Update 1.5.1 Now Available!
Moderators: Slitherine Core, BA Moderators
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Update 1.5.1 Now Available!
A slightly early Christmas present...
New! 1.5.1
+ Game speed control for single player.
+ Global SFX folder.
+ Tweaks and fixes for Blitzkrieg multiplayer maps.
Game Speed Controller
Access through the options menu (ESC). Only available in single player currently.
Global SFX Folder
Set up a My Documents\My Games\BBCBA\Global\Sounds folder and any sounds found there will replace the main game sounds, but any campaign specific sounds will always be the priority.
Fixes
+ Multiple Blitzkrieg multiplayer map fixes.
+ Victory Point plugin wasn't cleaning out the turn limit and could end battles early.
New! 1.5.1
+ Game speed control for single player.
+ Global SFX folder.
+ Tweaks and fixes for Blitzkrieg multiplayer maps.
Game Speed Controller
Access through the options menu (ESC). Only available in single player currently.
Global SFX Folder
Set up a My Documents\My Games\BBCBA\Global\Sounds folder and any sounds found there will replace the main game sounds, but any campaign specific sounds will always be the priority.
Fixes
+ Multiple Blitzkrieg multiplayer map fixes.
+ Victory Point plugin wasn't cleaning out the turn limit and could end battles early.
Last edited by pipfromslitherine on Thu Apr 28, 2011 10:38 pm, edited 1 time in total.
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- BA Moderator
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Good news
Here is the summary since release
Patch Notes
New! 1.5.1
+ Game speed control for single player.
+ Global SFX folder.
+ Tweaks and fixes for Blitzkrieg multiplayer maps.
Game Speed Controller
Access through the options menu (ESC). Only available in single player currently.
Global SFX Folder
Set up a My Documents\My Games\BBCBA\Global\Sounds folder and any sounds found there will replace the main game sounds, but any campaign specific sounds will always be the priority.
Fixes
+ Multiple Blitzkrieg multiplayer map fixes.
+ Victory Point plugin wasn't cleaning out the turn limit and could end battles early.
1.5.0
+ Blitzkrieg! New units and objects from the early war in Europe.
+ Use CTRL+Left Click to open a draggable info panel for any unit.
+ Updated multiplayer replay to add progress indicator.
+ New script commands.
Blitzkrieg France - only for those who buy the expansion
+ 25 new units including the Char Bis, Somua, Panzerjager and Sturmpanzer.
+ 9 Single player missions
+ 4 Multiplayer missions
+ 2 Airstrikes - Heinkel 111 amd Breugot 693
Fixes
+ Faster screenshots and movie capture on most video cards.
+ New tweak SREENSHOTOUTPUT to allow for capture of JPG (1) and PNG (2) files.
+ AI bug where units would end up with negative APs.
+ Improved tips display to make them easier to read.
+ Script command Get/SetUniversalVar for passing values between scripts.
+ Script command SetCurrentSelectedUnit.
+ Script command SetUIObjectTooltip.
+ TAB no longer selects units in the editor.
1.4.0/1.4.1
+ Download and play user scenarios instantly from inside the game
+ Editor plugin system - Victory Point and Random Enemy plugins
+ Two new bonuses - Resupply and Rally
+ New script commands for even more modding power
+ 1.4.1 hotfix for last minute bug with half-finished MP turns
User Content
New button on the Campaign screen allows you to download content directly from our servers, and play instantly. We'll be harvesting all the best user content and making it available through this system. The initial missions include custom units, art, and scripting - all from the community!
Editor
The plugin system allows for graphical interfaces for common scripting tasks. The first plugins we have built allow for fast and simple Victory Point setups, and also a Random Enemy plugin which will purchase random units for each AI team based on the points each team is given. Also a quick and easy way to edge the water. Hit the new Plugins button on the editor panel to get started.
Bonuses
Resupply your troops with ammo and charges, or Rally their morale so they will hold the line.
New Script Commands
New script commands give even more access to the game for enhanced modding. Plus - globals can now be accessed using indexes, and there is a 256 entry temporary array which can be used inside a function for processing data. New commands listed below, more details in the autodocs!
Fixes
+ Added briefings to multiplayer and skirmish missions to help new players.
+ SFX fixes on many units.
+ Fixes to non-localised text
+ Added warnings to explain what could cause a miss to happen verses armour (movement, small target, etc).
+ Script array commands, ClearArray, SetArray, GetArray.
+ Script commands: GetSideID, RemoveTile, IsUnitFixed, GetUnitCost.
1.3.10
+ Additional cheat detection and prevention in multiplayer games
+ Tweaks to opportunity fire and the AI
Cheat Detection
Detects and reports when maps have been changed, and won't display games with mismatched maps.
Tweaks
Reworked some reaction logic to make behaviour when opportunity firing more logical and consistent. Also, AI now correctly suffers move penalties.
Fixes
+ reports registered username if email is already in use when registering ingame.
+ does not show enemy unit information during replay in MP games.
+ new tweak NOSHAKING turns off the shaking during artillery etc.
+ can do keyboard scrolling on the numpad (when Numlock is on) for left handed players.
+ The Y key allows you to enter a mode where you can left click to define a portion of the map. If you then go into the new map dialog, it will have the selected area ready set up and will use that as the playable area of the map.
+ changed the way that the terrain file works - now needs to replace the existing one, rather than adding on (as it wasn't going to work for additional unit types etc as you had no way to set up the types in the 'old' file).
1.3.9
+ Added checking for custom multiplayer games
The game won't show any maps incorrectly placed in the install directory when creating new games. Games in progress will complete without problems.
Fixes
+ Fixed a bug when using local textures in custom and/or multiplayer games
1.3.8
+ Fixed a bug when playing custom games in single or multiplayer
Should solve any issues with both new and ongoing games.
1.3.7
+ Easy mode toggle for those toughest battles
+ Toughened some Axis armour - the fear is back...
Easy Mode
Hit the Escape key to toggle in and out of Easy Mode at any time from the options menu.
Axis Armour
Tiger, King Tiger, and Panther much tougher to kill without appropriate tactics.
Fixes
+ fixed a bug where loading into a battle would disable further saves
1.3.6
+ 4 new multiplayer maps with unique objectives
+ 6 new units
Road to Caen
Canadians attack a German position. 5 Victory points. Canadians must capture enough to win before 16 turns.
D-Day + 3
British forces attack a German held town. British must capture VP's before the 20 turn time limit expires.
Race for the Town
The Ardennes, US and German forces . The side with the most VP's by the end of the 20 turn time limit wins.
Desert Rats
German & Italian forces attack a British position. The Axis must capture VP's before the 20 turn time limit expires.
New Units
British Paras
Wespe
Greyhound (created by Tim Catherall)
FlammPanzer
Sdkfz251/2
37mm Stielgranate
Fixes
+ tweaked the reaction fire scripting to be more proactive.
+ you can now play missions without having to complete all prior missions.
+ fixed bug where you could save and exit MP during the replay, causing all kinds of problems including side swapping and crashes.
+ fixed a bug where you could TAB through enemy forces.
+ added patch notes display to allow us to show what is new.
+ can now only save a game when in battle.
+ fixed bug where you couldn't rename existing saves.
+ new map dialog now sets sizes to the current map size.
+ fixed multiple bugs when trying to load or overload effect animation files.
+ fixed bug with fogging when shadows off
+ fixed a bug where some lists weren't being clipped correctly after the text driver crash fix.
Previous Versions
1.3.5
+ 2 new multiplayer maps
+ 2 new single player survival scenarios
Fixes
+ new tweak NoZoomLimit removes zoom limits if desired. Simply add the line
NOZOOMLIMIT 1
to the user.txt file in My Documents\My Games\BBCBA
+ improved MP game uploading
+ new tweak AllowMPHotseat allows you to play MP games against yourself should you desire. Add the line
ALLOWMPHOTSEAT 1
to the user.txt file. Note that we are also working on a fully offline hotseat too.
+ fixed bug when loading missions in editor which had scripting attached.
+ removed annoying message in editor for missions with deployment stages.
+ hold down shift to increase AI data values by 10 at a time.
+ fixed a small memory leak in the campaign selection list.
+ H toggles the shroud in the editor to allow for cleaner construction, but also show viewed tiles of initial player units.
+ fixed bug allowing units to unload onto cliffs.
Here is the summary since release
Patch Notes
New! 1.5.1
+ Game speed control for single player.
+ Global SFX folder.
+ Tweaks and fixes for Blitzkrieg multiplayer maps.
Game Speed Controller
Access through the options menu (ESC). Only available in single player currently.
Global SFX Folder
Set up a My Documents\My Games\BBCBA\Global\Sounds folder and any sounds found there will replace the main game sounds, but any campaign specific sounds will always be the priority.
Fixes
+ Multiple Blitzkrieg multiplayer map fixes.
+ Victory Point plugin wasn't cleaning out the turn limit and could end battles early.
1.5.0
+ Blitzkrieg! New units and objects from the early war in Europe.
+ Use CTRL+Left Click to open a draggable info panel for any unit.
+ Updated multiplayer replay to add progress indicator.
+ New script commands.
Blitzkrieg France - only for those who buy the expansion
+ 25 new units including the Char Bis, Somua, Panzerjager and Sturmpanzer.
+ 9 Single player missions
+ 4 Multiplayer missions
+ 2 Airstrikes - Heinkel 111 amd Breugot 693
Fixes
+ Faster screenshots and movie capture on most video cards.
+ New tweak SREENSHOTOUTPUT to allow for capture of JPG (1) and PNG (2) files.
+ AI bug where units would end up with negative APs.
+ Improved tips display to make them easier to read.
+ Script command Get/SetUniversalVar for passing values between scripts.
+ Script command SetCurrentSelectedUnit.
+ Script command SetUIObjectTooltip.
+ TAB no longer selects units in the editor.
1.4.0/1.4.1
+ Download and play user scenarios instantly from inside the game
+ Editor plugin system - Victory Point and Random Enemy plugins
+ Two new bonuses - Resupply and Rally
+ New script commands for even more modding power
+ 1.4.1 hotfix for last minute bug with half-finished MP turns
User Content
New button on the Campaign screen allows you to download content directly from our servers, and play instantly. We'll be harvesting all the best user content and making it available through this system. The initial missions include custom units, art, and scripting - all from the community!
Editor
The plugin system allows for graphical interfaces for common scripting tasks. The first plugins we have built allow for fast and simple Victory Point setups, and also a Random Enemy plugin which will purchase random units for each AI team based on the points each team is given. Also a quick and easy way to edge the water. Hit the new Plugins button on the editor panel to get started.
Bonuses
Resupply your troops with ammo and charges, or Rally their morale so they will hold the line.
New Script Commands
New script commands give even more access to the game for enhanced modding. Plus - globals can now be accessed using indexes, and there is a 256 entry temporary array which can be used inside a function for processing data. New commands listed below, more details in the autodocs!
Fixes
+ Added briefings to multiplayer and skirmish missions to help new players.
+ SFX fixes on many units.
+ Fixes to non-localised text
+ Added warnings to explain what could cause a miss to happen verses armour (movement, small target, etc).
+ Script array commands, ClearArray, SetArray, GetArray.
+ Script commands: GetSideID, RemoveTile, IsUnitFixed, GetUnitCost.
1.3.10
+ Additional cheat detection and prevention in multiplayer games
+ Tweaks to opportunity fire and the AI
Cheat Detection
Detects and reports when maps have been changed, and won't display games with mismatched maps.
Tweaks
Reworked some reaction logic to make behaviour when opportunity firing more logical and consistent. Also, AI now correctly suffers move penalties.
Fixes
+ reports registered username if email is already in use when registering ingame.
+ does not show enemy unit information during replay in MP games.
+ new tweak NOSHAKING turns off the shaking during artillery etc.
+ can do keyboard scrolling on the numpad (when Numlock is on) for left handed players.
+ The Y key allows you to enter a mode where you can left click to define a portion of the map. If you then go into the new map dialog, it will have the selected area ready set up and will use that as the playable area of the map.
+ changed the way that the terrain file works - now needs to replace the existing one, rather than adding on (as it wasn't going to work for additional unit types etc as you had no way to set up the types in the 'old' file).
1.3.9
+ Added checking for custom multiplayer games
The game won't show any maps incorrectly placed in the install directory when creating new games. Games in progress will complete without problems.
Fixes
+ Fixed a bug when using local textures in custom and/or multiplayer games
1.3.8
+ Fixed a bug when playing custom games in single or multiplayer
Should solve any issues with both new and ongoing games.
1.3.7
+ Easy mode toggle for those toughest battles
+ Toughened some Axis armour - the fear is back...
Easy Mode
Hit the Escape key to toggle in and out of Easy Mode at any time from the options menu.
Axis Armour
Tiger, King Tiger, and Panther much tougher to kill without appropriate tactics.
Fixes
+ fixed a bug where loading into a battle would disable further saves
1.3.6
+ 4 new multiplayer maps with unique objectives
+ 6 new units
Road to Caen
Canadians attack a German position. 5 Victory points. Canadians must capture enough to win before 16 turns.
D-Day + 3
British forces attack a German held town. British must capture VP's before the 20 turn time limit expires.
Race for the Town
The Ardennes, US and German forces . The side with the most VP's by the end of the 20 turn time limit wins.
Desert Rats
German & Italian forces attack a British position. The Axis must capture VP's before the 20 turn time limit expires.
New Units
British Paras
Wespe
Greyhound (created by Tim Catherall)
FlammPanzer
Sdkfz251/2
37mm Stielgranate
Fixes
+ tweaked the reaction fire scripting to be more proactive.
+ you can now play missions without having to complete all prior missions.
+ fixed bug where you could save and exit MP during the replay, causing all kinds of problems including side swapping and crashes.
+ fixed a bug where you could TAB through enemy forces.
+ added patch notes display to allow us to show what is new.
+ can now only save a game when in battle.
+ fixed bug where you couldn't rename existing saves.
+ new map dialog now sets sizes to the current map size.
+ fixed multiple bugs when trying to load or overload effect animation files.
+ fixed bug with fogging when shadows off
+ fixed a bug where some lists weren't being clipped correctly after the text driver crash fix.
Previous Versions
1.3.5
+ 2 new multiplayer maps
+ 2 new single player survival scenarios
Fixes
+ new tweak NoZoomLimit removes zoom limits if desired. Simply add the line
NOZOOMLIMIT 1
to the user.txt file in My Documents\My Games\BBCBA
+ improved MP game uploading
+ new tweak AllowMPHotseat allows you to play MP games against yourself should you desire. Add the line
ALLOWMPHOTSEAT 1
to the user.txt file. Note that we are also working on a fully offline hotseat too.
+ fixed bug when loading missions in editor which had scripting attached.
+ removed annoying message in editor for missions with deployment stages.
+ hold down shift to increase AI data values by 10 at a time.
+ fixed a small memory leak in the campaign selection list.
+ H toggles the shroud in the editor to allow for cleaner construction, but also show viewed tiles of initial player units.
+ fixed bug allowing units to unload onto cliffs.
You can call me junk - and type that with one hand.
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- Lance Corporal - Panzer IA
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Link
Is there a link to 1.5.1? My automatic updater is not working (yes, I have given it permission through my firewall).
Thanks
Thanks
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- Private First Class - Wehrmacht Inf
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- Site Admin
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- Site Admin
- Posts: 9862
- Joined: Wed Mar 23, 2005 10:35 pm
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- BA Moderator
- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
Tab doesn't work
Previously I used TAB to cycle thru units I hadn't yet moved. No longer works. Be design or accident? (or just me)
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- Site Admin
- Posts: 9862
- Joined: Wed Mar 23, 2005 10:35 pm
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- BA Moderator
- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT
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- Site Admin
- Posts: 9862
- Joined: Wed Mar 23, 2005 10:35 pm
If you are running a software firewall it is almost certainly that. I would suggest downloading the 1.5.1 full installer and running that. If there are any issues this will at least bring you up to date fully from any version. Note that once you have 1.5.1 you will need to allow the UPDATER2.EXE through your software firewall.
Cheers
Pip
Cheers
Pip