Street Fighting (MP-scenario)

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hidde
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Street Fighting (MP-scenario)

Post by hidde »

Have anyone won as the Germans?
I have played it once from each side and in my opinion the two grenade launchers (M8?) the americans get is two to many :?
I think it would be a much better scenario without them, maybe replaced by more infantry. At least something less powerfull than those two.
Melnibone
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Post by Melnibone »

I've only played it as the Allies - the M8s did seem to make it easy - pinpoint the enemy using scouts and blast them to bits.
jomni
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Post by jomni »

That doesn't sound good. I'm playing Axis right now for the first time.
LOGAN5
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Post by LOGAN5 »

The Germans seem to get steamrolled in all the multiplayer scenarios, allied armor is very tough and the germans just fall to pieces, even infantry combat germans get suppressed right away i think it is out of balance something to do with the last patch or maybe i just been having bad luck.
hidde
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Post by hidde »

LOGAN5 wrote:The Germans seem to get steamrolled in all the multiplayer scenarios, allied armor is very tough and the germans just fall to pieces, even infantry combat germans get suppressed right away i think it is out of balance something to do with the last patch or maybe i just been having bad luck.
Bad luck,I think :P
I have won at least four of the scenarios from both sides so I find them generally well balanced. Desert encounter and Clash of Armour I suspect are biased slightly in German favour (because I lost when playing Allies :shock: ).
I've started a new session of Street Fighting to see if there is anything to be done to defeat the Allied side.
MrsWargamer
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Post by MrsWargamer »

What? the Germans are not the greatest thing since sliced bread? Who would have thought :)

But yeah, I been playing the US and I have been able to really own a lot of fights all because the indirect fire really screws up the Germans. The Germans likely just need something of their own and then it becomes a question of skilled application.
LOGAN5
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Post by LOGAN5 »

if anyone wants to try it, just play the "clash of armor" mp scenario i guarantee the Americans will win everytime, there is nothing anyone can do here to win as Germans. I don't care if you camp on the hills with your panthers and try to shoot down, you will miss and the Americans will kill or suppress you on the replay, then you have nothing to do but run and next turn your entire army is in full retreat and getting mopped up one by one.

Basically i am so confident that the Germans suck, i will guarantee a win if you guys want to play me. If someone beats me then of course i will change my tune.
Zonso
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Post by Zonso »

I have won from both sides in Clash of Armour - both sides have their strengths/weaknesses and of course there is luck!

Just trying Street Fighting from the German side first time though I agree the M8 is a pretty potent weapon, as is most indirect fire in this game.
hidde
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Post by hidde »

I have only played Clash of Armour once.
As Americans and lost badly. Couldn't hit anything and the Panthers and Tigers didn't drop moral when shot at.
I, on the other hand lost 3-4 tanks a turn.
LOGAN5
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Post by LOGAN5 »

I guess maybe it is a little soon to jump to conclusions, I been playing 2 games a day against the same opponent and he keeps beating me pretty bad, i mean not even close. I thought it was the Germans but I'm starting to think its just me.
pipfromslitherine
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Post by pipfromslitherine »

We'll be keeping an eye on the results of various MP maps and tweaking if we think there is a need. So please let us know if you think there are real imbalances - often they don't come out until we have 100s of games going on!

Cheers

Pip
Zonso
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Post by Zonso »

I am of the same conclusion as the op in regards the M8s - they can totally negate all of the open-top German HTs, ACs and SPATs alone without even taking into account the M5s and M24s. The Germans have to be extremely lucky just to take out the Allied tanks because once you fire you are spotted, even if you retreat, and are fair game for the M8. I think it could be a fun map with mortars on both sides, eliminating the M8s.
Cyberstratege
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Post by Cyberstratege »

On this map the germans have a disadvantage. There's too much US tanks, allowing the US player to shoot and scoot around the town, keeping a safe distance from almost any german opponents. Nothing obliges the tanks risking to go in the town center (unless you manage to kill every other US infantry units), where Panzerschrek and other infantry units may have a chance. In my case, i was unlucky the only US tanks i've seen so far in the town gets hit 3 times, and survived. The Puma are too light to advance, and the Marder, well, you've got just one when you play german side, so it's very risky using it for "hunting" US Tanks.
It's a great map, but tough for the german in my opinion.
Zonso
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Post by Zonso »

Playing this one a few more times and I am convinced the Germans at least need some indirect fire capability to balance the Allied M8s. Currently it is very unbalanced in the Allies' favor.
IainMcNeil
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Post by IainMcNeil »

I've taken the M8's away from the Allies for this battle and made a few other tweaks to give the Germans more AT capability. A new version will be available soon.
himmelstoss
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Post by himmelstoss »

iainmcneil wrote:I've taken the M8's away from the Allies for this battle and made a few other tweaks to give the Germans more AT capability. A new version will be available soon.
thank the goodness!

i really like this game a lot, but the Axis seems very much so in disadvantage throughout the MP-maps. I mean I get the hang of the game pretty well i think, but yet have to win a game after playing quite a bunch. The penetration values seem of much as well, as i just do not get when 4 tanks (either side) shot and hit a ...lets say half-track, from every angle close quarter and yet: NOTHING!, maybe a scratch of: "get me outa here!", lol.

still playing it every day tho.


:D

himmel
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