If I were king, I would like to see 3 catagories of bombers:
1- Attack/light bombers capable of low and very low altitude (~<6000 ft) maneuvering to "strafe"/use cannon/rocket/dive/torpedo/salvo bombs against point/small area targets with high accuracy/attack values. This group would include the Ju87, Me210, Me410, Hs129, Jo335, etc. All aircraft carrier bombers would be in this group and the optional modes would be ground attack or, naval/sub attack. ALL Fighters would have the optional mode (before departing their airfield) of ground attack (versus the "default" mode of air attack). These aircraft would have their ground defense coded as "BLUE".
2- (Early Light) and Medium 2 or 3 engine Bombers capable of level "string" bombing at medium (~20,000 ft) altitude (default) wtheir GD color coded YELLOW or, low altitude "BLUE".
3- Heavy/Strategic 4+ engine bombers capable of high (~30,000 ft) altitude (default) w/ GD color coded RED. These bombers would have the option of flying at low altitude (GD code BLUE) to especially to attack transports with torpedoes and subs with depth charges.
There are 3 sizes of AA guns:
1- Light (20-25mm) with low "service ceilings" but high responsiveness to maneuvering aerial targets. These would have BLUE Air attack values and could only attack aircraft with BLUE GDs but at full attack strength and up to 3 targets per turn.
2- Medium (37-40mm) with medium "SCs" would have GREEN attack strengths (combining the ability to attack BLUE + YELLOW GDs) up to 2 targets per turn.
3- Heavy (75mm up) with high "SCs" would have ORANGE attack strengths (combining the ability to attack YELLOW + RED GDs) only once per turn.
A way to Resolve the Bomber Attack and AA Interaction
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- Senior Corporal - Destroyer
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AceDuceTrey, could you state the problem you're trying to solve?
(If I were to guess, I'd say the way bigger AA units are strictly better than smaller ones. In that case, a simpler solution is to severely limit the ammo on big units; forcing them to choose between actively hunting down enemy air and/or relocating on one hand, and resupplying while staying put and inactive on the other.)
(If I were to guess, I'd say the way bigger AA units are strictly better than smaller ones. In that case, a simpler solution is to severely limit the ammo on big units; forcing them to choose between actively hunting down enemy air and/or relocating on one hand, and resupplying while staying put and inactive on the other.)
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- Senior Corporal - Destroyer
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The problem I was trying to address was the basis for why weapons designers selected three different size AAA guns- to optimize coverage of the three operating regimes of hostile bombers: light, responsive AAA for fighter/attack bombers at the lowest altitudes; medium AAA for the "typical" tactical level bombers; and heavy AAA for the high altitude "strategic" level bombers. I have an alternate solution to the problem: Give "strategic" bombers a two hex (stand off) attack range so that only heavy AAA (with 3 hex range) can counter them, but with reduced (1/3?) attack value; "tactical" level bombers could have a one hex attack range with medium AAA a two hex range (and 1/2? attack value); and fighter/attack bombers keep their zero attack range with light AAA a one hex attack range (and full attack value).