Search found 4 matches

by ricomise
Mon Jan 23, 2017 10:22 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Losing units in the campaign.
Replies: 7
Views: 3163

Losing units in the campaign.

First, great game. Been waiting for a turn-based tactical 40K experience for a while, and this delivers. One question I have, though, is why there seems to be no penalty for losing units in the campaign? For instance, I struggled with the decision to bring two experienced Grey Hunter ranged units in...
by ricomise
Sat Mar 07, 2015 9:23 pm
Forum: Vietnam '65
Topic: Terrain makes the difference - a clear victory AAR
Replies: 25
Views: 8842

Re: Terrain makes the difference - a clear victory AAR

2 engineers is pretty much a must This, I think, depends on the map. I just suffered a humiliating decisive defeat on a map that I thought would require two engineer units. Lots of jungle and isolated HQ. By the time I got to the central cluster of villages with the engineers, there were NVA everyw...
by ricomise
Sat Mar 07, 2015 6:20 am
Forum: Vietnam '65
Topic: Nice Job!
Replies: 4
Views: 1588

Re: Nice Job!

Just finished my first "veteran" game. Totally different experience! I was behind practically from the get go, was in negative political support for several turns mid-game. I learned a valuable lesson about patrolling roads for mines after a damaged APC transporting a wounded infantry unit...
by ricomise
Fri Mar 06, 2015 9:07 pm
Forum: Vietnam '65
Topic: Nice Job!
Replies: 4
Views: 1588

Nice Job!

I am not usually one for tablet ports, as I tend to like more complexity, but I have to say, the "feel" of this game is just about right. Had some tense moments in my first two "standard" games, though I pulled out a decisive each time. On to "Veteran," I guess. It is n...

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