Search found 10 matches

by JurisDocta
Tue Oct 21, 2014 4:28 pm
Forum: Pandora - First Contact
Topic: Fungus Question
Replies: 11
Views: 5397

Re: Fungus Question

If you are referring to fungus on sea tiles there is currently what I hope is a bug/oversight; these do not have their yield improved with any of the fungus research; only land-based fungus does. Otherwise, I think you are misunderstanding how fungus works: Upon completing the project, fungus tiles...
by JurisDocta
Tue Oct 21, 2014 4:25 pm
Forum: Pandora : Tech Support
Topic: [Exploit]Field Lab/Construction Bay Bug
Replies: 3
Views: 1012

Re: [Exploit]Field Lab/Construction Bay Bug

Zak0r wrote:This is no bug.

Field labs have always provided 3 base science when used by a scientist. The observatory bonus gets added in the city science output when you hover over it. Same goes for factories and Xenite.
So when its not worked, it produces one anyway? Is that what I'm to take from this?
by JurisDocta
Fri Oct 17, 2014 3:13 am
Forum: Pandora : Tech Support
Topic: [Exploit]Field Lab/Construction Bay Bug
Replies: 3
Views: 1012

[Exploit]Field Lab/Construction Bay Bug

All labs seem to give me 3 science regardless of whether I am building on an observatory or not. The same is be true for the Construction Bay which gives 3 Production even when not on Xenite flowers.
by JurisDocta
Thu Oct 16, 2014 2:30 pm
Forum: Pandora - First Contact
Topic: World Generation
Replies: 13
Views: 4410

Re: World Generation

+ Bump. I imagine the devs have their hands full right now but here are some picks from the top of my wishlist: - Fractal and Shuffle map scripts (these names are from the Civilization games). Fractal produces a more random map that could have both continents, islands and more. Shuffle produces a t...
by JurisDocta
Wed Oct 15, 2014 2:07 pm
Forum: Pandora - First Contact
Topic: What du you think why this game lacks popularity?
Replies: 29
Views: 9432

Re: What du you think why this game lacks popularity?

What would be interresting when playing with Terra Salvum is: Vivian: "Dear Mr. AI, you are runing the planet. I'll give you 20 turns to reduce your polution by at least 30% or otherwise our soldiers will do it for you." Other leader: "Yeah your complaint is not unjust. We'll build more air purifie...
by JurisDocta
Tue Oct 14, 2014 5:53 pm
Forum: Pandora - First Contact
Topic: Eclipse of Nashira = Terrible.
Replies: 39
Views: 12147

Re: Eclipse of Nashira = Terrible.

Alright guys, these are our planned changes: - Only agents (and units with a detection device, will be added) can see, block and attack other agents. - Agent movement is reduced to 2. - To infiltrate a city, you first have to kill all agents or units with detection stationed there. - Agents no long...
by JurisDocta
Thu Oct 09, 2014 5:59 pm
Forum: Pandora - First Contact
Topic: Fungus Question
Replies: 11
Views: 5397

Re: Fungus Question

All fungus tiles simply gain 2/2 for you. So if you have both techs they will yield 4 food and 4 minerals (5 for Terra Salvum). If you want to see the yield you can press the small button next to the minimap. But I haven't seen it in city view though when it shows yields for minerals and food it ma...
by JurisDocta
Thu Oct 09, 2014 4:26 pm
Forum: Pandora - First Contact
Topic: Eclipse of Nashira = Terrible.
Replies: 39
Views: 12147

Re: Eclipse of Nashira = Terrible.

A further problem is there is no real use for the Mechanization/Transcendence era agents and their respective equipment - they don't have any higher infiltration chances, just higher combat strength. That is not true. The blue agent has +0.25 to all operations over the white one and the golden one ...
by JurisDocta
Wed Oct 08, 2014 11:51 pm
Forum: Pandora - First Contact
Topic: Fungus Question
Replies: 11
Views: 5397

Fungus Question

I'm a new player. When I research the techs/build the projects that make fungus give food and minerals, where is that classified in the city view? Does that only apply to fungus you grow yourself :?:
by JurisDocta
Wed Oct 08, 2014 1:20 pm
Forum: Pandora : Modders Corner
Topic: AI Mod for Nashira
Replies: 13
Views: 6360

Re: AI Mod for Nashira

Question Xilmi: Does the AI build fortresses? If not, could you possibly put that in the next update?

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