Grand Campaign 1939-1945 (Custom Campaign)
Moderator: Panzer Corps 2 Moderators
Re: Grand Campaign 1939-1945 (Custom Campaign)
Hi Grondel,
yes i would like to do that.
greetings
yes i would like to do that.
greetings
Re: Grand Campaign 1939-1945 (Custom Campaign)
Hi.
In Tatsinskaya, while a Tiger is advertized, an Azul infantry '41 is presented:
Turn2Landing(action)
if (uniquetank == 1) then
TutorialMessage(string_2)
player = 1
zone = {{1,16},{2,16},{3,16},{4,16}}
units = {{"AzulInfantry41", "", 0, 0}}
SpawnWave(player, zone, units)
owner = world:GetPlayer(1)
owner.max_core_slots = owner.max_core_slots + 7
Any ideas?
Thanks again
In Tatsinskaya, while a Tiger is advertized, an Azul infantry '41 is presented:
Turn2Landing(action)
if (uniquetank == 1) then
TutorialMessage(string_2)
player = 1
zone = {{1,16},{2,16},{3,16},{4,16}}
units = {{"AzulInfantry41", "", 0, 0}}
SpawnWave(player, zone, units)
owner = world:GetPlayer(1)
owner.max_core_slots = owner.max_core_slots + 7
Any ideas?
Thanks again
Re: Grand Campaign 1939-1945 (Custom Campaign)
seems copy paste got the better of me, i´ll fix it next patch. thx for letting me know.Garb wrote: ↑Wed Feb 12, 2025 1:32 am Hi.
In Tatsinskaya, while a Tiger is advertized, an Azul infantry '41 is presented:
Turn2Landing(action)
if (uniquetank == 1) then
TutorialMessage(string_2)
player = 1
zone = {{1,16},{2,16},{3,16},{4,16}}
units = {{"AzulInfantry41", "", 0, 0}}
SpawnWave(player, zone, units)
owner = world:GetPlayer(1)
owner.max_core_slots = owner.max_core_slots + 7
Any ideas?
Thanks again
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
Hello Grondel, my message probably didn't reach you.
I can't transfer my core force from 1939 LTD to 1940 LTD?
From 1939 LTD to 1939 without LTD is it possible?
In 1939 there is a script error round 3 (Sennelager), in 1939 LTD there is not.
On the field plow field behind Bilzen, the air transport function is missing and if I get the Fokker fighters on airfields, are they missing from my inventory?
Is it because they already existed in Finland?
I can't transfer my core force from 1939 LTD to 1940 LTD?
From 1939 LTD to 1939 without LTD is it possible?
In 1939 there is a script error round 3 (Sennelager), in 1939 LTD there is not.
On the field plow field behind Bilzen, the air transport function is missing and if I get the Fokker fighters on airfields, are they missing from my inventory?
Is it because they already existed in Finland?
Re: Grand Campaign 1939-1945 (Custom Campaign)
Thanks. Since you are at it, in the previous scenario (Escape from Stalingrad) the "Escort HU infantry" cannot stop at any hex or village along the way without invalidating its role and the same for any core unit stepping into the excape Hexes. It's not unwinnable but requires full attention to where the HU is placed each turn. Cheers,Grondel wrote: ↑Fri Feb 14, 2025 12:19 pmseems copy paste got the better of me, i´ll fix it next patch. thx for letting me know.Garb wrote: ↑Wed Feb 12, 2025 1:32 am Hi.
In Tatsinskaya, while a Tiger is advertized, an Azul infantry '41 is presented:
Turn2Landing(action)
if (uniquetank == 1) then
TutorialMessage(string_2)
player = 1
zone = {{1,16},{2,16},{3,16},{4,16}}
units = {{"AzulInfantry41", "", 0, 0}}
SpawnWave(player, zone, units)
owner = world:GetPlayer(1)
owner.max_core_slots = owner.max_core_slots + 7
Any ideas?
Thanks again
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
not sure what ur trying to tell me.Garb wrote: ↑Fri Feb 14, 2025 9:09 pm Thanks. Since you are at it, in the previous scenario (Escape from Stalingrad) the "Escort HU infantry" cannot stop at any hex or village along the way without invalidating its role and the same for any core unit stepping into the excape Hexes. It's not unwinnable but requires full attention to where the HU is placed each turn. Cheers,
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
If the infantry tagged "Escort Infantry" stops at any marked city hex on the way to rescue zone the objective cannot be fulfilled. The player gets a victory with the scenario ending around turn 15 but no bonuis points.
There are 8 or 9 "escort infantry", so if 6 do not end their turn in a marked Hex, you are fine (since 6 needed to fill the rescue zone).
Similarly if any hex marked resue zone is occuopied by any non "escort infantry", same thing happens.
So, in order to fulfil the objective two conditions have to be met:
No "escort infantry" temporarily stopping in any marked hex (village or town) AND no other unit in any "rescue zone" hex.
This was always like that, I just remembered it now...
There are 8 or 9 "escort infantry", so if 6 do not end their turn in a marked Hex, you are fine (since 6 needed to fill the rescue zone).
Similarly if any hex marked resue zone is occuopied by any non "escort infantry", same thing happens.
So, in order to fulfil the objective two conditions have to be met:
No "escort infantry" temporarily stopping in any marked hex (village or town) AND no other unit in any "rescue zone" hex.
This was always like that, I just remembered it now...
Re: Grand Campaign 1939-1945 (Custom Campaign)
i´ll have a look when back home.Garb wrote: ↑Sun Feb 16, 2025 12:09 am If the infantry tagged "Escort Infantry" stops at any marked city hex on the way to rescue zone the objective cannot be fulfilled. The player gets a victory with the scenario ending around turn 15 but no bonuis points.
There are 8 or 9 "escort infantry", so if 6 do not end their turn in a marked Hex, you are fine (since 6 needed to fill the rescue zone).
Similarly if any hex marked resue zone is occuopied by any non "escort infantry", same thing happens.
So, in order to fulfil the objective two conditions have to be met:
No "escort infantry" temporarily stopping in any marked hex (village or town) AND no other unit in any "rescue zone" hex.
This was always like that, I just remembered it now...
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
check ...\Documents\My games\Panzer Corps 2\Cores please, if ur core is labeled
"end_of_GC1939_x" or "end_of_GC1939-LTD_x"
If the LTD is missing, just rename the core. let me know please if that fixed it.
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
I have the following in the folder:
Documents/My Games/Panzer Corps 2/Cores/end of GC1939 5
Documents/My Games/Panzer Corps 2/Cores/end of GC1939 5
Re: Grand Campaign 1939-1945 (Custom Campaign)
i checked the Tatsinskaya LUA and am surprised why this didn´t get recognized earlier. a whole part of the LUA went missing. I´ll fix it with next update. thx for mentioning it.Garb wrote: ↑Sun Feb 16, 2025 12:09 am If the infantry tagged "Escort Infantry" stops at any marked city hex on the way to rescue zone the objective cannot be fulfilled. The player gets a victory with the scenario ending around turn 15 but no bonuis points.
There are 8 or 9 "escort infantry", so if 6 do not end their turn in a marked Hex, you are fine (since 6 needed to fill the rescue zone).
Similarly if any hex marked resue zone is occuopied by any non "escort infantry", same thing happens.
So, in order to fulfil the objective two conditions have to be met:
No "escort infantry" temporarily stopping in any marked hex (village or town) AND no other unit in any "rescue zone" hex.
This was always like that, I just remembered it now...
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
Thank you again for your amazing work!
Re: Grand Campaign 1939-1945 (Custom Campaign)
i´m back home now and found the issue for my puzzlement. the map u are talking about is called escape from stalingrad, not tatsinkaya.Garb wrote: ↑Sun Feb 16, 2025 12:09 am If the infantry tagged "Escort Infantry" stops at any marked city hex on the way to rescue zone the objective cannot be fulfilled. The player gets a victory with the scenario ending around turn 15 but no bonuis points.
There are 8 or 9 "escort infantry", so if 6 do not end their turn in a marked Hex, you are fine (since 6 needed to fill the rescue zone).
Similarly if any hex marked resue zone is occuopied by any non "escort infantry", same thing happens.
So, in order to fulfil the objective two conditions have to be met:
No "escort infantry" temporarily stopping in any marked hex (village or town) AND no other unit in any "rescue zone" hex.
This was always like that, I just remembered it now...
i am not able to reproduce ur issue with the escort infantry/escape hexes.
all is working fine for me.
please check the modmanager and let me know what version u are playing.
current released version is:

or the same with local instead of steam.
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
Hi, Tatsinkaya has the problem with the Azul instead of Tiger, maybe I was not clear. I have the non steam version -Local 1 09 42-. Thanks.
P.S. I will replay the scenario and post here.
P.S. I will replay the scenario and post here.
Re: Grand Campaign 1939-1945 (Custom Campaign)
Hi, I replayed the scenario. My original assumption was wrong, however as you will see from the pics, there is an issue:


The first picture is turn 17, the second turn 16. If the player does not manage to place all units before the end of turn 16 then at turn 17, you have a victory (having held 3 Hexes) but not the elite objective.
Is there a hidden turnslimit function?
I cannot think of anything else.
PS Is there a quick fix for the Tiger in Tatsinskaya so I can continue my game?
Will it work if I copy paste the unit name in the lua like this?
function Turn2Landing(action)
if (uniquetank == 1) then
TutorialMessage(string_2)
player = 1
zone = {{1,16},{2,16},{3,16},{4,16}}
units = {{"TigerI", "", 0, 0}}
SpawnWave(player, zone, units)
owner = world:GetPlayer(1)
owner.max_core_slots = owner.max_core_slots + 7
else
end
Many thanks for your time.


The first picture is turn 17, the second turn 16. If the player does not manage to place all units before the end of turn 16 then at turn 17, you have a victory (having held 3 Hexes) but not the elite objective.
Is there a hidden turnslimit function?
I cannot think of anything else.
PS Is there a quick fix for the Tiger in Tatsinskaya so I can continue my game?
Will it work if I copy paste the unit name in the lua like this?
function Turn2Landing(action)
if (uniquetank == 1) then
TutorialMessage(string_2)
player = 1
zone = {{1,16},{2,16},{3,16},{4,16}}
units = {{"TigerI", "", 0, 0}}
SpawnWave(player, zone, units)
owner = world:GetPlayer(1)
owner.max_core_slots = owner.max_core_slots + 7
else
end
Many thanks for your time.
Re: Grand Campaign 1939-1945 (Custom Campaign)
This is how it needs to look.Garb wrote: ↑Thu Feb 20, 2025 1:59 am Hi, I replayed the scenario. My original assumption was wrong, however as you will see from the pics, there is an issue:
The first picture is turn 17, the second turn 16. If the player does not manage to place all units before the end of turn 16 then at turn 17, you have a victory (having held 3 Hexes) but not the elite objective.
Is there a hidden turnslimit function?
I cannot think of anything else.
PS Is there a quick fix for the Tiger in Tatsinskaya so I can continue my game?
Will it work if I copy paste the unit name in the lua like this?
function Turn2Landing(action)
if (uniquetank == 1) then
TutorialMessage(string_2)
player = 1
zone = {{1,16},{2,16},{3,16},{4,16}}
units = {{"TigerI", "", 0, 0}}
SpawnWave(player, zone, units)
owner = world:GetPlayer(1)
owner.max_core_slots = owner.max_core_slots + 7
else
end
Many thanks for your time.

Glad to see that u can´t redo the issues as well

This is the issue why it ends at turn 16.

The low difficulty setting that gives 5 extra turns is causing issues in many areas, u just discovered one. sadly it´s very deep in the game beyond my reach.
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
Ah, that was it. Many thanks.
Re: Grand Campaign 1939-1945 (Custom Campaign)
Updated version 20.02.2025
https://www.mediafire.com/file/b1vhroaz ... 1.zip/file
Changelog here:
https://steamcommunity.com/workshop/fil ... 725746859/
sers,
Thomas
https://www.mediafire.com/file/b1vhroaz ... 1.zip/file
Changelog here:
https://steamcommunity.com/workshop/fil ... 725746859/
sers,
Thomas
Re: Grand Campaign 1939-1945 (Custom Campaign)
Nice, many thanks.