Sapa wrote: ↑Mon Jan 08, 2024 12:47 pm
Is it possible ad for the Swedes the Grkpbv 90 (Granatkastarbandvagn 90) in the future? It has twin 120 mm mortars
Interesting.
I could try to work on it, let's how it goes

It is always nice to add more stuff to minor nations.
Thanks for the suggestion!
Thunderhog wrote: ↑Sun Jan 07, 2024 11:27 pm
Wow, can't believe I called it! Do you think you'd ever let ATGM vehicles and RPG/ATGM infantry have reaction shots against enemy armor like in Panzer Corps 2?
You mean support fire for nearby friendly units?. If that is the case, there is nothing I can do, those mechanics are hard coded in the game.
Maybe someday, if the game goes abandonware, somebody could improve it.... we can dream.....
Estherr wrote: ↑Mon Jan 08, 2024 9:20 am
Question though: how will it work along with existing RPG units and ATGM IFVs? I mean, RPG infantry is already somewhat overkill, especially when it comes to difficult terrain and entrenched positions. IFVs, on the other hand, is niche-devastating and more vulnerable than RPG. New ATGM units sounds like potential devastators against bunkered units =)
RPG units will be nerfed a bit (not to confuse some IFVs that are already armed with ATGMs). So they will be able to inflict damage on regular armored units and "light" tanks; leaving the ATGM units as the proper tank killers.
McGuba wrote: ↑Mon Jan 08, 2024 4:24 pm
like potentially making them too effective against bunkers and strongpoints.
Which would be not so unrealistic. In the current war, ATGM have been used to destroy are damage fortified positions with decent results. Also, the unit has few movement points, so it wouldn't be too useful as an offensive weapon.
McGuba wrote: ↑Mon Jan 08, 2024 4:24 pm
Also, I am not sure if it is a good idea to give them 0 soft attack, perhaps they should be able to defend themselves a bit by giving them like -1 or -2 SA, in which case they would shoot back when attacked by infantry. I guess even these units should have some hand weapons, not only rocket launchers. Also some of those rockets should have some limited effectiveness against soft targets... just thinking...
That's the idea, to have a devastating tank killer unit but with some weak points. After all, if the player wants some sort of anti AFV infantry unit with defensive capabilities, then the RPG unit is the way to go.
But, of course, it's WIP, so all suggestions and ideas are most welcome. The SA=-1 idea could be an intermediate point, why not.
best regards.
Akkula.