Anti-aircraft Guns Too Effective?
Moderators: Slitherine Core, BA Moderators
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- Lance Corporal - Panzer IA
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- Joined: Mon Aug 09, 2010 2:12 pm
Anti-aircraft Guns Too Effective?
Everytime I sent a plane out to do something the enemy anti-aircraft gun automatically shoots it down (never misses). Is this normal? Might as well not put any planes in the air if it will always be shot down without a chance of surviving.
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- Site Admin
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The 88 Flak was used mainly as a high-altitude gun, very useful to defend against bomber formations but i think that due the size of the gun, slow traverse and the low rate of fire (20-25 shells per minute) it shouldn´t be a very useful gun against low-flying small fighters isn´t?
Maybe they should have a smaller chance against fighters than the Wilberwind?
Talking about the Wilberwind...shouldn´t be able to fire against ground targets apart from infantry? After all it have four 3,7cm guns, more powerful than the 20mm gun of the Sdkfz 232...at least they had a chance to defend against armour.
Maybe they should have a smaller chance against fighters than the Wilberwind?
Talking about the Wilberwind...shouldn´t be able to fire against ground targets apart from infantry? After all it have four 3,7cm guns, more powerful than the 20mm gun of the Sdkfz 232...at least they had a chance to defend against armour.
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- 1st Lieutenant - 15 cm sFH 18
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- 1st Lieutenant - 15 cm sFH 18
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- Location: Canada
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- Staff Sergeant - Kavallerie
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- Location: Mesa, Arizona
I find that air can ans does destroy units. I noted on occasion in a previous thread (to qoute):
"I lost a portee that was not in a direct line with the strafing attack along with a tank and anti-tank gun that were ... dang Stukas" That was in one attack.
In another MP battle just finished I hit the jackpot when one attack destroyed a Wespe, Puma, and Panther. Stukas I admit seem to fall down easily but against areas without antiair they seem fairly effective. Oh, in the two examples given the units destroyed were not in a line.
"I lost a portee that was not in a direct line with the strafing attack along with a tank and anti-tank gun that were ... dang Stukas" That was in one attack.
In another MP battle just finished I hit the jackpot when one attack destroyed a Wespe, Puma, and Panther. Stukas I admit seem to fall down easily but against areas without antiair they seem fairly effective. Oh, in the two examples given the units destroyed were not in a line.
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- 1st Lieutenant - 15 cm sFH 18
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I have only seen two airstrikes that truly put the fear of god into a player.
B17 strike once hit a town I was in, but it hit the other side. Nothing would have lived under it.
I have also watched a British bomber nearly wipe out a side in Desert Fortress.
Strike aircraft are near suicide runs, but level bombers while a bit clumsy, are death incarnate.
I'd still rather have the mortar and be able to once a turn ask for some specific assistance on a small portion of map.
B17 strike once hit a town I was in, but it hit the other side. Nothing would have lived under it.
I have also watched a British bomber nearly wipe out a side in Desert Fortress.
Strike aircraft are near suicide runs, but level bombers while a bit clumsy, are death incarnate.
I'd still rather have the mortar and be able to once a turn ask for some specific assistance on a small portion of map.
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- BA Moderator
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Weird.
I've played Desert Rats 10 times(5 as axis, 5 as allied) and only seen airstrikes survice the little aa tanks fire like 3 or 4 times. Since you get an airstrike every x turns, thats quite a hit kill rate. I think that scen has 16 turns and you get about 5 airstrikes per game so say 50 airstrikes in 10 games. That's over 90% kill rate from the small aa tanks so maybe its a tweak needed on those aa tanks - their aa fire value must be huge?
I've played Desert Rats 10 times(5 as axis, 5 as allied) and only seen airstrikes survice the little aa tanks fire like 3 or 4 times. Since you get an airstrike every x turns, thats quite a hit kill rate. I think that scen has 16 turns and you get about 5 airstrikes per game so say 50 airstrikes in 10 games. That's over 90% kill rate from the small aa tanks so maybe its a tweak needed on those aa tanks - their aa fire value must be huge?