Search found 68 matches
- Tue Oct 11, 2016 1:29 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: The Hour of the Wolf is nearing!
- Replies: 17
- Views: 7750
Re: The Hour of the Wolf is nearing!
If it fixes the shortcomings of Warhammer Armageddon we might be in for a fine treat. Looking forward to it.
- Wed Nov 25, 2015 2:20 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Deep Strike and Droppods
- Replies: 2
- Views: 2646
- Fri May 15, 2015 1:49 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: so whats next after ultrmarines?
- Replies: 12
- Views: 5246
Re: so whats next after ultrmarines?
I wish to see a new expansion with new features finally. >_> I haven't touched the game for months, as it quickly grew old to me.
- Sat May 09, 2015 4:38 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: overwhelmed by unit choices
- Replies: 8
- Views: 4002
Re: overwhelmed by unit choices
or add more traits and abilities to distinct those units more.... *whistle*
- Tue Apr 14, 2015 10:45 pm
- Forum: Mods and Scenario Design
- Topic: Death Korps of Krieg and other additions W.I.P
- Replies: 28
- Views: 24825
Re: Death Korps of Krieg and other additions W.I.P
thank you for your hard work. 

- Fri Mar 20, 2015 5:01 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Psyker ? Warp's powers ?
- Replies: 3
- Views: 1807
Re: Psyker ? Warp's powers ?
Warp Powers would be nice 

- Tue Mar 10, 2015 4:01 am
- Forum: Mods and Scenario Design
- Topic: Death Korps of Krieg and other additions W.I.P
- Replies: 28
- Views: 24825
Re: Death Korps of Krieg W.I.P
definitely cool stuff 

- Sun Mar 08, 2015 12:36 am
- Forum: Mods and Scenario Design
- Topic: Ability / Traits
- Replies: 4
- Views: 3640
Re: Ability / Traits
Sorry. Not possible.
I made a lot of suggestions for new traits, though so far the devs didn't implemented any new traits unfortunately.
For trait requests you might checkout following thread:
viewtopic.php?f=235&t=54937
I made a lot of suggestions for new traits, though so far the devs didn't implemented any new traits unfortunately.
For trait requests you might checkout following thread:
viewtopic.php?f=235&t=54937
- Wed Mar 04, 2015 9:25 pm
- Forum: Mods and Scenario Design
- Topic: Mod: pizza's Tau full faction addon v0.3 (now 94 variants)
- Replies: 36
- Views: 39139
Re: Mod: pizza's Tau full faction addon v0.1 (first 76 varia
Wow! You're a working machine
- just finished tyranids and already on the next one O_O
Just awesome. Thx a lot!

Just awesome. Thx a lot!
- Thu Feb 05, 2015 8:26 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: New announcements from the twitch feed today?
- Replies: 3
- Views: 1937
Re: New announcements from the twitch feed today?
For those who aren't in the closed beta: one of the new scenarios that will come our way has been shown.
Also some interface improvements were presented.
But unfortunately no new unit traits or weapon traits have been mentioned AFAIK because at times the stream was very laggy.
Also some interface improvements were presented.
But unfortunately no new unit traits or weapon traits have been mentioned AFAIK because at times the stream was very laggy.
- Sat Jan 24, 2015 9:04 pm
- Forum: Mods and Scenario Design
- Topic: Tyranids unit graphics all done, still needs harridan photos
- Replies: 36
- Views: 22293
Re: Tyranids unit graphics release, now a request for photos

- Mon Jan 19, 2015 7:01 pm
- Forum: Mods and Scenario Design
- Topic: tyranids stats crunching and idea thread (community project)
- Replies: 39
- Views: 15944
Re: tyranids stats crunching and idea thread (community proj
According to the army codex: all crones come with drool cannon, 4 tentaclids and a pair of Scything Talons. On top of that crones may take either a Stinger Salvo or Cluster Spines for a price. It also can take "standard" Biomorphs, which are Toxin Sacs, Acid Blood, Adrenal glands and Regen...
- Mon Jan 19, 2015 2:34 am
- Forum: Mods and Scenario Design
- Topic: tyranids stats crunching and idea thread (community project)
- Replies: 39
- Views: 15944
Re: tyranids stats crunching and idea thread (community proj
likely to be a typo though the Exocrine is definitely no artillery unit. In the tabletop the Bio-Plasmic Cannon has a range of 24" - thats laser rifle range ;) Hammer of Wrath: I've been largely ignoring this. The reasons are twofold. First is that units already in game that should have it don'...
- Mon Jan 19, 2015 12:51 am
- Forum: Mods and Scenario Design
- Topic: [MOD Vanilla++] Download, Searching members for a small team
- Replies: 10
- Views: 7547
Re: [MOD Vanilla++] Download, Searching members for a small
Hey fsx,
you got some feedback in your inbox
The modified scenarios were definitely fun to play!
you got some feedback in your inbox

The modified scenarios were definitely fun to play!
- Sun Jan 18, 2015 8:36 pm
- Forum: Mods and Scenario Design
- Topic: tyranids stats crunching and idea thread (community project)
- Replies: 39
- Views: 15944
Re: tyranids stats crunching and idea thread (community proj
Amen!pizzagrenadier wrote:crossing fingers for the dev to release some cool new traits in the new update.
- Sun Jan 18, 2015 5:54 am
- Forum: Mods and Scenario Design
- Topic: tyranids stats crunching and idea thread (community project)
- Replies: 39
- Views: 15944
Re: tyranids stats crunching and idea thread (community proj
A Little remark round for heavy support units :) Carnifexes- The first big guy, and still wrecking things. Skreamer Killer is the talons+bio-plasma, dakkafex is the devourers. Will list the other weapons for other variants. Because of it's battering ram and hammer of wrath rules i would add an addit...
- Sun Jan 18, 2015 4:53 am
- Forum: Mods and Scenario Design
- Topic: tyranids stats crunching and idea thread (community project)
- Replies: 39
- Views: 15944
Re: tyranids stats crunching and idea thread (community proj
few remarks how i would interpret certain abilities: move through cover: that's easy to model. With the help of movement types you can edit it so that one movement type can cross terrain easily and use that for move through cover units. scout, infiltrate, deepstrike: as soon as the scout-trait is fi...
- Sun Jan 18, 2015 2:57 am
- Forum: Mods and Scenario Design
- Topic: tyranids stats crunching and idea thread (community project)
- Replies: 39
- Views: 15944
Re: tyranids stats crunching and idea thread (community proj
Nah, I was confused because I looked at first in the Apocalypse book from 2008 >_<Dayta wrote: Same, I got confused as to what you were referencing when you said they have it all, my bad.
- Sun Jan 18, 2015 2:14 am
- Forum: Mods and Scenario Design
- Topic: Tyranids unit graphics all done, still needs harridan photos
- Replies: 36
- Views: 22293
Re: Tyranids unit graphics release, now a request for photos
Yaaaaaaaaaaay - awesome!
Another step towards "Mission Complete"
Another step towards "Mission Complete"

- Sun Jan 18, 2015 1:53 am
- Forum: Mods and Scenario Design
- Topic: tyranids stats crunching and idea thread (community project)
- Replies: 39
- Views: 15944
Re: tyranids stats crunching and idea thread (community proj
Tomorrow is off so should get some rough stats for a lot of those up if you don't mind me doing that. Just fire away! ;) Also as far as i know: all hierophant come with two Bio-cannons, Scything Talons, Lash Whip and Toxic miasma. Also they are agile, have Regeneration and a Warp Field. But they ha...