Makes sense... I am just a bit puzzled that there is no single official reply to this collection of ideas and suggestions...
...i.e. during one entire year I mean (well, almost... but still)
Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators
Makes sense... I am just a bit puzzled that there is no single official reply to this collection of ideas and suggestions...
Im worried too, but you never know they might surprise us.PeteMitchell wrote: ↑Sat May 29, 2021 8:25 pmMakes sense... I am just a bit puzzled that there is no single official reply to this collection of ideas and suggestions...
...i.e. during one entire year I mean (well, almost... but still)
You just haven't found the right amount to interest them yet )PeteMitchell wrote: ↑Sat May 29, 2021 8:25 pmMakes sense... I am just a bit puzzled that there is no single official reply to this collection of ideas and suggestions...
...i.e. during one entire year I mean (well, almost... but still)
Only at the cost ) I don't like to count other people's money but still how much did it cost to create the first one Panzer Corps ? )faos333 wrote: ↑Sat May 29, 2021 8:32 pmIm worried too, but you never know they might surprise us.PeteMitchell wrote: ↑Sat May 29, 2021 8:25 pmMakes sense... I am just a bit puzzled that there is no single official reply to this collection of ideas and suggestions...
...i.e. during one entire year I mean (well, almost... but still)
PzC0 is Freeware. The name is Panzer General Forever [PGF].
+1captainjack wrote: ↑Sun May 30, 2021 6:37 am That PGF screenshot brings back some memories.
The one thing I didn't like was having to attack immediately after moving, but spent many happy hours on it.
'
After reading your post I understood one Thing:dalfrede wrote: ↑Mon May 31, 2021 4:57 am Yes Rudankort was the lead on PGF, PzC1, and now PzC2.
That's why I posted about PGF, that was the point of my post, He started doing this for free.
Kerensky has posted on the PzC2 forum that he was surprised by how many hours the Devs were putting in for PzC2.
Note: Kerensky is a contract employ of Slitherline not a Dev.
I believe that the Rudankort et al did the standalone campaigns: AK, AC, SC.
Nikivdd did USCorps, and Kerensky GC.
SeaLion ?
PzG ? ? ? who said anything about PanzerGeneral.
dalfrede wrote: ↑Mon May 31, 2021 11:41 pm PanzerGeneralForever is Freeware, it is an 'upgrade' of SSI's PanzerGeneral.
https://steamcommunity.com/app/268400/d ... 234268802/
http://forum.open-general.com/viewforum ... c3053bb087
As stated in the other thread in which you choose to display this attitude, you are on your last warning. Don't force my hand, please.Yrfin wrote: ↑Mon May 31, 2021 10:00 pmAfter reading your post I understood one Thing:dalfrede wrote: ↑Mon May 31, 2021 4:57 am Yes Rudankort was the lead on PGF, PzC1, and now PzC2.
That's why I posted about PGF, that was the point of my post, He started doing this for free.
Kerensky has posted on the PzC2 forum that he was surprised by how many hours the Devs were putting in for PzC2.
Note: Kerensky is a contract employ of Slitherline not a Dev.
I believe that the Rudankort et al did the standalone campaigns: AK, AC, SC.
Nikivdd did USCorps, and Kerensky GC.
SeaLion ?
You don't know anything about history of PzG, PzC1 and PzC 3D ! lol
Goodbye, useless.
I didn't know this list... It looks very interesting... So what was the conclusion of this thread?Yrfin wrote: ↑Tue Jun 01, 2021 6:55 pm Im send "Pack of wishes" to Rudanko long time ago ... (16 Mar 2017)
viewtopic.php?f=464&t=76591&hilit=Pack+ ... es#p649682
No reaction
1. Ability switch FoW on/off during scenario (all map or part map) in Scenario Editor.
2. Trait "+1 ini for ground units in spot range" (like Radar trait) for HQ.
4. Ability to mark group of units with signmarker. Marked groups must be deployed only "all together".
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5. Territory trait "no supply" (like "low supply").
6. Trait "supply". All units in range 1 from unit with this trait, get +N ammo/fuel every turn.
7. In Unit Action add field "ID unit".
9. Make elite replacement by +/- 1 point (shift-click, ctrl-click).
10. List of Heroes abilitys must be editable for modding (on/off).
11. Cost of movement must be displayed with type of terrain when cursor over hex (for example Clear (1.5), Mountain (1.7) and so ).
12. Add "Undo/Redo" in Editor and Purchase/Upgrade screen, Copy/Paste in Scripts Edit.
13. Better pathfinding for user and enemy units (ability SetPathForUnit from A to B).
14. Day/Night change (optional)
15. Additional parameter/layer for aircrafts and AA (low/high altitude).
16. New sub-class for airplanes (air recon, fighter/bomber, navy aircraft).
17. Ability sort units by Name or No sort with drag&drop in Deploy Screen.
18. Different unique abilitys for different nations (for example: for Soviet - ability "No surrender", for Germany - bonus for communicate with airforce/tank/arty/recon (support fire from tanks/air), for British/US - support fire from Navy, ets.
19. Different types for air transport (for infantry, for structure/supply).
20. Ability for Engineers set a minefields/barbed wire fields and build permanent pontoons/bridges.
21. New terraians types (at last, few types of roads, small village, railstations).
23. Extended types of movements (about 30 i think).
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24. Make ability for save/load game in different subdirectories (subfolders).
25. Few sets of Core Units at the same time (for different theaters of war).
26. Tree for upgrading Units (path, date, cost).
27. Ability turn off 3D show .
28. Large calliber Artillery (15 cm and more) should be limited in movement (move = 0), but have ability make support fire in range.
Large calliber artillery did not need to be adjacent to the units it was supporting.
29. Divide Arty/AA/AT/Tanks and so in sub-classes: Light/Heavy at last.
30. Ability call Land Transport from City (like Rail Transport).
31. Make Structure/Navy purchasable (by designer choice).
PS. You can bane me for it, Big Brother :)apple_1984_ad_5.jpg
https://www.youtube.com/watch?v=zIE-5hg7FoA