Modern Conflicts 2.10 (RELEASED)

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bondjamesbond
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Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

Imeror wrote: Sat Feb 01, 2025 9:51 pm
bondjamesbond wrote: Sat Feb 01, 2025 6:17 pm There has been a war in Afghanistan for over 40 years )))) With the USSR and the DRA from 1979-1989 and Nato from 2001-2021 in the breaks mujahideen fought among themselves ))))) And not a single mod on this topic or at least a scenario ) )
This update seems to be mainly about Asia; but let me quote my page:
- United Kingdom, chapter 1 (to be played with "NATO-aligned") : to be done
?
Location : Afghanistan
I plan to do something about it :lol:

And with the upcoming chinese army, we could make fictionnal scenarios about another world power going into the graveyard of empires. British, Russian, American,... whose turn is it?
Image
https://en.topwar.ru/185904-afganistan- ... -opyt.html
Well, let's hope you will please us in this regard, maybe someone else ) And the Chinese should be next, but their Chinese communism is cunning in it less tanks and bombs more investments and credits to vassals ) It is nonsense and paradox that many Chinese millionaires and billionaires are members of the Chinese Communist Party )

https://en.wikipedia.org/wiki/Afghan_Ci ... 1996–2001)

So there is a powder keg there even now, as not everyone agrees that the Taliban is now in charge in Afghanistan ) And if there are dissatisfied, there will be a continuation of the war just need an excuse or a match )))))
https://tass.ru/mezhdunarodnaya-panorama/12198685

Alternate History :lol: :arrow:
https://althistory.fandom.com/ru/wiki/В ... )_(МГКиРЭ)

And this is the harsh reality )
https://aif.ru/society/army/brosay_oruz ... as_talibam
https://life.ru/p/1429333

P.s.
https://ic.pics.livejournal.com/artelye ... iginal.png
So thanks to Baidan grandfather the shepherds will be able to make an upgrade )))) Thanks - grandfather for the victory ))))

https://defensepoliticsasia.com/taliban ... ary-maybe/
“Badri 313 is a special unit of Taliban fighters who dress like U.S. soldiers, wearing U.S. Army camouflage uniforms, combat boots and body armor. The soldiers of this unit drive armored Humvees (captured from the U.S.) and hold M4 carbines (captured from the U.S.).

The Badri 313 Islamist Special Forces unit was reportedly named after the Battle of Badr, which is written about in the Quran, in which the Prophet Muhammad defeated an enemy army with only 313 men.

The unit, previously represented by the Taliban in promotional materials, is reportedly well-trained and equipped with state-of-the-art military equipment.

It is not known where the unit acquired the equipment, but it appears to be a combination of U.S. military equipment and what was used by Afghan forces, probably captured when Western and allied forces withdrew from the country. US officials say the militant group seized what America transferred to Afghan forces between 2002 and 2017.

Red Spring IA
Read the story in its entirety at the link:
https://rossaprimavera.ru/news/08cb33b9
Afghan trolling and humor impressed this time ))))
https://vk.com/wall-43806582_855320?z=p ... aa35fc9594
https://mynickname.com/id73473
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Akkula
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Akkula »

When I take a break with the scenario editor, I still keep working on the mod :P
Here, some iconic missing unit since the beginning of the Modern Conflicts, the 2S5 Giatsint-S:
Image

Regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
bondjamesbond
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Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

Akkula wrote: Sun Feb 02, 2025 3:52 pm When I take a break with the scenario editor, I still keep working on the mod :P
Here, some iconic missing unit since the beginning of the Modern Conflicts, the 2S5 Giatsint-S:
Image

Regards,
Akkula.
Great the god of war will be pleased with another undeservedly forgotten unit )
https://tank-afv.com/coldwar/ussr/2S5-Giatsint-S.php

We will greet our enemies with flowers )
In the early 1970s, the USSR had a whole ‘bouquet’ of self-propelled artillery guns: 122-mm self-propelled howitzer 2S1 ‘Gvozdika’, 152-mm self-propelled howitzer 2S3 ‘Akatsiya’, 240-mm self-propelled mortar 2S4 ‘Tulpan’, 82-mm automatic mortar 2B9 ‘Vasiliek’ 152-mm self-propelled gun 2S5 ‘Hyacinth-S’, 203-mm SAU 2S7 ‘Pion’. Developed in the same period: 122-mm airborne self-propelled howitzer 2S2 ‘Violet’, 120-mm self-propelled (based on BMD-1) mortar ‘Astra’, 120-mm self-propelled (based on BTR-D) mortar ‘Landysh’ - did not go into production.
https://www.kpopov.ru/travel/avtovaz_guns_10.htm
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CaptainLaG
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Re: Modern Conflicts 1.95 (RELEASED)

Post by CaptainLaG »

Hi Akkula,

Thanks for these great news. Can't wait for the next update !

Quick question : could you make minor nation units like Ukraine and Bielorussia available in the campaing core ? It would be a nice addition, especially Ukraine which would give the opportunity to play soviet made equipment in our NATO corps :D

Also a minor suggestion for the French attack plane tree : currently Mirage 2000K is better than Mirage 2000D. It should be the other way as Mirage 2000D is more modern than Mirage 2000K variant. Also the picture used for Mirage 2000D is a Mirage 2000-5mk2 one. You can easily find Mirage 2000D photos on the internet. It's the only Mirage plane that has a green nose, you won't miss him :wink:

Have a good day ! :mrgreen:
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Imeror »

CaptainLaG wrote: Mon Feb 03, 2025 1:38 pm Quick question : could you make minor nation units like Ukraine and Bielorussia available in the campaing core ? It would be a nice addition, especially Ukraine which would give the opportunity to play soviet made equipment in our NATO corps :D
I personally considered that as "frontlines countries", Ukraine and Belarus would be a little bit too busy to take part in operations in Murmansk or England.

But it could be interesting from a gameplay perspective. Or we could have something like the italian challenge from Afrika Corps DLC where the player can only recruit italian units and no German ones. Having a Belarus challenge for the russian campaign or an Ukraine challenge for the NATO one could be interesting :mrgreen:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

CaptainLaG wrote: Mon Feb 03, 2025 1:38 pm Hi Akkula,

Thanks for these great news. Can't wait for the next update !

Quick question : could you make minor nation units like Ukraine and Bielorussia available in the campaing core ? It would be a nice addition, especially Ukraine which would give the opportunity to play soviet made equipment in our NATO corps :D

Also a minor suggestion for the French attack plane tree : currently Mirage 2000K is better than Mirage 2000D. It should be the other way as Mirage 2000D is more modern than Mirage 2000K variant. Also the picture used for Mirage 2000D is a Mirage 2000-5mk2 one. You can easily find Mirage 2000D photos on the internet. It's the only Mirage plane that has a green nose, you won't miss him :wink:

Have a good day ! :mrgreen:
https://www.deepl.com/en/translator
:arrow:
Strange, I played the last version there was already Ukraine for Nato and Belarus for Russia, both on the global map and in mini-companies and skirmishes )))). Also now our so to speak sons of Akkula make companies and scenarios not worse than their boss already, they already now need to make at least a magic button for version 1.96 of the trial beta before the release of the new global version 2.0 ; )
https://www.slitherine.com/forum/viewto ... 8&start=60
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Akkula
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Akkula »

CaptainLaG wrote: Mon Feb 03, 2025 1:38 pm Hi Akkula,

Thanks for these great news. Can't wait for the next update !

Quick question : could you make minor nation units like Ukraine and Bielorussia available in the campaing core ? It would be a nice addition, especially Ukraine which would give the opportunity to play soviet made equipment in our NATO corps :D

Also a minor suggestion for the French attack plane tree : currently Mirage 2000K is better than Mirage 2000D. It should be the other way as Mirage 2000D is more modern than Mirage 2000K variant. Also the picture used for Mirage 2000D is a Mirage 2000-5mk2 one. You can easily find Mirage 2000D photos on the internet. It's the only Mirage plane that has a green nose, you won't miss him :wink:

Have a good day ! :mrgreen:
Hello CaptainLaG!,
Ukraine is already an integral part of the NATO campaign.
Regarding Belarus, I found that it doesn't make any sense to add it to the player's core in the Russian campaign. More than 90% of the equipment is literally redundant to the Russian one (not to mention that the Russian variants are even better), so, in the end the player would not buy a single Belarusian T-72, BMP-1, etc. Also, as Imeror said: both nations are the meat grinder of this WW3 story (aside from the NATO expedition into Russia), they couldn't afford to send troops to others regions.
CaptainLaG wrote: Mon Feb 03, 2025 1:38 pm lso a minor suggestion for the French attack plane tree : currently Mirage 2000K is better than Mirage 2000D. It should be the other way as Mirage 2000D is more modern than Mirage 2000K variant. Also the picture used for Mirage 2000D is a Mirage 2000-5mk2 one. You can easily find Mirage 2000D photos on the internet. It's the only Mirage plane that has a green nose, you won't miss him
I don't recall to have the Mirage 2000K in the game... to be honest, I never heard of the K variant before.... :|

Best regards,
Akkula.

PS: speaking of which.... French Mirages icons reworked
Image

And some 1982 Argentinians Mirages and Daggers, alongside a British Vulcan, icons reworked as well
Image
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
CaptainLaG
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Re: Modern Conflicts 1.95 (RELEASED)

Post by CaptainLaG »

Aah my bad ! I was talking about Mirage 2000N, not "K" :P

In fact, "K" letter is used to designate the standard of Mirage 2000N (K1, K2 etc.), so I made a confusion. So, to be crystal clear, my point was it would be more accurate to make Mirage 2000D better than Mirage 2000N :)

Anyways, sorry for the misunderstanding, my fault ! :lol:

Mirage icons look beautiful, thanks for your constant work :wink:

Btw I'm replaying NATO campaing, I'm stuck in 13th mission, losing immediatly on turn 2. Is it mandatary to keep French auxilary units safe to win the mission ?
Imeror
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Imeror »

Akkula wrote: Mon Feb 03, 2025 4:29 pm PS: speaking of which.... French Mirages icons reworked
Image

And some 1982 Argentinians Mirages and Daggers, alongside a British Vulcan, icons reworked as well
Image
The changelog from 1.95 to 2.0 will need 30 minutes just to be read :lol:
I wonder what other surprise we will have in it :D


CaptainLaG wrote: Mon Feb 03, 2025 5:04 pm Btw I'm replaying NATO campaing, I'm stuck in 13th mission, losing immediatly on turn 2. Is it mandatary to keep French auxilary units safe to win the mission ?
Ah, the Saratov mission.
I've just check the mission objectives via the editor : you'll lose if russian troops capture Storozhevka, the village held by the French. So, in fact, it would be better to sacrifice them than to let the Russians take the village, if needed. Consider that the french campaign HQ is established there.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
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Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

Imeror wrote: Mon Feb 03, 2025 7:40 pm
Akkula wrote: Mon Feb 03, 2025 4:29 pm PS: speaking of which.... French Mirages icons reworked
Image

And some 1982 Argentinians Mirages and Daggers, alongside a British Vulcan, icons reworked as well
Image
The changelog from 1.95 to 2.0 will need 30 minutes just to be read :lol:
I wonder what other surprise we will have in it :D


CaptainLaG wrote: Mon Feb 03, 2025 5:04 pm Btw I'm replaying NATO campaing, I'm stuck in 13th mission, losing immediatly on turn 2. Is it mandatary to keep French auxilary units safe to win the mission ?
Ah, the Saratov mission.
I've just check the mission objectives via the editor : you'll lose if russian troops capture Storozhevka, the village held by the French. So, in fact, it would be better to sacrifice them than to let the Russians take the village, if needed. Consider that the french campaign HQ is established there.
I remember in the Russian company there is an island the size of one hex in it the Germans are sitting in it and that would be a super victory this point should be captured breaking through the fleet and counterattacks of Nato )))) So I could never conquer this hex although I shelled with ships and bombed with aviation patiently and many moves ))) I hope Akkula will fix it I wrote to him about it more than once )))) That it is either necessary to build up more hexes there so that at least someone could land or to remove the enemy garrison there at all, because it is still necessary to get there and even the landing force can not duck on the heads of the defenders ))))

When I played for Nato I was only scared once when a Russian avalanche rushed at me on the Ukrainian border after much trial and error I passed this mission )))))

In January, Ukraine will receive the first three Mirage 2000-5F fighters from the French Air Force
https://en.topwar.ru/256914-v-janvare-u ... 00-5f.html
So the Ukrainian aces will be able to ride on three planes in turn ))))



P.s.
Is it possible to realise a battle between helicopters ? ))) After all, there were cases when helicopters were shot down by fighter planes even but such a mishap I do not require, but the battle of helicopters with helicopters would like )
https://litresp.ru/chitat/ru/Б/belov-mi ... toletami/6
https://en.topwar.ru/256899-bjek-protiv ... e-net.html
https://dzen.ru/a/XIqQakR9jQC08RaP

It is clear that air battles between for example Chinook and Mi-26 are hard to imagine they are quite enough additional function of firing at ground targets but between Ka-52 and Apache quite and their brethren quite).

https://vk.com/video-14964099_168304750
Training film to help helicopter pilots, to study the tactics of air combat to destroy enemy helicopters.
https://mynickname.com/id73473
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Re: Modern Conflicts 1.95 (RELEASED)

Post by zakblood »

posts have been removed for political messages

https://www.matrixgames.com/forums/view ... 7&t=350493

if members don't want to get warnings and or more posts removed, please avoid no politics what so ever, consider this friendly advice and next one posted here will get a warning on there account, then a forum ban if they keep doing it, plain and simple the rules are, and they will be enforced the same for everyone
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Re: Modern Conflicts 1.95 (RELEASED)

Post by CaptainLaG »

Thanks for your answer, it makes sense. I think this point should appear in mission objective as it’s a key condition for victory.

Considering helicopters, it would sure be fun to give them some air to air capabilities, but this also means they’ll be able to target every air units such as strategic bombers, which wouldnt make sense in reality. However what about give helicopters a dual fire mod like ATGM IFV ? Something like canon and rocket with heavy damage over soft target, and ATGM for hard target ? Also we could make a +1 range for ATGM. That would give a unique feature to helicopters because currently I find they can’t match attack planes :P
Imeror
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Imeror »

CaptainLaG wrote: Tue Feb 04, 2025 7:53 am Thanks for your answer, it makes sense. I think this point should appear in mission objective as it’s a key condition for victory.

Considering helicopters, it would sure be fun to give them some air to air capabilities, but this also means they’ll be able to target every air units such as strategic bombers, which wouldnt make sense in reality. However what about give helicopters a dual fire mod like ATGM IFV ? Something like canon and rocket with heavy damage over soft target, and ATGM for hard target ? Also we could make a +1 range for ATGM. That would give a unique feature to helicopters because currently I find they can’t match attack planes :P

It's Akkula's mod, so I can't tell with exactitude what he precisely wanted to represent (maybe he will come later to confirm) ; but in the mod helicopters has indeed a similar role than attacker aircraft, but with some difference.
- helicopters are slower, -7-9 hexes in general- while attack aircraft are above 13 ;
- helicopters are more exposed to ennemy fire : both from ground or from the air ;
- helicopters have less fuel (even if it's sometimes close) ;
- helicopters have more firepower, both against soft and hard target. When you face bigger tanks than yours, it can make a difference.

Their attack stats already take into consideration anti-personnal and anti-armor attack.

I also find helicopters less usefull than attack aircraft, but those stats realistically make senses. To still play with them, I try to put helicopters in my scenarios every time it's possible :lol:
But if you want to be effective in the campaign, you still better count on attack aircraft or bombers.


The ATGM attack represent the ability of the IFV to strike from afar or in ambush position without being exposed before retreating ; helicopters striking from above are already doing the same thing :mrgreen: (unless AA are near the defending unit, of course).


Now that I think about it, the recon ability (the ability to move multiple times in the same turn, I'm not sure it's the right name) could be mechanically right to represent the maniability of those vehicles : they appear just above a hill, launch their rockets/ATGM, then immediately dissapear under the horizon.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

CaptainLaG wrote: Tue Feb 04, 2025 7:53 am Thanks for your answer, it makes sense. I think this point should appear in mission objective as it’s a key condition for victory.

Considering helicopters, it would sure be fun to give them some air to air capabilities, but this also means they’ll be able to target every air units such as strategic bombers, which wouldnt make sense in reality. However what about give helicopters a dual fire mod like ATGM IFV ? Something like canon and rocket with heavy damage over soft target, and ATGM for hard target ? Also we could make a +1 range for ATGM. That would give a unique feature to helicopters because currently I find they can’t match attack planes :P
I don't know what to do about the dilemma of them being able to fire on high flying strategic bombers but I like your idea of switching firing systems for ground-to-air attack helicopters ) That's what they are designed for ) In the world of private armies and guerrillas of all stripes and the drone era, even reanimated almost Il-10 and Laptezhnik about grandfathers turboprop attack aircraft EMB-314 Super Tucano ))))
https://en.topwar.ru/176446-boevoe-prim ... ucano.html
Soon Accula won't have to mess around with details and camouflage of their units as all armoured vehicles can look visually like this in the future ))))
https://fcenter.ru/online/hardarticles/ ... ty_Anarhii
https://lparchive.org/Soldiers-of-Anarchy/Update%2020/

Image
Here's a guess that under this brazier the tank is exactly T-80 BVM ;)
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Re: Modern Conflicts 1.95 (RELEASED)

Post by outofspace1 »

Akkula

Are you going to add a drone unit, along similar lines to the RPG squad?
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Akkula »

Hello guys.
The helis role (mod and real life) is ground attack and support for ground units, they are not intended to engage aircrafts. It doesn't make any sense to add AA to them, also considering we have fighters.
outofspace1 wrote: Tue Feb 04, 2025 4:31 pm Are you going to add a drone unit, along similar lines to the RPG squad?
You mean loitering ammunition?. Like the Lancet?
The answer is no, those are borderline between ammunition/weapon and proper vehicles. In that regard the Geran-2 is the limit, that one is in the game, more specific drones are out of the scope of the mod/game. That would be like having dozens of different infantry units depending of which model of rifles or gun are they using.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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Re: Modern Conflicts 1.95 (RELEASED)

Post by outofspace1 »

I was referring to FPV drones. I agree with you. The game is more at the startegic level, which is the highest level. Adding other different professions would only complicate the gameplay.
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Imeror »

Some attack helicopters can carry anti-air missiles but I think it was never used in any real operation ; and it's anyway far from it's original role. AA missiles for helicopters are usually like a pistol for an infantryman : it's just a backup, he is supposed to use his rifle instead :P
Just keep a fighter around to protect it from ennemy fighters, that's enough :)

Cobra could use aim-9 ; ka-52 igla ; tiger stingers or mistral ; and I think that's it.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts 1.95 (RELEASED)

Post by Akkula »

outofspace1 wrote: Tue Feb 04, 2025 5:59 pm I was referring to FPV drones. I agree with you. The game is more at the startegic level, which is the highest level. Adding other different professions would only complicate the gameplay.
Ahh, FPV drones, even smaller :P
Yeah, not for moment.
Imeror wrote: Tue Feb 04, 2025 8:07 pm Some attack helicopters can carry anti-air missiles but I think it was never used in any real operation ; and it's anyway far from it's original role. AA missiles for helicopters are usually like a pistol for an infantryman : it's just a backup, he is supposed to use his rifle instead :P
Just keep a fighter around to protect it from ennemy fighters, that's enough :)

Cobra could use aim-9 ; ka-52 igla ; tiger stingers or mistral ; and I think that's it.
Indeed. But, similar to drones topic, that would be working on a really high level of detail that doesnt belong to PzC or MdC 8)
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
bondjamesbond
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Re: Modern Conflicts 1.95 (RELEASED)

Post by bondjamesbond »

Imeror wrote: Tue Feb 04, 2025 8:07 pm Some attack helicopters can carry anti-air missiles but I think it was never used in any real operation ; and it's anyway far from it's original role. AA missiles for helicopters are usually like a pistol for an infantryman : it's just a backup, he is supposed to use his rifle instead :P
Just keep a fighter around to protect it from ennemy fighters, that's enough :)

Cobra could use aim-9 ; ka-52 igla ; tiger stingers or mistral ; and I think that's it.
:lol: Well let's summarise, what we have in the end is naturally this limitation of the game engine and game conventions + balance ) We have for example a squad of grenade launchers which in reality successfully fight with enemy armoured vehicles but for some reason there is no squad with MANPADS that would at least somehow calm down the attack aircraft if we were not given air defence ))) You can read about how a couple of times helicopters were able to shoot down even jet planes in the descriptions of the Iran-Iraq war, and Iranians and Iraqis often fought with helicopters against each other.)

https://ria.ru/20181128/1533639240.html
https://samlib.ru/img/c/chekmarew_w_a/1 ... ndex.shtml
https://rg.ru/2019/10/27/vertolet-proti ... j-f-4.html
https://tvzvezda.ru/news/201510170938-qw7z.htm
Last edited by bondjamesbond on Tue Feb 04, 2025 9:57 pm, edited 1 time in total.
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