Yes I just gave up on Malta, didn't even deploy any units and took the Loss. Besides Malta I like what I have seen though. I just finished Crusader.rezaf wrote:Gebirgsjäger, I've since passed Tobruk - slb79 was right when he explained that it's very possible to penetrate the fortress if attacking from the south.
Malta, however, really does it. Is it really WAD that you have a grand total of ONE hex where you can land your troops? I found some more hexes half a dozen turns away, but more than half the turn limit of the scenario would fly by even landing your troops, let alone capturing objectives.
Also, it's going to require a HEFTY dose of luck to be able to immediately capture the airfield on the northernmost island - if you don't manage to do it quickly with the very first one or two units you landed, your precious aircraft are going to drop into the ocean.
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rezaf
DMP Modding (Afrikakorps)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
I've just played 3 scenarios on beta testing, and the same first 3 scenarios now. Personal problems related with the loss of a loved one, forced me to not contribute much during beta testing.
However in these 3 scenarios, I think that in a way, they historically portray well the war in North Africa, such as the difficulty imposed by the terrain, the vastness of the desert and the importance of airfields. I've to play more to reach a final conclusion.
But I do understand that after the DLC's some players want to try out different type of missions, and that this kind of scenario design won't attract all type of Panzer Corps players.
I personally enjoyed what I've played so far.
However in these 3 scenarios, I think that in a way, they historically portray well the war in North Africa, such as the difficulty imposed by the terrain, the vastness of the desert and the importance of airfields. I've to play more to reach a final conclusion.
But I do understand that after the DLC's some players want to try out different type of missions, and that this kind of scenario design won't attract all type of Panzer Corps players.
I personally enjoyed what I've played so far.
Really enjoying this mod! Outstanding work. I have noticed no crashes or issues.
Question on the campaigns... If you play the individual El Alamein or other 2 campaigns, are there more scenarios/battles vs the regular Grand Campaign '41 - '46?
Not sure if you play the GC if it is the exact same thing once you get to those timelines.
Question on the campaigns... If you play the individual El Alamein or other 2 campaigns, are there more scenarios/battles vs the regular Grand Campaign '41 - '46?
Not sure if you play the GC if it is the exact same thing once you get to those timelines.
Regarding the Malta mission I too was confused with the limitations but continued and actually found the scenario not only challenging but enjoyable. I have gone through it now at various difficulty levels and have managed to wiin it in each case. The only thing I can say is that with all the scenarios in Afrika Korps one must be very patient but the reward of enjoyability is worth the effort.
Good Job DMP.
Good Job DMP.
You're right BriteLite - my mistake was to try and play the scenario as I would have played any given PzC scenario.
DMP follow a very strange school of design that is different, though.
You get lots and lots of prestige, so you can afford to buy units specifically for any mission.
Also - a part that I really had to get to gripes with - the scenario designers often pit you in the most unfavourable positions.
I found the way to approach Malta was to buy two Paratroopers and land them on the right island, some units of inf and a unit of artillery can slowly take the left one, the only one where time is an issue is the right one. Also, I ignored the italian bombers which crashed into the sea due to lack of fuel and I didn't deploy ANY of my airforce to avoid that problem. The allies have mostly fighters it's somewhat safe to ignore for a while, and once it's landed, ground based AA can do the trick.
So, yes, I agree the mission is winnable, you just have to approach it with a different mindset.
Still, I'd have prefered a Malta landing closer to the actual plans which were made but never executed.
What's DMP 's position concerning modmods? Do you allow them?
What about reusing content?
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rezaf
DMP follow a very strange school of design that is different, though.
You get lots and lots of prestige, so you can afford to buy units specifically for any mission.
Also - a part that I really had to get to gripes with - the scenario designers often pit you in the most unfavourable positions.
I found the way to approach Malta was to buy two Paratroopers and land them on the right island, some units of inf and a unit of artillery can slowly take the left one, the only one where time is an issue is the right one. Also, I ignored the italian bombers which crashed into the sea due to lack of fuel and I didn't deploy ANY of my airforce to avoid that problem. The allies have mostly fighters it's somewhat safe to ignore for a while, and once it's landed, ground based AA can do the trick.
So, yes, I agree the mission is winnable, you just have to approach it with a different mindset.
Still, I'd have prefered a Malta landing closer to the actual plans which were made but never executed.
What's DMP 's position concerning modmods? Do you allow them?
What about reusing content?
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rezaf
I'm up to Kasserine and I really like this mod, though I'm not liking the Superman US trrops in Kasserine to much.
The only problem I have found was in Torch. I am pretty sure I met the conditions for an MV but was given a loss. I held all of the Itlian objective hexes plus a few of the French. I don't know if I had enough to get a DV but I am pretty sure I had the 15 necessary for an MV.
The only problem I have found was in Torch. I am pretty sure I met the conditions for an MV but was given a loss. I held all of the Itlian objective hexes plus a few of the French. I don't know if I had enough to get a DV but I am pretty sure I had the 15 necessary for an MV.
A couple of other requests/observations about the maps.
Minefelds are really hard to see with my old eyes. Could the sprites be made biggeror the background color be shaded?
Also I like the idea of using different terrain to funnel movement but when the Bocage hex looks identical to a Clear terrin hex it's not fun, it's a pain in the butt. It would be nice if the slow movment terrain ws easier to identify at a glance.
Minefelds are really hard to see with my old eyes. Could the sprites be made biggeror the background color be shaded?
Also I like the idea of using different terrain to funnel movement but when the Bocage hex looks identical to a Clear terrin hex it's not fun, it's a pain in the butt. It would be nice if the slow movment terrain ws easier to identify at a glance.
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Please pardon my "village mentality" but which other file in PzC is the PanzerCorps.TXT file? I have all the others installed, but I cannot figure out which one it is. Nothing on the menu shows a TXT file and when I search the files for a TXT file none are showing. Thanks in advance
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
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Hey Flakfernrohr - sorry I don´t know what you mean.flakfernrohr wrote:Please pardon my "village mentality" but which other file in PzC is the PanzerCorps.TXT file? I have all the others installed, but I cannot figure out which one it is. Nothing on the menu shows a TXT file and when I search the files for a TXT file none are showing. Thanks in advance

@all the others - we are working on an update - please have a bit patience. One of our modder comrades is on vacation - next week we are starting again.

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- Panzer Corps Moderator
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Guys I was trying to install the DMP Afrika Corps mod to my game and it has five files to add from PzC. One of them is called "PanzerCorps.TXT" file and it is the only one I cannot figure out which one it is to add to my PzC game to install the mod from DMP.
Old Timer Panzer General fan. Maybe a Volksturm soldier now. Did they let Volksturm drive Panzers?
Make sure you have the actual mod file and not the hotfix file. Their site can be confusing. The Mod file is about 500mB.flakfernrohr wrote:Guys I was trying to install the DMP Afrika Corps mod to my game and it has five files to add from PzC. One of them is called "PanzerCorps.TXT" file and it is the only one I cannot figure out which one it is to add to my PzC game to install the mod from DMP.
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As I said above, it should be in your main Panzer Corps folder. Copy it from there to the Afrika Korps main folder for the DMP installation.
For me it is G:\Games\Panzer Corps\Panzer Corps\PanzerCorps.txt - yours will be where ever you have installed the game to.
You get a 'CRC check' error in PzC if the file is not present, so you must have it there.
For me it is G:\Games\Panzer Corps\Panzer Corps\PanzerCorps.txt - yours will be where ever you have installed the game to.
You get a 'CRC check' error in PzC if the file is not present, so you must have it there.
Problem loading Malta scenario
After starting the campaign several times, I have finally managed a decisive victory in the Early Tobruk scenario, and was all set to try the Malta scenario for the first time. However, after clicking PROCEED, I get the message 'Cannot start game because the required content package is missing'. It doesn't make any difference whether I choose to use the Regia Marina or not, I just can't get any further. Any ideas?
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Re: Problem loading Malta scenario
It is possible that this scenario was designed/altered with the first version of the scenario editor that came with v1.04 of Panzer Corps. That created the problem which you described. In the meantime an updated version of the editor has been released.windtalker wrote:After starting the campaign several times, I have finally managed a decisive victory in the Early Tobruk scenario, and was all set to try the Malta scenario for the first time. However, after clicking PROCEED, I get the message 'Cannot start game because the required content package is missing'. It doesn't make any difference whether I choose to use the Regia Marina or not, I just can't get any further. Any ideas?
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Re: Problem loading Malta scenario
Ha you are RIGHT - that´s the problem!nikivdd wrote:It is possible that this scenario was designed/altered with the first version of the scenario editor that came with v1.04 of Panzer Corps. That created the problem which you described. In the meantime an updated version of the editor has been released.windtalker wrote:After starting the campaign several times, I have finally managed a decisive victory in the Early Tobruk scenario, and was all set to try the Malta scenario for the first time. However, after clicking PROCEED, I get the message 'Cannot start game because the required content package is missing'. It doesn't make any difference whether I choose to use the Regia Marina or not, I just can't get any further. Any ideas?
