "Scottish_Castleton". I like the coronelía (spelling?) formation because of the shields. ...
by Ubberdorc
Thu Nov 21, 2019 4:07 am
Forum: Modders Corner
Topic: textures/skins - cloned asset file
Replies: 6
Views: 1582

textures/skins - cloned asset file

I know I am late to this game, I searched this forum and could not find the answer. For example: I made three different units using the same asset model renaming them to swordsmen1, swordsmen2, swordsmen3. All three have different textures in the same folder. In skirmish they show up as intended but...

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