
I believe in World Peace!
Guys, while I absolutely agree with you I would like to ask everyone to refrain from making personal comments about each other. This enchanting 'community' contains people with different cultural and language background, and we have to respect each other's views and work. Even if we do not necessarily agree with them.
Razz1:
Animations overload the memory of the system and you get CTD's.
How many animations can you add with sounds mods before you encounter problems? I do not have the the exact number or combination of numbers for each modification that causes it. But CTD's happen. Just like large scenario's with 200 plus units for each side. CTD's are encountered.
Currently I am testing the final scenarios of this mod with quite a lot of units (a bit over 200 Axis and Allies units combined and NOT for each side) on a map together with ThvN's new attack animation and I have not encountered a CTD so far. (Most of the time I am using a four year old laptop with 2 Gig RAM and WinXP, so it is not the latest stuff.) Actually, no one has reported a CTD so far, except for Uhu, but it appeared that it is was his 'fault', as he messed up something in the equipment.pzdat file so it was not related to this memory issue.
I would really like to avoid forcing the player to use to /nocache suffix when running the game, as I think it needs too much user interaction and thus it is not very user friendly. For some it might be a problem to make even this small change. Not everyone is a computer geek.
However, ThvN is right, it would be nice to know more about this memory issue in general, when it happens, what are the limitations, etc. I guess only the devs could answer these questions, and Razz1 is not a developer, but a moderator, if I am right.
On the third page of this topic, after I asked if this mod has crashed to anyone, VPaulus wrote:
It didn't crash with me. It's a heavy scenario (Alexeyevka), but after finishing it, the system still had more 50/100Mb free before entering the crash zone. With the /nocache switch on, Uhu, shouldn't have any issue.
However, I remember also a case, during one of the betas, that the player would also crash before entering the usual danger zone which is around 1GB.
So it would be nice, if someone could clarify this 'danger zone' or 'crash zone' , and how I could monitor how close I am to it at any moment. It seems to be possible, as VPaulus could tell exactly how many free Mbs he had.