Potzblitz V25.0 OCT 18th 2024

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bondjamesbond
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Re: Potzblitz V24.2b JAN 1st 2024

Post by bondjamesbond »

https://mynickname.com/id73473
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jasonbroomer
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Re: Potzblitz V24.2b JAN 1st 2024

Post by jasonbroomer »

Hey, totally awesome mod. Thanks to all those who made it.

Turned a good little game into a very interesting one!
dc001026
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Re: Potzblitz V24.2b JAN 1st 2024

Post by dc001026 »

Hi the great Robotron,

Thank you for this mod. I've had countless hours of fun playing this. Such an improvement upon a solid foundation of a game!

A crash report that could very well be of my own doing: at the end of the turn, the AI conducts his moves as normal until it tries to move and attack in the Mesopotamian sector (a few tiles up from Kuwait). Whenever this happens, the game freezes and crashes.

You would see from the game file that I've edited the PP values and the diplo points using cheat engine (since I'm very bad at this haha), so this might be the cause of the crash, though in my previous experiences, editing these things doesn't result in a crash. Endturn save and ctgw.log attached with Google Drive link:
https://drive.google.com/drive/folders/ ... drive_link

Thank you so much and take care!
Robotron
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Re: Potzblitz V24.2b JAN 1st 2024

Post by Robotron »

dc001026 wrote: Sat Aug 24, 2024 10:46 pm A crash report that could very well be of my own doing:
@dc001026: Sorry for the delayed response, I was on summer holiday.
The crash is caused by the blocked movement of the British troops at Abadan by your Ottoman troops, a situation which is rather rare in a "non-cheated" game and therefore had not yet been reported.

This is a fault by the main game engine (the ctgw.exe) and not the scripts that's why I can't do much about it besides giving the British more hexes to move into when the "Abadan Occupy" event is played.

Of course I won't do anything about it unless I hear from you again. ;)
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dc001026
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Re: Potzblitz V24.2b JAN 1st 2024

Post by dc001026 »

Robotron wrote: Thu Sep 05, 2024 7:59 pm
dc001026 wrote: Sat Aug 24, 2024 10:46 pm A crash report that could very well be of my own doing:
@dc001026: Sorry for the delayed response, I was on summer holiday.
The crash is caused by the blocked movement of the British troops at Abadan by your Ottoman troops, a situation which is rather rare in a "non-cheated" game and therefore had not yet been reported.

This is a fault by the main game engine (the ctgw.exe) and not the scripts that's why I can't do much about it besides giving the British more hexes to move into when the "Abadan Occupy" event is played.

Of course I won't do anything about it unless I hear from you again. ;)
Hi mate, thanks for getting back to me. Hope you had a great holiday!

Thanks for explaining the reason for the crash, it would be super helpful if you can give the Tommies more hexes to move into.

(As a side note, if Persia is in the war as either Entente or CP, would the same fault still occurs? Again this is highly unlikely without changing the diplopoint value but a distant possibility nonetheless.)

Thank you and take care!
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Re: Potzblitz V24.2b JAN 1st 2024

Post by Robotron »

dc001026 wrote: Fri Sep 06, 2024 8:58 am (As a side note, if Persia is in the war as either Entente or CP, would the same fault still occurs? Again this is highly unlikely without changing the diplopoint value but a distant possibility nonetheless.)
I don't think so. If Persia joins either side a lot of new hexes become available for the AI to move onto so the danger of a stack overflow error occurring should be unlikely.

Since the current situation for the Entente AI at Abadan is really crowded I decided to unlock a few more hexes once the event is played just to be sure. Additionally those new hexes will make it harder for the CP player to seal off that front.

I'll probably upload a new update this weekend once I'm done with a bit more testing.
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werst
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Re: Potzblitz V24.2b JAN 1st 2024

Post by werst »

I like your mode and think it is great. I have played it over and over again. That's the good news.
Now for the bad. :-)
I think it favours the Entente too much, especially in the latter modes (Rupert, Moltke-Schliefen, Lamps went out).
Ottomans are just liability, even when they do not lose a single city from combat they reach 10 collapse points till the end of 1915 through events only.
Even when you cross the Caucassus mountains in Summer you will get the Caucassus disaster event containing the frozen soldiers. Ottoman desertions happen more than once even when I haven't lost a single unit to the enemy.
Ottoman units are incredibly weak. Even when I encircled a unit to cut its logistics it still beat two of my units of the same rank. Sure, they may had upgraded them but still, a unit derived of supplies should be an easy target, right?
The USA enters the war before the Russian revolution even when you don't attack a single convoy heading from America and don't play the Zimmerman's telegram.
In the last LWO attempt with CP, I was able to conquer Paris and several other French towns, defeated the Serbs, lost barely any ground, beat most Russian and half the British navies and still got to 40% morale during like three turns by events only.
Of course, my failures may be caused by me simply not knowing how to play. But still, I've won every single time with Entente, but lost every single time with Central powers in the latter modes.
Robotron
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Re: Potzblitz V24.2b JAN 1st 2024

Post by Robotron »

Playing as Entente against CP AI is vastly easier to do because of deficient AI which is incapable of playing aggressively. Since I did not code the AI and am unable to reprogram it I can only suggest to you to play on a higher difficulty setting.

I've noticed your comments about the Ottomans and will introduce a few changes in the next update.

USA usually automatically enters the war once Russia is going down in singleplayer vs Entente AI.
In the last LWO attempt with CP, I was able to conquer Paris and several other French towns, defeated the Serbs, lost barely any ground, beat most Russian and half the British navies and still got to 40% morale during like three turns by events only.
You don't happen to recall which those events were by any chance? Else it's difficult for me to track down anything that might be working in a wrong way.
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Munt
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Re: Potzblitz V24.2b JAN 1st 2024

Post by Munt »

Commander: Europe at war was comming. :)

Hope Robotron you make a good addon az this one. :)
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Re: Potzblitz V24.2b JAN 1st 2024

Post by Robotron »

Munt wrote: Thu Sep 26, 2024 6:33 pm Commander: Europe at war was comming. :)
Hope Robotron you make a good addon az this one. :)
Sorry, I'm not interested in making another mod anytime soon. I will however upload another update to Potzblitz to deal with the issues that were reported during the last weeks.
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LJCX2
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Re: Potzblitz V24.2b JAN 1st 2024

Post by LJCX2 »

The mods very good and all, but why would you change the soundtrack. The original was so good lol
Munt
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Re: Potzblitz V24.2b JAN 1st 2024

Post by Munt »

Hi Robotron,

If i remember good you say to make a port in Galipoly.
But n my game yet not see when a land in multiplayer.

Can you check this please. :)
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Re: Potzblitz V24.2b JAN 1st 2024

Post by Robotron »

Munt wrote: Mon Oct 14, 2024 1:39 pm If i remember good you say to make a port in Galipoly.
But n my game yet not see when a land in multiplayer.
Huh? But there already IS a port at Gallipoli. :wink:

Maybe you mistake it with another place in the area?
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Munt
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Re: Potzblitz V24.2b JAN 1st 2024

Post by Munt »

Ohh ye i see it now but need to take Gallipoli if we cant then the army's are can not escape to Greece or any way. :(
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Re: Potzblitz V24.2b JAN 1st 2024

Post by Robotron »

Okay, I've moved the port one hex south to Anzak Koyu. I hope I can find time to properly check the new update and upload it next weekend.
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Munt
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Re: Potzblitz V24.2b JAN 1st 2024

Post by Munt »

Thx Robotron.

:)
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Re: Potzblitz V25.0 OCT 18th 2024

Post by Robotron »

Dear fans,
Cher public,
Kedves közönség,

After only 10 months here's already another new version of Potzblitz for you guys to enjoy:

https://drive.google.com/file/d/1Yq_1nk ... S5ni4/view

As always copy the DATA folder from the zip archive over the DATA folder in the game's main folder.

What was changed:

- new event for Entente: Cut German Atlantic cable : raises CP diplomatic point costs and can generate free Entente INTEL per turn on Germany
- Ottoman Mass Desertion event was toned down so it won't happen as often as before
- Ottoman Caucasus Attack now only happens during winter or after Bergmann Offensive was triggered by Russian troops entering Ottoman territory
- there's now a mostly cosmetic event for notifying the Entente player about when the Australian-NewZealand Corps event is added to the Entente event pool
- Gallipoli port was moved down to Anzak Koyu to allow for Entente troops to evacuate after Gallipoli Campaign, but don't forget: losing Anzak Koyu after Gallipoli Campaign causes 1 collapse point to Britain and removes admiral Fisher
- more hexes from Persia come under Entente control when Abadan Oilfields was played by Entente to allow more opportunities for British units to move and attack and also to prevent the AI from crashing because of the overcrowded situation.
- US automatically joining Entente after Russian surrender is delayed
- Zeppelins were reduced in cost to 20 PP
- many other things added during the last 10 months which I already forgot :mrgreen:

Have fun! :D
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Wolf001
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Re: Potzblitz V25.0 OCT 18th 2024

Post by Wolf001 »

Its been awhile! just got a new computer so of course this is the first thing I am installing.

Will let you know what I think about it looking forward to playing again.
Robotron
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Re: Potzblitz V25.0 OCT 18th 2024

Post by Robotron »

Wolf001 wrote: Sun Oct 27, 2024 12:44 am of course this is the first thing I am installing.
Lol, thanks for the compliment. :mrgreen:
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LepetitKipetchi
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Re: Potzblitz V25.0 OCT 18th 2024

Post by LepetitKipetchi »

Hello Robotron,
Thank you for your excellent job, once again :)
I have played several games and no crash to report. I never got Gallipoli event with Entente but maybe it is just because I couldn't in this moment of the games.
I was wondering if it is complicated to make a modification of the diplomatic points of neutral states by myself ?
If not, could you explain me please ?
I would like to try to make Denmark or Spain or another state very close from an alliance to start to get a very new scenario to play. Do you think it could work ?
Thanks again and I wish you a merry christmas and a happy new year
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