robot brigade

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

robot brigade

Post by massi »

a science fiction mod, you like ? style BattleTech hehehahaheh type: D

Image

Image
VPaulus
Slitherine
Slitherine
Posts: 8324
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Post by VPaulus »

Probably if there was a real Battletech mod, I bet some guys would buy the game just for playing it.
But you needed to animate the mechs when moving, otherwise it won't work so good as a WW2 tank, IMO.
Good work.
HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

Looks good and yes animate looks better. BTW - can we include running animations yet ? I dont think so !

H.Balck
EuroBoss
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 212
Joined: Wed May 11, 2011 12:29 pm

Post by EuroBoss »

Perhaps these as infantry

Image
VPaulus
Slitherine
Slitherine
Posts: 8324
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Post by VPaulus »

HBalck wrote:Looks good and yes animate looks better. BTW - can we include running animations yet ? I dont think so !

H.Balck
I think that animations are just for combat.
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Post by massi »

I can not animate it, I stay for the simplicity of a wargame with a beautiful counter ^_^
but I'm open to all news.
...but in panzercorps, the units can be animated?
I have one other question. small scaled units (under aircraft) what percentage are reduced?
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Post by massi »

EuroBoss wrote:Perhaps these as infantry

Image
hahhaaha good infantry :D :D :D

or this

Image
VPaulus
Slitherine
Slitherine
Posts: 8324
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Post by VPaulus »

massi wrote:...but in panzercorps, the units can be animated?
The attack have the animated explosions.
But we can animate, until a certain extent, PNG files:
http://en.wikipedia.org/wiki/APNG
In that page save that ball bouncing. Put in the bigunits folder. Rename it as Wehrmacht inf. Enter in the game, and see the in the unit details, and you'll see the ball bouncing. I suppose that you can do the same with units. :D
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Post by massi »

very good!!
brigade enhanced
Image
adherbal
The Artistocrats
The Artistocrats
Posts: 3900
Joined: Fri Jun 24, 2005 6:42 pm
Location: Belgium

Post by adherbal »

I have one other question. small scaled units (under aircraft) what percentage are reduced?
50%

Very good looking models/renders - professional stuff!
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Post by massi »

thanks a lot adherbal
the pixel art returns :D :D :D :D
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Post by massi »

gundam zak

Image
HBalck
1st Lieutenant - Grenadier
1st Lieutenant - Grenadier
Posts: 786
Joined: Thu May 21, 2009 9:28 pm
Location: Augsburg / Bavaria / Germany...but I am from Eastern Germany !

Post by HBalck »

But we can animate, until a certain extent, PNG files:
http://en.wikipedia.org/wiki/APNG
In that page save that ball bouncing. Put in the bigunits folder. Rename it as Wehrmacht inf. Enter in the game, and see the in the unit details, and you'll see the ball bouncing. I suppose that you can do the same with units.
Can you give us a screen or an video ?

Thats sounds good - but we need many different animations with 15 to 20 frames for standing, running (moving), fidget, fire and death moves for every unit. Without hard coding the enigine its not possible yet - I think so. Also in 8 or better 16 different directions !

H.Balck
VPaulus
Slitherine
Slitherine
Posts: 8324
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Post by VPaulus »

HBalck wrote:Can you give us a screen or an video ?
But do as I say, and you'll see it.
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Post by massi »

in game experiment :)
Image

city experiment.... I do not like to much :?
Image
Kerensky
Content Designer
Content Designer
Posts: 8623
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

Damnit, now why you'd go and have to make a 'Mech?
You know I can't resist anything 'Mech related... *grumble grumble grumble*
Kerensky
Content Designer
Content Designer
Posts: 8623
Joined: Wed Jan 12, 2011 2:12 am

Post by Kerensky »

Maybe we'll finally have a proper Front Mission Strategy game: Wanzer Corps.
That's pronounced 'Vanzer Core' BTW, not Waanzer Corpse.

http://www.youtube.com/watch?v=IxIk7Iz08GI
VPaulus
Slitherine
Slitherine
Posts: 8324
Joined: Mon Dec 27, 2010 8:33 pm
Location: Portugal

Post by VPaulus »

:lol:
Waanzer Corps: The Secret Weapons of Panzer Corps.
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Post by massi »

hahaha Wanzer corps amazing!
amazing!
I try to do other units, but I need your help Kerensky to shoot my units :) :) :) :)
massi
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 538
Joined: Wed Jul 06, 2011 7:43 am
Location: Rome
Contact:

Post by massi »

gundam
Image

in game battle
Image

gundam is not made ​​good :wink:
Post Reply

Return to “Panzer Corps : Scenario Design”