
Fungus Question
Moderators: Pandora Moderators, Slitherine Core
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- Lance Corporal - Panzer IA
- Posts: 10
- Joined: Wed Oct 08, 2014 1:19 pm
Fungus Question
I'm a new player. When I research the techs/build the projects that make fungus give food and minerals, where is that classified in the city view? Does that only apply to fungus you grow yourself 

Re: Fungus Question
All fungus tiles simply gain 2/2 for you. So if you have both techs they will yield 4 food and 4 minerals (5 for Terra Salvum). If you want to see the yield you can press the small button next to the minimap.
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- Lance Corporal - Panzer IA
- Posts: 10
- Joined: Wed Oct 08, 2014 1:19 pm
Re: Fungus Question
But I haven't seen it in city view though when it shows yields for minerals and food it makes no mention of food or minerals from fungus (being derived from a project, shouldn't it say +2 from projects?), only that the fungus is +1 pollution.Zak0r wrote:All fungus tiles simply gain 2/2 for you. So if you have both techs they will yield 4 food and 4 minerals (5 for Terra Salvum). If you want to see the yield you can press the small button next to the minimap.
Re: Fungus Question
Did you put famers or miners to work in that city that will actually use the fungus?
Re: Fungus Question
If you are referring to fungus on sea tiles there is currently what I hope is a bug/oversight; these do not have their yield improved with any of the fungus research; only land-based fungus does. Otherwise, I think you are misunderstanding how fungus works: Upon completing the project, fungus tiles simply start having a +2 mineral and +2 food yield. That is all; you still need to work the fungus tile for the output, it won't just give you any benefit 'from projects'.
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- Lance Corporal - Panzer IA
- Posts: 10
- Joined: Wed Oct 08, 2014 1:19 pm
Re: Fungus Question
I destroyed my land fungus early game so it probably is a bug. This should be moved to the tech support forum perhaps?Apheirox wrote:If you are referring to fungus on sea tiles there is currently what I hope is a bug/oversight; these do not have their yield improved with any of the fungus research; only land-based fungus does. Otherwise, I think you are misunderstanding how fungus works: Upon completing the project, fungus tiles simply start having a +2 mineral and +2 food yield. That is all; you still need to work the fungus tile for the output, it won't just give you any benefit 'from projects'.
Re: Fungus Question
I've noticed another mod-fixable-bug like this:
Water Suburbs and Water Purifiers still only cost 2 Credits/turn instead of the rebalanced cost of 3 as the patch-notes of 1.5.3 intend.
I could fix both these bugs in my mod but this would make it incompatible for multiplayer.
Water Suburbs and Water Purifiers still only cost 2 Credits/turn instead of the rebalanced cost of 3 as the patch-notes of 1.5.3 intend.
I could fix both these bugs in my mod but this would make it incompatible for multiplayer.
Re: Fungus Question
Thanks, that'll be fixed in the next version.Xilmi wrote:I've noticed another mod-fixable-bug like this:
Water Suburbs and Water Purifiers still only cost 2 Credits/turn instead of the rebalanced cost of 3 as the patch-notes of 1.5.3 intend.
I could fix both these bugs in my mod but this would make it incompatible for multiplayer.
Rok Breulj
Designer and Programmer
Proxy Studios
Designer and Programmer
Proxy Studios
Re: Fungus Question
When a land fungus is discovered (and too when we click this message in the log), it opens an empty compendium page (it does not go to the Fungus tab).
Water fungus discovering is okay (maybe it has stolen the land tab).
That's same bug in French and in English.
As there are texts for both (in Features.xml), I think there is missing a 2nd Fungus tab in compendium.
But they have the same texts (of Features.xml)...
Water fungus discovering is okay (maybe it has stolen the land tab).
That's same bug in French and in English.
As there are texts for both (in Features.xml), I think there is missing a 2nd Fungus tab in compendium.
But they have the same texts (of Features.xml)...
Re: Fungus Question
Thank you. Will look into it for the next update.
Rok Breulj
Designer and Programmer
Proxy Studios
Designer and Programmer
Proxy Studios
Re: Fungus Question
This small bug is still in 1.6.7, at least in french version.ERISS wrote:When a land fungus is discovered (and too when we click this message in the log), it opens an empty compendium page (it does not go to the Fungus tab).
Water fungus discovering is okay (maybe it has stolen the land tab).
That's same bug in French and in English.
Re: Fungus Question
GOG' 1.6.7 didn't correct the fungus bug, as it's the same patch.
The bug happens when we discover the 2nd king of fungus: sea if we already seen the land fungus, land fungus if we already see the sea one.
The bug happens when we discover the 2nd king of fungus: sea if we already seen the land fungus, land fungus if we already see the sea one.