Search found 10 matches
- Tue Oct 21, 2014 4:28 pm
- Forum: Pandora - First Contact
- Topic: Fungus Question
- Replies: 11
- Views: 9836
Re: Fungus Question
If you are referring to fungus on sea tiles there is currently what I hope is a bug/oversight; these do not have their yield improved with any of the fungus research; only land-based fungus does. Otherwise, I think you are misunderstanding how fungus works: Upon completing the project, fungus tiles...
- Tue Oct 21, 2014 4:25 pm
- Forum: Pandora : Tech Support
- Topic: [Exploit]Field Lab/Construction Bay Bug
- Replies: 3
- Views: 1809
Re: [Exploit]Field Lab/Construction Bay Bug
So when its not worked, it produces one anyway? Is that what I'm to take from this?Zak0r wrote:This is no bug.
Field labs have always provided 3 base science when used by a scientist. The observatory bonus gets added in the city science output when you hover over it. Same goes for factories and Xenite.
- Fri Oct 17, 2014 3:13 am
- Forum: Pandora : Tech Support
- Topic: [Exploit]Field Lab/Construction Bay Bug
- Replies: 3
- Views: 1809
[Exploit]Field Lab/Construction Bay Bug
All labs seem to give me 3 science regardless of whether I am building on an observatory or not. The same is be true for the Construction Bay which gives 3 Production even when not on Xenite flowers.
- Thu Oct 16, 2014 2:30 pm
- Forum: Pandora - First Contact
- Topic: World Generation
- Replies: 13
- Views: 7562
Re: World Generation
+ Bump. I imagine the devs have their hands full right now but here are some picks from the top of my wishlist: - Fractal and Shuffle map scripts (these names are from the Civilization games). Fractal produces a more random map that could have both continents, islands and more. Shuffle produces a t...
- Wed Oct 15, 2014 2:07 pm
- Forum: Pandora - First Contact
- Topic: What du you think why this game lacks popularity?
- Replies: 29
- Views: 13773
Re: What du you think why this game lacks popularity?
What would be interresting when playing with Terra Salvum is: Vivian: "Dear Mr. AI, you are runing the planet. I'll give you 20 turns to reduce your polution by at least 30% or otherwise our soldiers will do it for you." Other leader: "Yeah your complaint is not unjust. We'll build m...
- Tue Oct 14, 2014 5:53 pm
- Forum: Pandora - First Contact
- Topic: Eclipse of Nashira = Terrible.
- Replies: 39
- Views: 19286
Re: Eclipse of Nashira = Terrible.
Alright guys, these are our planned changes: - Only agents (and units with a detection device, will be added) can see, block and attack other agents. - Agent movement is reduced to 2. - To infiltrate a city, you first have to kill all agents or units with detection stationed there. - Agents no long...
- Thu Oct 09, 2014 5:59 pm
- Forum: Pandora - First Contact
- Topic: Fungus Question
- Replies: 11
- Views: 9836
Re: Fungus Question
All fungus tiles simply gain 2/2 for you. So if you have both techs they will yield 4 food and 4 minerals (5 for Terra Salvum). If you want to see the yield you can press the small button next to the minimap. But I haven't seen it in city view though when it shows yields for minerals and food it ma...
- Thu Oct 09, 2014 4:26 pm
- Forum: Pandora - First Contact
- Topic: Eclipse of Nashira = Terrible.
- Replies: 39
- Views: 19286
Re: Eclipse of Nashira = Terrible.
A further problem is there is no real use for the Mechanization/Transcendence era agents and their respective equipment - they don't have any higher infiltration chances, just higher combat strength. That is not true. The blue agent has +0.25 to all operations over the white one and the golden one ...
- Wed Oct 08, 2014 11:51 pm
- Forum: Pandora - First Contact
- Topic: Fungus Question
- Replies: 11
- Views: 9836
Fungus Question
I'm a new player. When I research the techs/build the projects that make fungus give food and minerals, where is that classified in the city view? Does that only apply to fungus you grow yourself 

- Wed Oct 08, 2014 1:20 pm
- Forum: Pandora : Modders Corner
- Topic: AI Mod for Nashira
- Replies: 13
- Views: 10679
Re: AI Mod for Nashira
Question Xilmi: Does the AI build fortresses? If not, could you possibly put that in the next update?