Scenario Playtesting - A&A 1939

A forum to discuss custom scenarios, campaigns and modding in general.

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wiscoleeds
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Re: Scenario Playtesting - A&A 1939

Post by wiscoleeds »

Where do I place the files so I can access and custom load the scenario?
Cheers
Wiscoleeds
DerLeiter wrote: Wed May 20, 2015 5:46 pm DATE: September 1, 1939 until ... the war ends. Each turn is 30 days, limit is 100 turns.
SETTING: Russia, Europe, Africa, Middle East, part of India.
WEATHER: Usually clear, sometimes cloudy. Perhaps once per game it'll be muddy or a turn.
NATIONS: All nations in game are used; Republican Spain is used for Portugal, Blue Team for Iraq, and Red Team for an Axis-aligned Turkey.
MODS: None.

Screen Shot: Attacking the Moscow Defence : Defence of Poland : Allied Fleet : 1943 Allied Invasion of Norway : Axis Invasion of Russia : Axis hold onto Tripoli

DETAILS
This began as a scenario vs AI, which due to limitations ended up being far more interesting as a multiplayer game. Also it was just an excuse to pretty much use everything! I've had to make a few changes to make it a bit more playable, and later in the war I have to make allowances for things being completely different (eg will England have fallen or not? The Dieppe Raid never happens since everyone fortifies Dieppe, etc etc). Also in the end for me game play and fun trump realism. It still has what I, and everyone else who's played it so far, feels like an epic war with campaigns occuring all over the place and where decisions on where to reinforce, or how hard to keep pushing come into play all the time. It's also been interesting having to deal with the limited availability windows for some nations, but then that usually helps keep the first months flowing smoothly.

GAME PLAY
  • There is a lot of randomness in the game, firstly to give it a lot of replayability, but also to keep it difficult to predict exactly when events will occur. For example the Axis allies (Romania, Bulgaria, Hungary) might join early or wait for war with Russia; Spain might decide to throw in with the Axis but probably not, Some games Italy hasn't joined with Germany until well into 1941.
  • The moves will go fast at first, but once North Africa and especially Russia open up it will start taking some time for the moves; I've had to cut back the amount of units several times to make it easier and less of a slugfest, though a degree of that is unavoidable.
  • All the special features of the game are now fully explained in game unless they are meant as a surprise. For example Capital Ships (BB, BC, CA, CL) have -2 range and +1 sight (I didn't want them firing from one side of England to the other nor did I want them stumbling around blindly by themselves).
  • Ships are provided for you at semi-random intervals throughout the game. Roughly every 5 turns a few new ships will become available, and have a %chance of being deployed. Allied ships tend to deploy in the Atlantic and around England as do German submarines; most other German ships deploy around Germany with a small chance of "coming on" from a map edge. The rest usually start near their country for origin.
  • The Axis navy is larger than it should be in comparison to the Allied navy (though still much smaller) -- previous games showed that it was just more interesting.
  • Captured units are possible, as are special named units which will have heroes modifying them to various degrees. Nearly all of the Special named units have only a 1% chance of appearing per turn, and have a limited window of availability.
  • Minor allies/axis will mobilize forces as long as you control their home territory; ANZAC counts Egypt as its home territory and Free France uses Casablanca. Due to it being a mod-less game unfortunately a lot of them can't be upgraded.
  • You will occasionally notice units popping up in Neutral Zones; this means they're beginning to mobilize and won't be neutral for long. I had to do it this way otherwise either the defenders would deploy and attack first OR the attacks would move in and there'd be no defenders.. until they popped up the turn after.
CHANGES (ausf U1)
  • Huge changes to Africa; North Africa becomes Vichy instead of Free French, as is more appropriate. They get a few initial garrison units and the occasional French aircraft. Reduction to the amount of Italian, DAK, Free French, and ANZAC forces that deploy there.
  • French West Africa is split up semi-randomly by the Free French and Vichy French.
  • HMS Devonshire rewards fixed (trigger was mistakenly looking for >1, instead of =1).
  • 7. Flieger-Division replaces the previous FSJ for the invasion of Norway; they begin with some extra ammo and DFS 230s. Initial deployment moved.
  • Field Marshal Auchinleck is no longer insanely powerful.
  • Russian Guards (Infantry and Tanks) revamped; they now have the same chance to deploy as SS forces, 12/12 strength, and a bonus to make them equivalent to SE forces (as the Russians have no SE units).
  • Russian reinforcements start farther west, and gain more units. However the Allies now get less Core Unit slots when Operations Barbarosa or Suvorov are launched.
  • Number of European airfields reduced.
  • The Regia Marina now gains ships at a reduced rate.
  • When Meteors become available the RAF will gain some veteran auxiliaries over time. If the Luftwaffe is large, the RAF gains additional meteors. This is to help offset the fact that German aircraft continue to advance while Allied ones do not.
  • Port of London added.
  • Portugese, Spanish & Turkish forces gain a few new units over time, but nowhere on the scale of other minor powers (assuming they still control their territory).
  • D-Day Forces; two US Divisions given trucks, and one Halftracks.
  • Additional escort ships given to the Western Task Force.
  • Polish navy begins closer to Germany; they also begin with limited ammo and fuel (previously no ammo, but full fuel).
  • Many of the Polish forces will begin at 5/10 strength (and still suppressed).
  • Some primary objectives added or moved; objective amount remains the same though (eg Dakar is now a primary objective).
  • Prestige penalties added for violating neutral territories.
  • Iraq starts with a few more units when activated.
  • Added Surprise, Betrayal, and Menace.
cw58
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Re: Scenario Playtesting - A&A 1939

Post by cw58 »

I use Windows 10 and my file path looks like this:

Documents > My Games > Panzer Corps > Scenario

The .pzloc & the .pzscn files both go in the Scenario folder. In game, the scenario shows up under new game, scenario tab, custom (at the bottom).
wiscoleeds
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Re: Scenario Playtesting - A&A 1939

Post by wiscoleeds »

Perfect, that works! Thank you for your help
You're a life saver.
Cheers
Wiscoleeds
cw58 wrote: Thu Jan 23, 2020 6:58 pm I use Windows 10 and my file path looks like this:

Documents > My Games > Panzer Corps > Scenario

The .pzloc & the .pzscn files both go in the Scenario folder. In game, the scenario shows up under new game, scenario tab, custom (at the bottom).
Andrea69
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Re: Scenario Playtesting - A&A 1939

Post by Andrea69 »

Hello, I am playing it right now with my modded equipment file and having really good time. Congrats to the scenario designer, great work.

In the end of the day, it seems a sort of funny version of Battlefield Europe. While there the focus is clearly on realism, here is on pure fun aiming to balance out as much as possible Axis and Allies sides.
jeffoot77
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Re: Scenario Playtesting - A&A 1939

Post by jeffoot77 »

+1
One of the best mod of panzer corps . I like this big war in only one scenario : i played it again and so many more possibilties compared to Battlefield Mod of Mcguba: here, player can invade spain, can invade turkey, can invade algeria/marroccoo/ tunisia etc.. submarines has 30 ammos each one... and player has one core new unit each turn, it is so delicious ! Just the england is too esay to invade. Not enough mines i think. This mod must be converted in panzer corps 2 !
my custom mini-campaign in order of battle :
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302

Panzer corps mods archive (folders or zip versions) : http://jeffoot.freeboxos.fr:41226/share/KmCyju7JFZX6dD2B/
FloydW
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Re: Scenario Playtesting - A&A 1939

Post by FloydW »

Such a great mod!!!!! Thank you all that made this possible. PC1 still one of my all-time favorites.
One question: Is it possible to change the victory conditions? Yes... I want a global and ultimate domination of the whole world. :twisted:

Thank you again in advance. Farewell!
jfk2
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Re: Scenario Playtesting - A&A 1939

Post by jfk2 »

FloydW wrote: Sun May 03, 2020 10:01 am Such a great mod!!!!! Thank you all that made this possible. PC1 still one of my all-time favorites.
One question: Is it possible to change the victory conditions? Yes... I want a global and ultimate domination of the whole world. :twisted:

Thank you again in advance. Farewell!
Open ScenarioEditor.exe
open scenario
edit - scenario params
victory conditios
Change to your liking the victory conditios
FloydW
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Re: Scenario Playtesting - A&A 1939

Post by FloydW »

jfk2, thank you for your help.

I'll try it and change the "50" as victory condition. Thanks a lot!!!!!
DerLeiter
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Re: Scenario Playtesting - A&A 1939

Post by DerLeiter »

Appreciate all the enjoyment of it, it was a bit of a labour of love.. and frustration trying to figure features out, being limited to "just" 32 zones, figuring out how the editing worked -- I was stupidly proud of the whole nuking Berlin part. In the end it was just an excuse to have a world-spanning battle and make use of all the nations. The randomness of the units helps keep it a bit fresh too. Will they come on time? Will you get any special heroes? Who knows!

There is a heavily modded version I had continued working on, but due to some HD corruption and such I was set back a lot a few times and with that many hours wasted I just gave up for a while. After some time I had started a map including the Eastern US, but had to start from scratch, and it's a HUGE project.

(also like FloydW I love trying to conquer the whole world -- bit a of a challenge but it is possible without editing!)
Enry1977
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Re: Scenario Playtesting - A&A 1939

Post by Enry1977 »

Just to say a Thank you to the author of this scenario. I discovered it in multiplayer ad it become my favorite! 👍
Kotoulas
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Re: Scenario Playtesting - A&A 1939

Post by Kotoulas »

Hi DerLeiter,
i have a game to play, very balanced between us and from round 76 i can't buy or upgrade anything. If the game is supposed to go up to round 100, why this limit. Can that be changed?
Thx :-)
tactical22
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Re: Scenario Playtesting - A&A 1939

Post by tactical22 »

I have just discovered this mod and I love it!! Good work!!!! :D
LevV
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Re: Scenario Playtesting - A&A 1939

Post by LevV »

i picked up playing it from other person online. looks fresh and interesting to me, would probably good for at least 4-5 runs each side, i guess. I am impressed by the amount of work done designing and scripting all of it together, i didnt even think such set up is possible in unmodded game.

however the representation of Russia, the parts of which are known to me, is terrible. i hope it was allowance made for balancing issues.
vikarinn
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Re: Scenario Playtesting - A&A 1939

Post by vikarinn »

I just downloaded the file. How do I install it and access in-game?
Keen
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Re: Scenario Playtesting - A&A 1939

Post by Keen »

vikarinn wrote: Mon Mar 25, 2024 8:37 am I just downloaded the file. How do I install it and access in-game?
Copy scenario files to Scenario folder on disc C: by path User\Documents\My Games\Panzer Corps/Scenario
If you have no Scenario folder then create it by yourself.

Then start the game - new game - scenario - custom.
vikarinn
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Re: Scenario Playtesting - A&A 1939

Post by vikarinn »

awesome, that worked. Thank for the fast answer!
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