Hide enemy units morale numeric value
Moderators: Slitherine Core, BA Moderators
Hide enemy units morale numeric value
Was wondering if anyone feels the same, knowing the exact morale value of the enemy seems a bit "unrealistic/unfair". Don't you think this value should be hidden and only leave the normal suppressed message when the threshold is reached? I guess the decreasing of morale is not exact with shots so when hidden you cannot even calculate when they will reach 50.
It is a small change in the UI script, it may probably make the game a bit harder but not that much I hope...
It is a small change in the UI script, it may probably make the game a bit harder but not that much I hope...
Re: Hide enemy units morale numeric value
yes for multiplayer games it could be fun and much realistic
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- Sergeant Major - Armoured Train
- Posts: 583
- Joined: Thu Jan 26, 2012 11:19 pm
Re: Hide enemy units morale numeric value
Not sure I'd like that,...probably because I envision myself taking risks I normally wouldn't.
However,..if there was a check box to allow this, that would be good.
However,..if there was a check box to allow this, that would be good.
Re: Hide enemy units morale numeric value
I agree, that improves and makes more realistic BA.
Now, you know when you can advance toward the enemy infantry because it's suppressed, and if you know that it has negative value morale you can make the unit surrender if adjacent.
Another thing should be hidden is the unit being in a transport. And even if the transport is loaded or not, and also the anti tank charges, now, you can go adjacent, with a vehicle, to an infantry when you know no charges left.
In many games there are some preferences that could be activated/deactivated by agreement of both players.
Now, you know when you can advance toward the enemy infantry because it's suppressed, and if you know that it has negative value morale you can make the unit surrender if adjacent.
Another thing should be hidden is the unit being in a transport. And even if the transport is loaded or not, and also the anti tank charges, now, you can go adjacent, with a vehicle, to an infantry when you know no charges left.
In many games there are some preferences that could be activated/deactivated by agreement of both players.
- Hidden morale
- Hidden transported unit
- Hidden charges
Re: Hide enemy units morale numeric value
enric wrote:
- Hidden morale DEFİNİTELY
- Hidden transported unit NOT İF İTS AN AT - GUN
- Hidden charges DEFİNİTELY
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- Corporal - 5 cm Pak 38
- Posts: 33
- Joined: Tue Aug 17, 2010 9:19 am
- Location: Spain
Re: Hide enemy units morale numeric value
Interesting ideas!enric wrote:In many games there are some preferences that could be activated/deactivated by agreement of both players.
- Hidden morale
- Hidden transported unit
- Hidden charges

Also, it would be great if sound of enemy movement will be heard or not depending on their distance in enemy turn.
Ah! And don't forget the use of smoke for some units (I think it'll add another interesting tactic layer to this great wargame).
Re: Hide enemy units morale numeric value
I disagree. This is a game and we use numerical values of what we see to make a decision. If you're trying to go realistic, then remove every single value from the screen and then it's somewhat blind decisions. Part of the fun in these turn-based strategy games is to leverage that information. I noticed some players like the 'realistic' factor so then make an option to make certain values selectable.... Then multiplayer wouldn't be as fun since information is available for one and not the other...
Re: Hide enemy units morale numeric value
Yep... I agree with this 100%ryukikass wrote:If you're trying to go realistic, then remove every single value from the screen and then it's somewhat blind decisions.
In games vs. AI, I never look at numeric values and always go by judgement... my 57mm AT gun is probably going to fail against the frontal armor of that Panther, but perhaps if I hold fire and go unnoticed, I can get a rear shot... maybe... I've never looked, even once, at the numbers to see whether any of that is correct.
I agree with this... in the end it is a game and those numbers reflect designer decision as much as reality - so to truly learn the game, the numbers should be available in some sort of "training" mode. But, if you're going to go head-to-head in a real contest, allow it to be as real as possible. In chess, my queen doesn't have a big 9 painted on it nor does my knight have a 3.ryukikass wrote:Part of the fun in these turn-based strategy games is to leverage that information. I noticed some players like the 'realistic' factor so then make an option to make certain values selectable....
Hmmm... maybe that's why I keep losing...ryukikass wrote:Then multiplayer wouldn't be as fun since information is available for one and not the other...

-Mark R.
Re: Hide enemy units morale numeric value
I am in favor for numeric values for reference and specific characteristics (armor, firepower, charges...) but not for how the enemy is feeling. I maybe concentrated to much on the realism part, but I always put fun first, in this case making your strategy based on when a number will reach a threshold is no fun. Right now I am only looking at that number, thinking "ok one more mortar shot it is suppressed and then the infantry can come in". I want to do that strategy without looking at the number all the time, and having some uncertainty, like in other situations like tank shooting, assaulting...If you're trying to go realistic, then remove every single value from the screen and then it's somewhat blind decisions... Part of the fun in these turn-based strategy games is to leverage that information.
Re: Hide enemy units morale numeric value
I feel its an important thing to see the moral of the troops.
otherwise its too blind.
since suppression is important to the game why would you not want to know about that?
if youre pinning an enemy unit down you should be able to know they arent returning fire, they seem disorganized.
so thte number is letting you know..yeah they are really weakened.
i dont think it makes the game anything less.
i agree its a valuable piece of information.
otherwise its too blind.
since suppression is important to the game why would you not want to know about that?
if youre pinning an enemy unit down you should be able to know they arent returning fire, they seem disorganized.
so thte number is letting you know..yeah they are really weakened.
i dont think it makes the game anything less.
i agree its a valuable piece of information.
Re: Hide enemy units morale numeric value
I feel its an important thing to see the moral of the troops.
otherwise its too blind.
since suppression is important to the game why would you not want to know about that?
if youre pinning an enemy unit down you should be able to know they arent returning fire, they seem disorganized.
so thte number is letting you know..yeah they are really weakened.
i dont think it makes the game anything less.
i agree its a valuable piece of information.
otherwise its too blind.
since suppression is important to the game why would you not want to know about that?
if youre pinning an enemy unit down you should be able to know they arent returning fire, they seem disorganized.
so thte number is letting you know..yeah they are really weakened.
i dont think it makes the game anything less.
i agree its a valuable piece of information.
Re: Hide enemy units morale numeric value
Anything done in this issue? Some alternative solutions? I think, I read somewhere some offers, or am I just halusinating?
Thanks...
Thanks...