MY thoughts on a demo.
A demo is a taste, nothing but a taste, and only a taste.
A demo is never something that should be considered "the game Lite".
I was immediately grabbed by the SC demo. I think it took less than 5 minutes actually. The game ran for several turns and then poof it ends. Then it's either time to make up your mind, or you just have to buy the thing if you want more, or glean your responses from forums discussions.
Saving a game in demo mode might be cool to some, but it's also a door Slitherine might not want opened.
It's like players buying the ASL starter kit, and deciding to elect to just play it, and then asking for scenarios included in the Journal, when they fail to remember, the Starter isn't meant to be a game, it's just a demo, a tool to explain what the real game is about.
And seeing as I am well known for discussing it, I will mention it. A save feature is only going to make a hacker's job easier. Screw the hackers, let them do ALL the work if they must.
Wargames likely live or die in an even shorter initial sales time span than mainstream. There simply isn't that many of us called wargamers out there. Thus, if you are interested, get out there, read the forums, play the demo, and then get on to it eh, decide, do you like the game, or not
Fish or cut bait guys.
And if the demo is a while in coming, all the more reason to get out there and read the forums. Come on, get used to locating the guys that play the games you like, read their thoughts. If they like it, and you like their reasons, chances are you are going to be happy with the game.
Expect there to be at least someone that "might" have some manner of computer permutation that "might" give them trouble. It's the nature of the beast. But, don't live in fear it has to be you. I have a mundane computer, and mundane conditions, but I am also used to playing the more demanding stuff on the market too. That likely describes your machine as well.
Demos are ok, but solid input is likely better.