Naval Units firing range

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rad
Lance Corporal - Panzer IA
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Naval Units firing range

Post by rad »

I have completed the Sealion scenario winning as the Allied side - the bombardment range of German vessels anchored off the English coast enabled them to bombard units in London suburbs at geographical ranges of c. 60 miles ? Is this intended or a bug ?
KageToraUK
Administrative Corporal - SdKfz 232 8Rad
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Post by KageToraUK »

The ships fire a certain number of hexes, and even if your map is scaled to roughly 1 hex = 10 miles, the number of hexes you can fire to will be the same as if your hexes equal 100 miles or 100 metres.

In Hunters (MP game) I had some ships off the coast of Wales and they could bombard northern France - it's all down to the scale of the map you are using, and not the ships themselves.
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El_Condoro
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Post by El_Condoro »

Would a limit be worth considering: ships can only fire into a coastal hex and not inland?
KageToraUK
Administrative Corporal - SdKfz 232 8Rad
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Post by KageToraUK »

That would actually make sense - we should ask for that in the next patch. I don't know if it would be hard to limit ships' firing to sea and coastal hexes - units just have a firing radius.
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Sharkyzero
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Post by Sharkyzero »

El_Condoro wrote:Would a limit be worth considering: ships can only fire into a coastal hex and not inland?
I would fight this only because I used such techniques (deep interior bombardment) in PG/AG. If I had some Allied battleships parked right near the shoreline I enjoyed a constant round's worth of fire. I wonder if such technicalities (technically accurate firing distances) can be addressed via map restructuring and if so, is that even a viable option.
Last edited by Sharkyzero on Sat Jul 30, 2011 2:50 am, edited 1 time in total.
El_Condoro
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Post by El_Condoro »

It's not a biggie to me but my question comes from my understanding that ships fired over a much flatter trajectory than artillery, for example, and thus coastlines generally made naval fire inland impracticable. However, it seems I was wrong:

Naval gunfire can reach as far as 10 miles (20 km) inland, and was often used to supplement land-based artillery. The heavy-caliber guns of some eighteen battleships and cruisers were used to stop German Panzer counterattack at Salerno. Naval gunfire was also used to help curb German operations in Normandy, although the surprise nature of the attack precluded the drawn-out bombardment which could have reduced the Atlantic Wall defences sufficiently, a process that fell to specialist armoured vehicles instead.

http://en.wikipedia.org/wiki/Naval_gunfire_support

Even so, for PzC with a 1 hex = 10km scale, that would only be 2 hexes. Probably not worth the effort?
soldier
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Post by soldier »

maximum range is pretty subjective in this game as all maps are different scales and sizes. Maybe a slight reduction in range of battleships and cruisers would be fair (maybe 1 hex). Shooting 5 hexes inland to bombard a town always seemed a bit too far.
(even if i don't know how far that is :D )
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