Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

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PeteMitchell
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by PeteMitchell »

dalfrede wrote: Sat May 29, 2021 3:30 pm
uzbek2012 wrote: Sat May 29, 2021 2:14 pm . . . but the market of capitalism is harsh there is no money and no love ;)
I suspect that time is a bigger factor than money, the Devs have not finished PzC2, they have no time to revise PzC1.
Makes sense... I am just a bit puzzled that there is no single official reply to this collection of ideas and suggestions... :shock: :lol:

...i.e. during one entire year I mean (well, almost... but still) :mrgreen:
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
faos333
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by faos333 »

PeteMitchell wrote: Sat May 29, 2021 8:25 pm
dalfrede wrote: Sat May 29, 2021 3:30 pm
uzbek2012 wrote: Sat May 29, 2021 2:14 pm . . . but the market of capitalism is harsh there is no money and no love ;)
I suspect that time is a bigger factor than money, the Devs have not finished PzC2, they have no time to revise PzC1.
Makes sense... I am just a bit puzzled that there is no single official reply to this collection of ideas and suggestions... :shock: :lol:

...i.e. during one entire year I mean (well, almost... but still) :mrgreen:
Im worried too, but you never know they might surprise us.
Battlefield Europe get the most from Panzer Corps 8)
Download the new 2.4 Mod here http://www.slitherine.com/forum/viewtopic.php?f=147&t=47985
uzbek2012
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by uzbek2012 »

dalfrede wrote: Sat May 29, 2021 3:30 pm
uzbek2012 wrote: Sat May 29, 2021 2:14 pm . . . but the market of capitalism is harsh there is no money and no love ;)
I suspect that time is a bigger factor than money, the Devs have not finished PzC2, they have no time to revise PzC1.

Time is money ! Not who will not do not what for free for this there are creators of mods ;)
PeteMitchell wrote: Sat May 29, 2021 8:25 pm
dalfrede wrote: Sat May 29, 2021 3:30 pm
uzbek2012 wrote: Sat May 29, 2021 2:14 pm . . . but the market of capitalism is harsh there is no money and no love ;)
I suspect that time is a bigger factor than money, the Devs have not finished PzC2, they have no time to revise PzC1.
Makes sense... I am just a bit puzzled that there is no single official reply to this collection of ideas and suggestions... :shock: :lol:

...i.e. during one entire year I mean (well, almost... but still) :mrgreen:
You just haven't found the right amount to interest them yet )
faos333 wrote: Sat May 29, 2021 8:32 pm
PeteMitchell wrote: Sat May 29, 2021 8:25 pm
dalfrede wrote: Sat May 29, 2021 3:30 pm
I suspect that time is a bigger factor than money, the Devs have not finished PzC2, they have no time to revise PzC1.
Makes sense... I am just a bit puzzled that there is no single official reply to this collection of ideas and suggestions... :shock: :lol:

...i.e. during one entire year I mean (well, almost... but still) :mrgreen:
Im worried too, but you never know they might surprise us.
Only at the cost ) I don't like to count other people's money but still how much did it cost to create the first one Panzer Corps ? )
dalfrede
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by dalfrede »

uzbek2012 wrote: Sat May 29, 2021 10:51 pm . . . but still how much did it cost to create the first one Panzer Corps ? )
PzC0 is Freeware. The name is Panzer General Forever [PGF].
You can find it on the web.
I believe this is a screenshot of the game
PGF.jpg
PGF.jpg (722.77 KiB) Viewed 2830 times
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
captainjack
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by captainjack »

That PGF screenshot brings back some memories.
The one thing I didn't like was having to attack immediately after moving, but spent many happy hours on it.
uzbek2012
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by uzbek2012 »

dalfrede wrote: Sun May 30, 2021 2:10 am
uzbek2012 wrote: Sat May 29, 2021 10:51 pm . . . but still how much did it cost to create the first one Panzer Corps ? )
PzC0 is Freeware. The name is Panzer General Forever [PGF].
You can find it on the web.
I believe this is a screenshot of the game
PGF.jpg
Image

I played this series of games when I was young )
http://sidorov27.narod.ru/panzer.htm
http://www.panzerliga.de/en/index.php
https://www.strategium.ru/forum/topic/8 ... 80/page/7/

BUT this is an ancestors , and we are not talking about Panzer General, but about his great-grandson Panzer Corps )
https://warexe.ru/panzer-general-istoriya-serii/
https://squarefaction.ru/series/five-star-general
Last edited by uzbek2012 on Sun May 30, 2021 3:55 pm, edited 3 times in total.
PeteMitchell
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by PeteMitchell »

captainjack wrote: Sun May 30, 2021 6:37 am That PGF screenshot brings back some memories.
The one thing I didn't like was having to attack immediately after moving, but spent many happy hours on it.
+1
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by goose_2 »

I believe, and I could be wrong, but I think this is the case. The people who put PG Forever up were the same ones who ended up developing Panzer Corps 1 and at least Afrika Korps.

It shows, as those are masterpieces of love.
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dalfrede
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by dalfrede »

goose_2 wrote: Mon May 31, 2021 3:00 am I believe, and I could be wrong, but I think this is the case. The people who put PG Forever up were the same ones who ended up developing Panzer Corps 1 and at least Afrika Korps.
'
Yes Rudankort was the lead on PGF, PzC1, and now PzC2.
That's why I posted about PGF, that was the point of my post, He started doing this for free.
Kerensky has posted on the PzC2 forum that he was surprised by how many hours the Devs were putting in for PzC2.
Note: Kerensky is a contract employ of Slitherline not a Dev.

I believe that the Rudankort et al did the standalone campaigns: AK, AC, SC.
Nikivdd did USCorps, and Kerensky GC.
SeaLion ?
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
uzbek2012
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by uzbek2012 »

Image
( Panzer Corps: Soviet Corps ) :cry:



For that, the Soviet company was made only for the fact that the tick would stand (
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by Yrfin »

dalfrede wrote: Mon May 31, 2021 4:57 am Yes Rudankort was the lead on PGF, PzC1, and now PzC2.
That's why I posted about PGF, that was the point of my post, He started doing this for free.
Kerensky has posted on the PzC2 forum that he was surprised by how many hours the Devs were putting in for PzC2.
Note: Kerensky is a contract employ of Slitherline not a Dev.

I believe that the Rudankort et al did the standalone campaigns: AK, AC, SC.
Nikivdd did USCorps, and Kerensky GC.
SeaLion ?
After reading your post I understood one Thing:
You don't know anything about history of PzG, PzC1 and PzC 3D ! lol
Goodbye, useless.
When im died - I must be a killed.
dalfrede
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by dalfrede »

Yrfin wrote: Mon May 31, 2021 10:00 pm After reading your post I understood one Thing:
You don't know anything about history of PzG, PzC1 and PzC 3D ! lol
Goodbye, useless.
PzG ? ? ? who said anything about PanzerGeneral.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Yrfin
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by Yrfin »

dalfrede wrote: Mon May 31, 2021 4:57 am Yes Rudankort was the lead on PGF...
When im died - I must be a killed.
dalfrede
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by dalfrede »

PanzerGeneralForever is Freeware, it is an 'upgrade' of SSI's PanzerGeneral.

https://steamcommunity.com/app/268400/d ... 234268802/
http://forum.open-general.com/viewforum ... c3053bb087
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by uzbek2012 »

dalfrede wrote: Mon May 31, 2021 11:41 pm PanzerGeneralForever is Freeware, it is an 'upgrade' of SSI's PanzerGeneral.

https://steamcommunity.com/app/268400/d ... 234268802/
http://forum.open-general.com/viewforum ... c3053bb087
Image
Yes they were able to make games before despite the fact that the graphics are now outdated and do not look fashionable )

https://www.ranker.com/list/ssi-games-list/reference

So always when you put your heart into the game , and not just waiting for the thirst for profit )
https://www.awargamersneedfulthings.co. ... lings.html

https://openpanzer.itch.io/panzermarsha ... 10-release
Last edited by uzbek2012 on Wed Jun 02, 2021 12:09 am, edited 1 time in total.
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by Edmon »

Yrfin wrote: Mon May 31, 2021 10:00 pm
dalfrede wrote: Mon May 31, 2021 4:57 am Yes Rudankort was the lead on PGF, PzC1, and now PzC2.
That's why I posted about PGF, that was the point of my post, He started doing this for free.
Kerensky has posted on the PzC2 forum that he was surprised by how many hours the Devs were putting in for PzC2.
Note: Kerensky is a contract employ of Slitherline not a Dev.

I believe that the Rudankort et al did the standalone campaigns: AK, AC, SC.
Nikivdd did USCorps, and Kerensky GC.
SeaLion ?
After reading your post I understood one Thing:
You don't know anything about history of PzG, PzC1 and PzC 3D ! lol
Goodbye, useless.
As stated in the other thread in which you choose to display this attitude, you are on your last warning. Don't force my hand, please.
Yrfin
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by Yrfin »

Im send "Pack of wishes" to Rudanko long time ago ... (16 Mar 2017)
viewtopic.php?f=464&t=76591&hilit=Pack+ ... es#p649682
No reaction :)

1. Ability switch FoW on/off during scenario (all map or part map) in Scenario Editor.
2. Trait "+1 ini for ground units in spot range" (like Radar trait) for HQ.
4. Ability to mark group of units with signmarker. Marked groups must be deployed only "all together".
viewtop ... 64&t=76502
5. Territory trait "no supply" (like "low supply").
6. Trait "supply". All units in range 1 from unit with this trait, get +N ammo/fuel every turn.
7. In Unit Action add field "ID unit".
9. Make elite replacement by +/- 1 point (shift-click, ctrl-click).
10. List of Heroes abilitys must be editable for modding (on/off).
11. Cost of movement must be displayed with type of terrain when cursor over hex (for example Clear (1.5), Mountain (1.7) and so ).
12. Add "Undo/Redo" in Editor and Purchase/Upgrade screen, Copy/Paste in Scripts Edit.
13. Better pathfinding for user and enemy units (ability SetPathForUnit from A to B).
14. Day/Night change (optional)
15. Additional parameter/layer for aircrafts and AA (low/high altitude).
16. New sub-class for airplanes (air recon, fighter/bomber, navy aircraft).
17. Ability sort units by Name or No sort with drag&drop in Deploy Screen.
18. Different unique abilitys for different nations (for example: for Soviet - ability "No surrender", for Germany - bonus for communicate with airforce/tank/arty/recon (support fire from tanks/air), for British/US - support fire from Navy, ets.
19. Different types for air transport (for infantry, for structure/supply).
20. Ability for Engineers set a minefields/barbed wire fields and build permanent pontoons/bridges.
21. New terraians types (at last, few types of roads, small village, railstations).
23. Extended types of movements (about 30 i think).
viewtop ... 47&t=76308
24. Make ability for save/load game in different subdirectories (subfolders).
25. Few sets of Core Units at the same time (for different theaters of war).
26. Tree for upgrading Units (path, date, cost).
27. Ability turn off 3D show .
28. Large calliber Artillery (15 cm and more) should be limited in movement (move = 0), but have ability make support fire in range.
Large calliber artillery did not need to be adjacent to the units it was supporting.
29. Divide Arty/AA/AT/Tanks and so in sub-classes: Light/Heavy at last.
30. Ability call Land Transport from City (like Rail Transport).
31. Make Structure/Navy purchasable (by designer choice).

PS. You can bane me for it, Big Brother :)
apple_1984_ad_5.jpg
apple_1984_ad_5.jpg (38.93 KiB) Viewed 2614 times
https://www.youtube.com/watch?v=zIE-5hg7FoA
When im died - I must be a killed.
PeteMitchell
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by PeteMitchell »

Yrfin wrote: Tue Jun 01, 2021 6:55 pm Im send "Pack of wishes" to Rudanko long time ago ... (16 Mar 2017)
viewtopic.php?f=464&t=76591&hilit=Pack+ ... es#p649682
No reaction :)

1. Ability switch FoW on/off during scenario (all map or part map) in Scenario Editor.
2. Trait "+1 ini for ground units in spot range" (like Radar trait) for HQ.
4. Ability to mark group of units with signmarker. Marked groups must be deployed only "all together".
viewtop ... 64&t=76502
5. Territory trait "no supply" (like "low supply").
6. Trait "supply". All units in range 1 from unit with this trait, get +N ammo/fuel every turn.
7. In Unit Action add field "ID unit".
9. Make elite replacement by +/- 1 point (shift-click, ctrl-click).
10. List of Heroes abilitys must be editable for modding (on/off).
11. Cost of movement must be displayed with type of terrain when cursor over hex (for example Clear (1.5), Mountain (1.7) and so ).
12. Add "Undo/Redo" in Editor and Purchase/Upgrade screen, Copy/Paste in Scripts Edit.
13. Better pathfinding for user and enemy units (ability SetPathForUnit from A to B).
14. Day/Night change (optional)
15. Additional parameter/layer for aircrafts and AA (low/high altitude).
16. New sub-class for airplanes (air recon, fighter/bomber, navy aircraft).
17. Ability sort units by Name or No sort with drag&drop in Deploy Screen.
18. Different unique abilitys for different nations (for example: for Soviet - ability "No surrender", for Germany - bonus for communicate with airforce/tank/arty/recon (support fire from tanks/air), for British/US - support fire from Navy, ets.
19. Different types for air transport (for infantry, for structure/supply).
20. Ability for Engineers set a minefields/barbed wire fields and build permanent pontoons/bridges.
21. New terraians types (at last, few types of roads, small village, railstations).
23. Extended types of movements (about 30 i think).
viewtop ... 47&t=76308
24. Make ability for save/load game in different subdirectories (subfolders).
25. Few sets of Core Units at the same time (for different theaters of war).
26. Tree for upgrading Units (path, date, cost).
27. Ability turn off 3D show .
28. Large calliber Artillery (15 cm and more) should be limited in movement (move = 0), but have ability make support fire in range.
Large calliber artillery did not need to be adjacent to the units it was supporting.
29. Divide Arty/AA/AT/Tanks and so in sub-classes: Light/Heavy at last.
30. Ability call Land Transport from City (like Rail Transport).
31. Make Structure/Navy purchasable (by designer choice).

PS. You can bane me for it, Big Brother :)apple_1984_ad_5.jpg
https://www.youtube.com/watch?v=zIE-5hg7FoA
I didn't know this list... It looks very interesting... So what was the conclusion of this thread?

(Why is this list in Panzer Corps 2 by the way?)
Comprehensive Battlefield Europe AAR:
http://www.slitherine.com/forum/viewtopic.php?f=145&t=86481
Japoivvb
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by Japoivvb »

huge bundle list :O, let me time to include in trello board, none idea must be discarded before to start the poll
Yrfin
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Re: Panzer Corps 10th Anniversary (11-07-2021) improvement ideas

Post by Yrfin »

Japoivvb wrote: Wed Jun 02, 2021 7:58 pm huge bundle list :O, let me time to include in trello board, none idea must be discarded before to start the poll
My ideas (partially) includes in my Mod.
viewtopic.php?f=147&t=101081
When im died - I must be a killed.
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