Campaign 1939

Open beta forum.

Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design

Steelslayer
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 79
Joined: Fri Jan 14, 2011 12:17 am

Post by Steelslayer »

Uran as a further note regarding the core units and difficulty-

My units performed very well in the scenario itself without real difficulty, without the experience and overstrength it would have been a major problem as the volume of Allied units was staggering. The 2 tigers I had in Sicily along with a 15 str Pzvg fought each turn. I had a Tiger that was out of ammo hold the Victory hex in the SW corner of Sicily for 3 rounds past its last shot-it sustained round after round of fire without shooting back and due to the number of Allied units, it could not be resupplied unit the other two units cleared that sw corner.
Steelslayer
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 79
Joined: Fri Jan 14, 2011 12:17 am

Post by Steelslayer »

Also,

once that bug is fixed--what scenario would you normally be take to with a dec Vic?

also a suggestion--list the number of turns left for the different victories at the start of every round--it would help
uran21
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 2318
Joined: Thu Dec 02, 2010 8:34 pm

Post by uran21 »

gib10 wrote:ok i played the 1939 campaign and when i get to low countries and i notice that they have alot more equipment and its harder than if i just do a low countries battle. why is that? should the low countries be the same regardless?
It should be easier trough campaign because player can have optimal core and more experience. If it is not maybe the issue is with choices in core units or possible casualties in previous scenarios.
Nomercu
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 36
Joined: Fri Mar 04, 2011 10:58 am

Post by Nomercu »

Just got to the USA campaign on the almost fastest route... poland norway low contries paris england barbarosa kiev moscow -> USA. One big problem here its not enough the 5000 prestige!!! :((( Played on normal... hardest start was the low contries and england... the rest is peace of cake ... ;)
Steakenglisch
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 211
Joined: Sun Jan 23, 2011 7:47 pm
Location: Ruhrpott / Germany

Post by Steakenglisch »

After taking Moscow 43 with a Decisive Victory i now playing Overlord. I am playing on normal Level, and i think it is too easy when you have a real good core army, with air superiorty and massive armor supported by artillery and infantry its too easy.

I wonder why the enemy airforces are so weak? Especialy the Russians. I waited for large waves of fighters and bombers ... and for waves of infantry and tanks. Normaly i was slowed down when i was forced to resupply my units... or when i moved in position to besiege and capture a city.

Is my Core Army too strong? I lost during the whole campaign no expierienced units only green units. I equipped them with the best i could. For example i started the Kurs Map with
1 x Pionier
3 x Grenadier 43
1 x Gebirgs jäger 43

3 x Panther D
4 x Tiger I
2 x Elefants

1 x Recon

3 x Wurfrahmen40
1 x Core Railartillery

5 x Fw190a
2 x Me410A
2 x Ju 87D
2 x He177A

Through combined use of Land and Air units i made an easy decisive victory, only loosing the recon, gained a lot of prestige by taken all towns and destroying nearly all enemy units only 4 or 5 escaped ...

When i start playing the game in a higher Level what will change? Becomes the AI more prestige or more units from the beginning? Will i start each Map with lesser prestige?
Steakenglisch
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 211
Joined: Sun Jan 23, 2011 7:47 pm
Location: Ruhrpott / Germany

Post by Steakenglisch »

overlord is a joke :-( too easy on "normal" .... turn 7 ... last allied units ... no one core losses!

http://i1185.photobucket.com/albums/z34 ... erlord.jpg

Turn 9 i ve got the decisive victory.

I suggest i will start a new campaign with an higher level.
Nomercu
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 36
Joined: Fri Mar 04, 2011 10:58 am

Post by Nomercu »

First i started the campaign 1939 on hard and i must tell you that i got bored with trying to win the low countries and not loose core units so i restarted on normal...
Acererak
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 327
Joined: Wed Aug 11, 2010 10:55 am

Post by Acererak »

I am playing 1939 Campaign on Hard also.

- Poland was easy, as it should be. Almost like a training ground for my units.

- Norway was a surprise since it required some thinking. Taking the north city by sea or moving all the way up? Tried the first and failed, but had time to change my strategy and win without too many losses. A Strat Bomber to fight in the sea is a must.

- Low Countries was not as hard as some people seem to be finding around here for me. Went with the historic plan (most armor through the Ardennes Forest) and found quite a few cities undefended over there. Rushed to the coast and up to Calais, where I met my other more infantry oriented group going through north part (Bruselles). Finished with complete core army and Decisive victory.

- France was a cake walk. Once I broke the initial line of defense (not protected by rivers so kind of easy) It was just a matter of running for the objectives. Paratroopers seized a couple of the furthest ones (Cherbourg), undefended.

- Sea Lion is proving more challenging. Currently landed after losing 3 good units (2 tanks). Have won the Sea battle and about to get the air superiority though. I think Churchill is already on his way to New York...
Steakenglisch
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 211
Joined: Sun Jan 23, 2011 7:47 pm
Location: Ruhrpott / Germany

Post by Steakenglisch »

Acererak wrote:I am playing 1939 Campaign on Hard also.

- Poland was easy, as it should be. Almost like a training ground for my units.

- Norway was a surprise since it required some thinking. Taking the north city by sea or moving all the way up? Tried the first and failed, but had time to change my strategy and win without too many losses. A Strat Bomber to fight in the sea is a must.

- Low Countries was not as hard as some people seem to be finding around here for me. Went with the historic plan (most armor through the Ardennes Forest) and found quite a few cities undefended over there. Rushed to the coast and up to Calais, where I met my other more infantry oriented group going through north part (Bruselles). Finished with complete core army and Decisive victory.

- France was a cake walk. Once I broke the initial line of defense (not protected by rivers so kind of easy) It was just a matter of running for the objectives. Paratroopers seized a couple of the furthest ones (Cherbourg), undefended.

- Sea Lion is proving more challenging. Currently landed after losing 3 good units (2 tanks). Have won the Sea battle and about to get the air superiority though. I think Churchill is already on his way to New York...

hmmm i will try it today on "hard" i hope its more challenging than ... in my view ... the Enemy is often too weak in numbers ...
especially the airforces, i gain quick air superiorty, my 2 Level Bombers than knock out the aa-guns near key targets and the tactical bombers take out the artillery ... than combined arms tanks, artillery and one Infantry knock out the defenders and take the city ...

when the core unit become more expierienced and overstrength its much more easier ... too easy i think ... i suggest there must be more enemy units witch make counter Attacks ... to make it harder.

Is the AI more agressive on "hard" ???
Nomercu
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 36
Joined: Fri Mar 04, 2011 10:58 am

Post by Nomercu »

I dont think so... i think on hard you just dont get the same outcome results as predicted before attacking... and it is a lot worse ;)
Steakenglisch
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 211
Joined: Sun Jan 23, 2011 7:47 pm
Location: Ruhrpott / Germany

Post by Steakenglisch »

Nomercu wrote:I dont think so... i think on hard you just dont get the same outcome results as predicted before attacking... and it is a lot worse ;)
I will report my expieriences. The campaign on "normal" is finished. And it was not challenging enough for me. But thats ok, i had a lot of fun during playing! In the past playing PG it was the same. :-)

I am really eager to play Panzer Corps in the final version! :-)
Steelslayer
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 79
Joined: Fri Jan 14, 2011 12:17 am

Post by Steelslayer »

Yes i have run through three campaigns as well...

I am curious, i played through one on the older beta, and during overlord I was not allowed to deploy any air power. Have they changed this?

Also try the path that takes you to Italy...its fun, but i was informed that there was a bug there. I had achieved / held all objectives and the game did not end-it went all the way to the last turn and gave me a "loss" which sent me to the gustav line defense. I haven't had a chance to do it yet.

Also i am waiting to finish the campaign that comes after finishing off russia with the 2nd (later) sealion, have you guys done that one yet? The Allies have radar stations---a nice addition--i believe they add modifiers to enemy interceptors
Steakenglisch
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 211
Joined: Sun Jan 23, 2011 7:47 pm
Location: Ruhrpott / Germany

Post by Steakenglisch »

Steelslayer wrote:Yes i have run through three campaigns as well...

I am curious, i played through one on the older beta, and during overlord I was not allowed to deploy any air power. Have they changed this?

Also try the path that takes you to Italy...its fun, but i was informed that there was a bug there. I had achieved / held all objectives and the game did not end-it went all the way to the last turn and gave me a "loss" which sent me to the gustav line defense. I haven't had a chance to do it yet.

Also i am waiting to finish the campaign that comes after finishing off russia with the 2nd (later) sealion, have you guys done that one yet? The Allies have radar stations---a nice addition--i believe they add modifiers to enemy interceptors
At the begin of the Overlord Map i were able to deploy my whole Luftwaffe 5 x fighter , 4 x tactial Bombers, 2 x Level Bombers ... and there was free deploy hexes for air units. I was surprised that there was no upgrade opportunity to the Me262, cause the Me262 was in service since spring 1944 ...

it would be a cool reward to upgrade the core army with this jet-fighter but on the other hand ... the few allied aircrafts will then be slaughtered still faster...

i hope they raise the number of the allied aircrafts!

When i start today on hard i will try the "italian" way :-)

By the way on the Kursk Map i cant deploy my whole Aircrafts in the deployment phase, i was forced to deploy 2 fighters as a reserve in my turn 1.
Steakenglisch
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 211
Joined: Sun Jan 23, 2011 7:47 pm
Location: Ruhrpott / Germany

Post by Steakenglisch »

@Steelslayer and Rudankort

What do you think about the unit stats i have mentioned in my topic : Question about Units Stats / Proposal
do you agree with my thoughts?
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Post by Rudankort »

I forwarded a link to that topic to my collegue Kresimir who is working on the equipment file. Unit balancing is not complete yet, and he will keep your points in mind when finishing it. Hopefully he will post some comments on the forum too.
Steelslayer
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 79
Joined: Fri Jan 14, 2011 12:17 am

Post by Steelslayer »

Steakenglish--


Some excellent ideas--i am sure the developers will do some tweaking.
Steakenglisch
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 211
Joined: Sun Jan 23, 2011 7:47 pm
Location: Ruhrpott / Germany

Post by Steakenglisch »

Rudankort wrote:I forwarded a link to that topic to my collegue Kresimir who is working on the equipment file. Unit balancing is not complete yet, and he will keep your points in mind when finishing it. Hopefully he will post some comments on the forum too.
That would be fine :-) Is this the last Beta Version before release? Or will soon a "new" Beta Version come?
Steakenglisch
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 211
Joined: Sun Jan 23, 2011 7:47 pm
Location: Ruhrpott / Germany

Post by Steakenglisch »

Steelslayer wrote:Steakenglish--


Some excellent ideas--i am sure the developers will do some tweaking.
thx :-) i hope so :-) and i hope that Panzer Corps will become a big financial sucsess so that the developers design more games like this! Maybe in the Greek or Roman Time Phalanxes and Legions ... on sea trieremes ... celtic and german and barbarian tribe warriors ... i think this will work :-)
Rudankort
FlashBack Games
FlashBack Games
Posts: 3836
Joined: Sat Aug 21, 2010 2:23 pm
Contact:

Post by Rudankort »

Steakenglisch wrote:That would be fine :-) Is this the last Beta Version before release? Or will soon a "new" Beta Version come?
We plan to release new beta before the weekend.
Steakenglisch
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 211
Joined: Sun Jan 23, 2011 7:47 pm
Location: Ruhrpott / Germany

Post by Steakenglisch »

Rudankort wrote:
Steakenglisch wrote:That would be fine :-) Is this the last Beta Version before release? Or will soon a "new" Beta Version come?
We plan to release new beta before the weekend.
Thats cool i am ready for this!!! :-)

I ve now played Poland on HARD ... the AI was more agressive and it was more challenging, through the lesser start prestige it was harder to purchase the units i wanted to buy.
Outcome decisive victory 8)

Later i will try Norway ... this time with an new more agressive tactic ... now i have two CORE Fallschirmjäger ... we will see what happends :-)
Post Reply

Return to “Panzer Corps Open Beta”