
What do you mean by "strong Barbarossa"?
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What do you mean by "strong Barbarossa"?
NIce lesson ! I do learn a lot from it ! Thanks Borger !Stauffenberg wrote:I think the Germans perform well in Barbarossa as is. Starting in May 1941 means they have plenty of time to reach the historical line or even beyond. Look at Morris who went all the way to Stalingrad in 1941.
8 Russian garrisons as a strategic reserve won't mean much regarding the Russian counter offensive. They're meant to show up to just delay the Germans a little.
The Siberian reserves have to show up when they did historically. They arrive far to the east so it takes some turns to get them to the front line.
I think you're in for trouble if you overstretch as the Axis in 1941. I usually get to the Don line and dig in there even if I could go further. Every turn you rest means more efficiency regained and step losses repaired. Once the Russian offensive begins you see where the strong units are. Then you RETREAT in that area so Russia can't kill many of your units. If you stubbornly hold on to all you captured in 1941 you will get a bloody nose. See how Joerock did it against Morris. He retreated all the way to Odessa and Kiev and still won as the Axis.
You need to keep your Axis units in the rail support area when the 1941 winter hits. This way you can rail out units if you really have to and you have supply level 4. If you place the Luftwaffe in Eastern Poland or the Baltic States or the southernmost part of Russia then they're less hit by the weather effect.
I usually use the Luftwaffe to hit the Russian tanks and mech BEFORE they reach the main defense line. Then the tanks lose efficiency and steps and can't do as much damage. It costs a bit of oil so you need to save up before the winter begins. That happens if you dig-in after September 30th 1941.
So my best advise to Axis players is not to be greedy in 1941. Get to the historical line and dig-in behind rivers or in forest terrain. Be prepared to retreat where the Russians are strong in the winter. You get your revenge in 1942.
This is my point for proposing this change. I don't know why you are so focused on Barbarossa as this is quite balanced if you ask me.Cybvep wrote:RL Germany made strong Barbarossa. You also wrote that they were active in the Atlantic. You forgot to mention that they also took part in a failed Battle of Britain in 1940, conquered Norway, Yugoslavia AND Greece, started Barbarossa on 22nd of June, not in May (and still made a strong one), and were conducting offensives in Egypt. I would like somebody to try it in CEAW.
To build a strong Barbarosa or to weak UK in 1940-1941 , Axis usually only be able to accomplish one mission ,it is almost impossible to achive both . Whether a strong UK or a strong USSR is fatal to Axis in 1942 !Kragdob wrote:This is my point for proposing this change. I don't know why you are so focused on Barbarossa as this is quite balanced if you ask me.Cybvep wrote:RL Germany made strong Barbarossa. You also wrote that they were active in the Atlantic. You forgot to mention that they also took part in a failed Battle of Britain in 1940, conquered Norway, Yugoslavia AND Greece, started Barbarossa on 22nd of June, not in May (and still made a strong one), and were conducting offensives in Egypt. I would like somebody to try it in CEAW.
The real problem is that if Germans wants to prepare the Barbarossa Borger mentions they are not able to do much elswhere. In NA you need minimum 1 FTR, 1 TAC, 1 ARM and 1 MECH which is 330 PPs not including casualties you need to replace.
If you want to harass UK a little in 1940 (like Battle of Britain or Malta bombing) you need to build FTRs - not necessity for Barbarossa so you need to subtract the bill from your Barbarossa budget (180 or 270 PPs).
This alone gives you extra 500 PPs you would need if you want to conduct any operations. Extra SUBS will also cost 200 PPs.
The extra PPs I mean is for fighting the West - if someone spends it on Barbarossa than he is shoting his knee as additional tank or few INF corps doesn't really makes that much difference in 1941.
Watch carefully what will happen if you do not make UK bleed in 1940 in my AAR with Morris - this is not exception I win most of my Allies games like that.
In my Axis games I take Denmark and Norway and go for Yugoslavia and sometimes even Greece. I send 3-4 German units into Libya checking what the Allies are up to. I send in 3-4 Italian units too so I can do something in case the Allies don't reinforce the area.Cybvep wrote:I don't support a general German PP increase, either. I wanted to know what you meant by "strong Barbarossa". Anyway, you wrote it yourself - RL Germany made strong Barbarossa. You also wrote that they were active in the Atlantic. You forgot to mention that they also took part in a failed Battle of Britain in 1940, conquered Norway, Yugoslavia AND Greece, started Barbarossa on 22nd of June, not in May (and still made a strong one), and were conducting offensives in Egypt. I would like somebody to try it in CEAW.
Except that ATM pretty much nobody does that and conquering Suez is rather inconsequential, anyway.So the Germans can certainly fight in North Africa if they really want to. The real Germans certainly didn't invest much there. Rommel had just a fraction of the troops he needed to take Cairo. Had he been given what he wanted then I'm sure we wouldn't speak about El Alamein, but rather about the battle of Suez.
Agreed.I don't like changing the production because it can have side effects we don't know about
Exactly my thoughts.If we give Italy some morale boost for taking Port Said and drop the southern convoy slightly in strength then that will encourage warfare in Libya.
Sounds interesting...Instead of +10 morale for Port Said you could have +5 morale for Athens and +5 morale for Port Said. Many Axis players ignore Greece so with a morale boost they could maybe consider doing it more.
Yes, it affected the Allied operations, but not because of the conquest of Greece per se, but because of the fact that the Allies sent forces there. The generals opposed this, but Churchill wanted to show the Americans that he had the resolve to fight the Axis on the mainland and support his allies instead of abandoning them. Therefore, the reasons for supporting Greece were political in nature. This weakened the Allied forces in the NA and made Rommel's counter-attack easier.Did the fall of Greece affect the Allied operations in the Mediterranean? Was it maybe harder to send the southern convoy through the Mediterranean due to higher losses from airstrikes etc.?
You are an elite who can control the mistakes axis usually makes ,but few players can play axis as well as you !at least I can't. if anyone think he can play as well as you ,I will challenge him at once !joerock22 wrote:I don't consider GS to have a major balance problem. As the creators have been saying for years, it is harder to play as the Axis. It is easier to lose as the Axis if you make a mistake. But in my experience I am able to win or lose on both sides depending on how well I play, not on which side I play.
That said, I am not opposed to small changes that favor the Axis side, such as the Italian morale boost, to make it a little easier on them. But a general increase in PPs seems like too much.
It was Churchill who wanted to support Greece. For political reasons, not military ones. Wavell didn't approve.Except that the generals didn't oppose Churchill over Greece
However, in February Wavell had been ordered to halt his advance into Libya and send troops to Greece where the Germans and Italians were attacking. He disagreed with this decision but followed his orders. The result was a disaster. The Germans were given the opportunity to reinforce the Italians in North Africa with the Afrika Korps and by the end of April the weakened Western Desert Force had been pushed all the way back to the Egyptian border, leaving Tobruk under siege.
Little more than a month later, the British reconsidered. Winston Churchill aspired to recreate a Balkan Front comprising Yugoslavia, Greece and Turkey,[39] and instructed Anthony Eden and Sir John Dill to resume negotiations with the Greek government. A meeting attended by Eden and the Greek leadership, including King George II, Prime Minister Alexandros Koryzis—the successor of Metaxas, who had died on 29 January 1941—and Papagos took place in Athens on 22 February, where they decided to send a British Commonwealth expeditionary force.[40] German troops had been massing in Romania and on 1 March, Wehrmacht forces began to move into Bulgaria. At the same time, the Bulgarian Army mobilised and took up positions along the Greek frontier.
By 9 Feb 1941, as the Allied troops reached El Agheila, Libya, the Italian Tenth Army had ceased to exist. In about 10 weeks, the Allied forces advanced 800 kilometers and captured a total of 130,000 Italian and colonial personnel (including 22 officers of general rank), 400 tanks, and 1,290 artillery pieces; about 32,000 Italian troops were able to escape Cyrenaica. For this victory, the Allies suffered 494 killed and 1,225 wounded. Prime Minister of the United Kingdom Winston Churchill ordered the offensive halted so that some of the men could be routed to defend Greece from Axis attack. The Axis forces, however, did the opposite, transferring in Italian and German troops into North Africa for a major counter-offensive.
Do you think both sides have a similar chance to win in the present GS 2.1 ?Cybvep wrote:In a well balanced MP game, both sides should have a similar chance to win IMO. Obviously, I'm talking about winning the game, not winning the war.
I think that (Dyle plan aside) the game is well balanced for equivalent skilled players, noting that the Axis has little room to recover from errorsMorris wrote:Do you think both sides have a similar chance to win in the present GS 2.1 ?Cybvep wrote:In a well balanced MP game, both sides should have a similar chance to win IMO. Obviously, I'm talking about winning the game, not winning the war.
I used to think the game was quite well balanced, but now I don't know. It seems that most players think that it's easier to win as the Allies. We will see how the new changes to sub warfare affect this in 2.2.Morris wrote:Do you think both sides have a similar chance to win in the present GS 2.1 ?Cybvep wrote:In a well balanced MP game, both sides should have a similar chance to win IMO. Obviously, I'm talking about winning the game, not winning the war.
This is certainly true. Usually one major error costs you the game when you are playing the Axis.noting that the Axis has little room to recover from errors