It seems unlikely. The extra delay in the mod is due to running enhanced (and more time consuming) scripts.KKarlssoNN wrote: ↑Thu Jan 21, 2021 7:20 am Question... cranking up the graphics to max, namely AA and shadows, shouldn't make said issues worse... correct? Or enough to notice?
Rise of AI Global Mod v3.12
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- Field of Glory 2
- Posts: 28062
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Rise of AI Global Mod v3.1/v3.0
Richard Bodley Scott
Re: Rise of AI Global Mod v3.1/v3.0
Jack,
I haven't tried it yet. As I still have 2 games left in a campaign I want to complete on the defaults.
I will put some feedback here when I get to it.
Again. Thanks immensely. I like Idea of a challenge without getting the feel that I am looking at the Roman forces at Cannae!!!!!
I haven't tried it yet. As I still have 2 games left in a campaign I want to complete on the defaults.
I will put some feedback here when I get to it.
Again. Thanks immensely. I like Idea of a challenge without getting the feel that I am looking at the Roman forces at Cannae!!!!!
Re: Rise of AI Global Mod v3.1/v3.0
After carrying out a campaign with this mod I ended up leaving it. Some battles are still very slow = (
Could you make a small version of the mod in which only some improvements are added and it hardly affects performance?
Could you make a small version of the mod in which only some improvements are added and it hardly affects performance?
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- Administrative Corporal - SdKfz 251/1
- Posts: 128
- Joined: Wed Oct 18, 2017 1:40 pm
Re: Rise of AI Global Mod v3.1/v3.0
Sorry about that and thanks for giving it a try. What was the force size of your battles (medium, large...) ? Reducing the size would certainly help.
I could but unfortunately the features hitting performance the hardest are also the most interesting features of the mod (tactical analysis & pathing). I'm afraid by disabling those features the mod would lose its value as it would play very similar to vanilla AI (not a bad thing per se, just no point in using a mod that does mostly the same thing as having no mod).Could you make a small version of the mod in which only some improvements are added and it hardly affects performance?
But I can certainly do it. A "lite" companion version of the mod with the most heavy features disabled, released along the full version, for people who can't bear the performance hit.
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
Re: Rise of AI Global Mod v3.1/v3.0
Big or big battles get heavy in time.
You will know better (obviously) but I think that what delays the time is the check at the end of the available actions of all units. A reduced version would be appreciated although it presented fewer improvements.
You will know better (obviously) but I think that what delays the time is the check at the end of the available actions of all units. A reduced version would be appreciated although it presented fewer improvements.
Re: Rise of AI Global Mod v3.1/v3.0
I just noticed the update. I am actually playing HOI4 at the moment, but THANKS for the update!
FOG2 is a game I will be playing for years. Given my age and learning curves, I don't buy new titles (just update with DLC). I will be buried with my copy of FOG2.
Thank you Jack and Richard!
FOG2 is a game I will be playing for years. Given my age and learning curves, I don't buy new titles (just update with DLC). I will be buried with my copy of FOG2.
Thank you Jack and Richard!
Re: Rise of AI Global Mod v3.1/v3.0
Jack,
A most excellent AI. I used to be a camper, and begin quite static. But your AI forces me to move or lose.
Then, it puts up a hard fight. This could have easily gone the other way.
A most excellent AI. I used to be a camper, and begin quite static. But your AI forces me to move or lose.
Then, it puts up a hard fight. This could have easily gone the other way.
Re: Rise of AI Global Mod v3.1/v3.0
Richard,
What a wonderful game to come back to!!! Thanks.
What a wonderful game to come back to!!! Thanks.
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- Administrative Corporal - SdKfz 251/1
- Posts: 128
- Joined: Wed Oct 18, 2017 1:40 pm
Re: Rise of AI Global Mod v3.1/v3.0
Thanks for the feedback and glad you are having fun.
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 416
- Joined: Wed Sep 16, 2020 4:51 pm
- Location: Dallas, Texas, USA
Rise of AI Global Mod v3.1 doesn't work with v1.5.40
I think the "Rise of AI" Global Mod v3.1 doesn't work with the latest FOG2 version (v1.5.40), as it causes crashes:
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- Field of Glory 2
- Posts: 28062
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Rise of AI Global Mod v3.1/v3.0
The latest parser in the game engine is intolerant of extraneous ")" at the end of statements. The old parser used to ignore these, hence they slipped through un-noticed.
The mod will not work until roguejack has time to fix this.
The mod will not work until roguejack has time to fix this.
Richard Bodley Scott
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- Administrative Corporal - SdKfz 251/1
- Posts: 128
- Joined: Wed Oct 18, 2017 1:40 pm
Re: Rise of AI Global Mod v3.1/v3.0
Thanks for the report, I'll work on an update.
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 416
- Joined: Wed Sep 16, 2020 4:51 pm
- Location: Dallas, Texas, USA
Re: Rise of AI Global Mod v3.1/v3.0
^^Many thanks to RBS and roguedjack.
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- Field of Glory 2
- Posts: 28062
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Rise of AI Global Mod v3.1/v3.0
roguedjack has corrected the parsing errors in the Rise of the AI Global Mod, so that it will work with v1.5.40 of the game. The new v3.11 is up on the FTP for in-game download.
There are no other changes from the previous version.
There are no other changes from the previous version.
Richard Bodley Scott
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- Private First Class - Opel Blitz
- Posts: 3
- Joined: Sat Feb 12, 2022 10:30 am
Re: Rise of AI Global Mod v3.1/v3.0
Thank you! Is it possible to have the AI VS AI function? I want to watch the battles exported from FOG Empire instead of just throwing the dice.
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- Administrative Corporal - SdKfz 251/1
- Posts: 128
- Joined: Wed Oct 18, 2017 1:40 pm
Re: Rise of AI Global Mod v3.1/v3.0
AI vs AI would be cool but I'm not sure this is doable.shaneyao32 wrote: ↑Sun Feb 13, 2022 8:10 am Thank you! Is it possible to have the AI VS AI function?
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
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- Administrative Corporal - SdKfz 251/1
- Posts: 128
- Joined: Wed Oct 18, 2017 1:40 pm
Re: Rise of AI Global Mod v3.12
Rise of AI new version 3.12 available for Fog2 1.6.6, details in updated 1st post.
Will be compatible with the upcoming 1.6.7 patch.
Will be compatible with the upcoming 1.6.7 patch.
"Rise Of AI" AI mod for Field Of Glory II
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
http://www.slitherine.com/forum/viewtopic.php?f=477&t=102040
Re: Rise of AI Global Mod v3.12
Thank you!
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- Sergeant First Class - Elite Panzer IIIL
- Posts: 416
- Joined: Wed Sep 16, 2020 4:51 pm
- Location: Dallas, Texas, USA
Re: Rise of AI Global Mod v3.12
Thanks very much for this excellent mod.
Re: Rise of AI Global Mod v3.12
Thank you so much. Could it work with FOG II Medieval?