I am toying with the idea of a new run through, trying to find a set up with more reliance on using variety of units and not relying on o/S units.
has anyone any ideas on this other than self imposed rules. Would no O/S be too strict in certain circumstances, i find collector to be fun but too restrictive on missions that need airborne units or lots of infantry.
thanks
Advice for new run through
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 223
- Joined: Sun May 31, 2020 12:43 pm
Re: Advice for new run through
Just do the general trait; No Overstrength.
It's a free 2 points, I've never found a need to do O/S in 2 compared to 1, especially with the force multipliers that the heroes give. (No O/S Pioneers are one shotting everything as it is, and so is my Panzerwerfer with Kloss and so on and so forth.)
If you want more unit use, Limited Stock will force you to start using more units because you'll run out of them if you don't. The only issue with Limited Stock mode is that your infantry units are going to be minced on the regular.
It's a free 2 points, I've never found a need to do O/S in 2 compared to 1, especially with the force multipliers that the heroes give. (No O/S Pioneers are one shotting everything as it is, and so is my Panzerwerfer with Kloss and so on and so forth.)
If you want more unit use, Limited Stock will force you to start using more units because you'll run out of them if you don't. The only issue with Limited Stock mode is that your infantry units are going to be minced on the regular.
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- Sergeant Major - Armoured Train
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Re: Advice for new run through
Really depends on your settings. Units with a strength of 10, even strong tanks with her, will be eaten alive in 1943/1944 on higher difficulties, especially when playing David vs Goliath.
@Topic
Like RVallant said, limited stock is always a good option to bring more mangement into your core.
Personally I can really advise a David vs Goliath run, thats changing the game in so many ways.
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- Sergeant - 7.5 cm FK 16 nA
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- Location: Zagreb, Croatia
Re: Advice for new run through
Go with denied arty and airforce.... 

Re: Advice for new run through
DvG is always good at making things a bit more difficult, and a lot more difficult in a few scenarios, but it also has a secondary benefit. The fact that you are always destroying enemy units that are +5 in strength also means you are running up the kills for all of your units and thereby quickening the path to maximum attack rewards. For example, in the middle of AO40 I already have a tank that has reached +3 in both soft and hard attack. I would never select DvG for SCW, but I always select it for AO39 or 40 and beyond. I generally do not attempt great encirclements and mass surrender. I like to form powerful units that can smash/kill everything efficiently.
Rather than not OS, how about inept logistics? It reduces your total core slot deployment by 10%. You'd be amazed at how crippling that can be even when you have powerful OS units. There is a point where you need to balance the number of units with how powerful to make them, unless you're swimming in Zero and Reduced Slots heroes.
I find OS is essential to this game and fun, so you'll never hear me advise not to use it. However, everybody has their own definition of what they consider fun, challenging, overpowering, etc. You need to figure out what all that is for you and then choose accordingly. Don't be afraid to experiment. You can always quit the game if things are not working (i.e. fun) and try something different.
Rather than not OS, how about inept logistics? It reduces your total core slot deployment by 10%. You'd be amazed at how crippling that can be even when you have powerful OS units. There is a point where you need to balance the number of units with how powerful to make them, unless you're swimming in Zero and Reduced Slots heroes.
I find OS is essential to this game and fun, so you'll never hear me advise not to use it. However, everybody has their own definition of what they consider fun, challenging, overpowering, etc. You need to figure out what all that is for you and then choose accordingly. Don't be afraid to experiment. You can always quit the game if things are not working (i.e. fun) and try something different.
Re: Advice for new run through
Best advice i could give aswell.
There are some really fun options to alter your gameplay and the way a playthrough develpos. @scott.
But i would never pick NO OS again, I prefer playing with DvG and in mid-lategame this will hurt a lot. One big benefit of DvG is, that the AI behaves way "braver", this is somethign that can cause trouble for you, but this is an option to use that behavior.
Limited Stock need some love from the team (wont happen) considering finetunig, but its a fun option aswell. The problem is, at some point you will simply have enough spares of every unit if you defend your army properly.
Slow Reaction is a gamechanger aswell, you will have to play the game completly diffrent with that on, and yes it can be fun
or, the easiest way, make your houserules, like only 1 or 2 s tier heros per year of the war, only 1 unit of the same model, and so on.
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- Sergeant Major - Armoured Train
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Re: Advice for new run through
True, but you can turn the awards off if you dont like it. And imo awards are just some little benefits. A units with +3 hard attack in 1940 seems a bit strange, I dont think there are the numbers to get this that early. Most of my tanks reach this award in 1943, when you can kill good numbers of enemy tanks with overrun.adiekmann wrote: ↑Tue Jul 18, 2023 8:51 am DvG is always good at making things a bit more difficult, and a lot more difficult in a few scenarios, but it also has a secondary benefit. The fact that you are always destroying enemy units that are +5 in strength also means you are running up the kills for all of your units and thereby quickening the path to maximum attack rewards. For example, in the middle of AO40 I already have a tank that has reached +3 in both soft and hard attack
Nevertheless, +3 is just +15% in the midgame. Sure its good, but you still fall back in strength and experience when you play hardest setting.
In the lategame the awards are just something like a bugfix. You need the +3 in any aspect to make the german units slightly better than their counterparts.
If tried some years with unusual traits but nothing satiesfies me. Trenchslog is just annoying for example and other traits change the whole game. Why should my units no fire back?
But there was a good advice: just give it a try. If you play 2-3 maps and dont like it pick something different.
Re: Advice for new run through
Trenchslog is one of my automatic negative traits. I don't play with only pioniere units and therefore standard practice of softening up entrenched units is necessary anyway. If you have some Entrenchment Killer heroes to boot...I find it not a big deal. I specifically aim to develop my units and that isn't restricted to only tanks. My artillery kicks ass too!DefiantXYX wrote: ↑Tue Jul 18, 2023 8:14 pmTrue, but you can turn the awards off if you dont like it. And imo awards are just some little benefits. A units with +3 hard attack in 1940 seems a bit strange, I dont think there are the numbers to get this that early. Most of my tanks reach this award in 1943, when you can kill good numbers of enemy tanks with overrun.adiekmann wrote: ↑Tue Jul 18, 2023 8:51 am DvG is always good at making things a bit more difficult, and a lot more difficult in a few scenarios, but it also has a secondary benefit. The fact that you are always destroying enemy units that are +5 in strength also means you are running up the kills for all of your units and thereby quickening the path to maximum attack rewards. For example, in the middle of AO40 I already have a tank that has reached +3 in both soft and hard attack
By 1943, most of my tanks have it. It's a combination of heroes, equipment, use, and rotation. I can send you a save file if you don't believe me. And the one in 1940 was done with with a Pz.II! The one I got in Spain. Kerscher, Crippling Blow, and...and I forgot what else. This wouldn't work in later years, but this is an underestimated unit for early war since it already has rapid fire.
Nevertheless, +3 is just +15% in the midgame. Sure its good, but you still fall back in strength and experience when you play hardest setting.
I always play at the hardest setting from '39 onwards. I've completed SCW in Generalissimus, but it's brutal since I don't like to play for mass encirclements. Every little bit helps especially early on.
In the lategame the awards are just something like a bugfix. You need the +3 in any aspect to make the german units slightly better than their counterparts.
In the late game I depend mainly on support units with camouflage and double support. That's how I destroy the majority of my kills, not head to head combat where I take losses. With powerful SPAT units like the Nashorn later on, you don't even need double support to one shot kill OS DvG enemy heavy armor in '43 and beyond.
If tried some years with unusual traits but nothing satiesfies me. Trenchslog is just annoying for example and other traits change the whole game. Why should my units no fire back?
But there was a good advice: just give it a try. If you play 2-3 maps and dont like it pick something different.
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- Sergeant Major - Armoured Train
- Posts: 572
- Joined: Fri Aug 27, 2021 8:29 am
Re: Advice for new run through
I see, it is a result of different playstyles. I got hundreds of captured T26 Tanks aber SCW, if you kill that stuff it explains how you can reach this awards way earlier.adiekmann wrote: ↑Wed Jul 19, 2023 1:31 am By 1943, most of my tanks have it. It's a combination of heroes, equipment, use, and rotation. I can send you a save file if you don't believe me. And the one in 1940 was done with with a Pz.II! The one I got in Spain. Kerscher, Crippling Blow, and...and I forgot what else. This wouldn't work in later years, but this is an underestimated unit for early war since it already has rapid fire.