Morris wrote:
I don't understand why whenever I read your post related to me , I usually felt the smell of gunpowder . In the last post of this topic , I provided two screenshot to show how did I defence Italy . Without reading this , how could you imagine I had no home garrison forces to defend Italy ?
Regarding to the topic of Italy surrender cites ,please be objective or just as this topic is not from me . It is only a suggestion to complete the game . But I will respect all decision you will make . I never try to ask for a reward anyone's reckless . But I felt one point that : you usually be reckless to make any conclusion related to me . Please calm down ! I am not your enemy ! I am your student ! Please be patient to your student, my professor

The point is that you started this thread with the point of gaining support to altering the Italian surrender rules, using the posted game as an example. My point was that there is no need to alter the rules because if you had garrisoned Tirana and Trieste you could have hold out much longer. So what's actually broken?
It's fair enough to forget about the current rules and make a mistake, but it doesn't mean we need to alter the surrender rules because of that.
I'm speaking in general of players who dislike having to garrison cities (home or occupied). If that person knows the rules about partisans / surrendering and he gets burned, then I feel it's probably his own fault and not something wrong with the rules. I see several Axis players who ignore placing garrisons in Russia when they rush eastwards. Then they will eventually get into trouble with more partisans popping up. That's deliberate and we don't intend to alter the rules because several players don't like to have to garrison cities.
I think Diplomaticus had a good explanation to why the current Italian surrender rules seem to be good. It's not intended to let the Axis player send the Italians to fight everywhere except Italy. If the player does it then he will face the consequence of an early surrender.
Having heavy losses influence the Italian surrender time is possible, of course, but I wonder if it becomes rather problematic for the players to know when it will trigger. Should it count the number of destroyed units or the number of steps lost? Regardless of choice it will complicate the game and players will have to check the losses every turn to know when it can happen.
I think having Italian surrender cities is not bad because when the Allies are in a position to land in mainland Italy and having crushed the Axis forces in Libya then the Italian forces are most likely quite depleted. So this more indirect method seems to work pretty well. Italy seems to surrender when the game situation is approximately as it was in the real war. The difference is that the Allied Husky invasion can happen anywhere and not just Sicily.
The real Italians surrendered when they realized the Allied bombers could reach Rome and the Italian industry in the north. They didn't want to see their cities devastated by bombing. Even if the Italian army had been strong I think the will to fight would have been broken. Mussolini would not have lost Libya without a fight so when the Allies control all of North Africa then Italy must have suffered some defeats.