Armour effect on death rolls

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hazelbark
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Armour effect on death rolls

Post by hazelbark »

This may go into the double effect the authors don't like.

But what about giving Heavy Armoured troops a +1 on the death roll perhaps only in melee.

A variation would be if you are two armour classes better than your opponent in melee you get a +1 on the death roll.

Obviously this would toughen up knight somewhat, which is not a bad thing. They are probably priced nearly right now, but in armies that need something more.

The variation would make it also apply to armoured troops vs unarmoured and give armoured troops some value vs Heavy armour as a negation of the advantage that would apply vs protected.

Doesn't help the protect foot problem. But gives the small elite units a bit more heft.

I know the POA for better armour already covers this.
nikgaukroger
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Post by nikgaukroger »

Last thing FoG needs is the effect of armour boosting.
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hazelbark
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Post by hazelbark »

nikgaukroger wrote:Last thing FoG needs is the effect of armour boosting.
So that puts you in favor of having specialized rules for each army? Or did you mean to say the second to the last thing... :lol:
rpayne
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Post by rpayne »

Is armor actually contributing to whether or not our warriors are dying insofar as what a "death roll" means?

For example. When a death roll is achieved and a stand is removed, are these men dead, or are they perhaps taken captive, simply wounded too badly to continue fighting, or maybe their weapons broke and they can no longer fight effectively? Armor would not have an effect on all of these things.

When a stand of Cavalry is picked up, are the men dead, or merely the horses? Would you have to differentiate between mounted and foot for this rule? Lots of different "Armored" Cavalry units have different sorts of horse armor I'm sure.

And how would this rule apply vs. units that ignore armor such as heavy weapons/elephants/artillery? If I have 2 dice of elephants in overlap, do you not get your +1 in a 4 on 4 frontage fight of unprotected bow vs. armored legionarres?

Not saying I don't like your idea Mr. Beltway, just throwing questions out there.
hazelbark
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Post by hazelbark »

I think all your points are valid and why Nik landed on the idea with a big blanket.
ShrubMiK
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Post by ShrubMiK »

Armour already helps with your death roll. In some matchups it will mean you will score more hits on him on average, thus more likely to get a +2 on your death roll. In the other matchups it will mean he will score fewer hits on you on average, so not only are you more likely to get a +2 on your death roll, but you won't need to score so high anyway to avoid a base loss.

So, I say let's not go down the double effect route :) Especially since one PAO is already a very significant effect - if you charge somebody in the rear, having armour and every weapon under the sun whilst he is completely naked and armed only with droopy asparagus, you still only get twice the +.

I'm not worried about the fact that unprotected or armoured makes no difference when fighting against heavily armoured. It's an interesting quirk of game mechanics, and I'm not so sure it is obviously totally unrealistic. At some point, increased mobility and visibility can offset reduced hard protection. Who's to say that a slightly more nimble protected spearman might not be better able to just move quickly enough dodge the incoming lance point?
irondog068
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Post by irondog068 »

Really, A armor bonus for a leader? It is hard enough to kill the buggers. But I did kill 3 out of the 4 in one game (maybe its why I play Samurai :wink:)
15mm: Swiss, Spartans, Late Republic Romans, EIR Romans, and can you believe it Samurai. 800 points
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