
I still "have" to finish a Panzer IIIL for Streitmacht.


Very good work Akkula. As always.
Best regards
Hans
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Damn
Wow, that's a weird onebondjamesbond wrote: ↑Sun Apr 27, 2025 8:53 pm https://s2.radikal.cloud/2025/04/27/202 ... b7a0b5.png
I'll need a picture fix soon )
https://www.slitherine.com/forum/viewto ... 8#p1052078
https://dzen.ru/suite/05b1a3c5-4f9b-418 ... d16aa7f7d7Akkula wrote: ↑Tue Apr 29, 2025 9:49 pm Hello guys,
I am already working on Update 2.15![]()
As part of the major naval overhaul, I am working on a few new icons to help to identify the units roles. At the moment, the mod has a lot of multipurpose units that might cause confusion on the battlefield.
This is a new icon to identify anti air capable units, ground or naval ones. The icon only shows up when the unit is that specific mode.
Of course, I don't want to flood the game with new roles icons that may saturate the player. But I think a few are badly needed, the next one will be for transports and "transit" mode (deployable artillery, etc).
Best regards,
Akkula.
Yup, at some point I would like to expand the music roster. Is not easy to find royalties-free music, but for sure something will come up.Imeror wrote: ↑Wed Apr 30, 2025 10:20 am I'd like to suggest to add more themes to the already existing "Europe", "Desert" and "Far East" ones. What about something for "Northern" scenarii, happening in Finland, Kola Peninsula, etc... or for "historic Iraqi campaigns" (after all, there are 2 grand scenarii about it + 2 regular ones now), etc...
Another option would be to extend the existing track from the current 20-25 minutes to 30-35 minutes. The loop will be longer.
I think is difficulty is noticed during the first missions, afterwards, when the player has access to better equipment, the things got a little bit better.
Interesting!. Never happened to me during my playtests. But I will definitely look into this and fix it.Imeror wrote: ↑Wed Apr 30, 2025 10:20 am Other than that, I think that a script in mission 2 is broken.
- if the player destroy two depots ONE AFTER ANOTHER, ennemy units in most of the map will be depleted until destroyed. The scripts happen each turns ;
- if the player destroy both depots AT THE SAME TIME, ennemy units will just lost 4HP and their ammo, but will be back at full strenght the next turn and then act normally. The scripts happen just one turn.
I guess there is a problem somewhere.
Thanks!
Many ideas in my head at the moment
These days I will focus on tests. If everything goes as intended, I will post the most relevant planned changes
I agree with the above speaker but I'm wondering why the Vietnam army was not added )))) I think this courageous nation should be in our mods )) Since they managed to nab the French, Japanese, each other and American imperialists and even socialist brothers like China))))))CaptainLaG wrote: ↑Thu May 01, 2025 7:05 am Congrats for 2.10. These new scenarios are very promising, and allow us to focus more on minor nations or other battle that are not playable in the current campaings.
I hope we'll see in the future new Asian campaing from the western point of view, for instance something like Second Korean war (could be a short campaing)![]()
Don't jinx bro we all love the smell of napalm in the morning too ))))) It was these small but freedom-loving people who proved that military superiority alone will not achieve democracy in the world )))Vietnam is a force to be reckoned with by all who will face them ))) And their army reminds me of the Soviet army )))) with an admixture of equipment that belongs in museums long ago, but it drives, shoots and even goes through some stages of modernisation))Imeror wrote: ↑Thu May 01, 2025 10:47 am I can't answer for Akkula, but it requieres time to add new factions.
2.0 already bring China, India, both Koreas, Japan Taiwan and Australia. Most are major factions with plenty of unitsEverything can't be done.
![]()
Even among the factions cited above, everything was not done entirely: India don't have its navy in the mod, for example.
But I agree that Vietnam would be a logical addition, especially with the territorial disputes in the South China Sea. Since the Chinese campaign is mostly about dealing with most issues around China (the Indian border, a potential Korean war, Taiwan), I was a little bit surprised to not have any scenario against Vietnam in it. Relations have calmed down a bit today, but in 2017-2019 (when MC campaign take place), it was pretty hot there. (if a moderator come here, please note I'm just stating about current and recent historical issues: nothing really political here).
But hey, why not Morocco and Algeria? Both are involved in a strong dispute over Western Sahara; and the former relies on the West for its security (especially the United States and Israel), while the latter maintains close ties with Russia. They are also ideal additions that can fit into MC's storyline very easily.
Unfortunately, he don't have infinite time to add everything, and the number of faction to potentially add is huge; choices have to be made![]()
But I also keep my fingers crossed for Vietnam one day![]()
Hehe, don't worry. The next update will take a while to developoutofspace1 wrote: ↑Fri May 02, 2025 10:11 am My God, I haven't finished the 2.10 mod yet, but I'm reading about the next one.
Perfection.
I still need to perform more tests. For sure I will have to tweak some things here and there.
I think it's doable. I would have to check if that breaks the balance of already made scenarios or the overall game. But the speed vs defense thing seems to be the way to go (with or without shallow waters).
No more impunity for air units
Unfortunately is not possible. To change the class of the frigates to carrier will make them... carriers, that means that any fighter could land on them....
Among other reasons, that's why I increased the fuel of the naval air assets, so some helos can travel more distances like you mentioned.
Oh, interesting!
Correct, that's was my approach in Europe '22 and few other scenarios regarding the carrier (but in my case just to extended their one hex ability and also to "help" the AI).
Another benefit is that the AI will use have more time to use them
These months I am inspired, so there are many surprises in store