Sgt_Lobo wrote:A VERY limited back up would be good. I'm sure you guys thought of smoke and decided against it. At times I think it would be good, although I don't believe there was a lot of use of smoke in WWII.
I agree ... very limited but can occur (or be available) under certain conditons ...

Unit's morale value.

Threat's "chance-to-kill".

How far the unit "reverses" depends on the threats "chance-to-kill" and within LOS, (checked after each tile moved).

Breakdown and bogged chances increase inversely from the units morale, and tiles already moved. ie, lower morale = higher chance. Moving beyond 1 tile = higher chance.
Now, when you take all the conditonals above ... It ends up as a "tactical survival" manuever ... Lets talk other conditions ...
When the unit's on a HillTop ... or shall i say at the "crest" of the hill. Well, hills don't have a crest (at the moment), but if they did, a reverse move would be "abstract" and wouldn't actually move the unit one tile .... in this case, the reverse move would be something like an "attempt hidden status". Remember, if you are revealed after firing from a hill, you are revealed until the beginning of next turn ... reversing allows you to be hidden again, IMMEDIATELY.
Ok, now for the reality check ....

Anybody here drive a tank?.. not me.

Can anybody drive their car in reverse for a good distance without looking in their rear-view or side mirrors?
You need a "spotter" to signal the driver as to which way to go. The TC can be assumed to be the spotter, if he has good visibility (buttoned status).
I have a realworld example to post ... but my book is at work ... I'll post later ... It's a great example of what I've been talking about.
merr
EDIT : ... Smoke's possible ... I'm working on something that increases the unit's cover value, I can't make it block (for now).